GT and the understeer tradition

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I noticed the same thing.

Not only do cars unnaturally under steer but when understeer occurs, it doesn't act like understeer. The car doesn't start to plow forward, it just keeps turning as tight as it was before. And then, for no reason, when the road goes strait again the car starts oversteering. To be honest, I cannot fathom how anyone can call this games physics "good"

Your saying that when the car understeers it is turning just as hard as it was before? I hardly find that true about this game at all.
 
Funnily enough, that's what driving on track at the limit is like. Even with rear wheel drive cars, taking a classic line means you're fighting understeer the whole time. It's only with trail-braking (turning under full brakes) with no ABS, violent lift-off on turn-in or full throttle application while turning (on a rear-driver or all-wheel drive car with an aggressive rear LSD) that you get any oversteer.

Or if you're driving an MX-5... that bloody little thing oversteers all the time... :lol:

I would not be bothered with babling about small details in does that do what it does like it should exactly and so on. It just stands out to me that ABS has such a big dampening effect on braking on all cars most notably ff-cars in gt5. I mean come on.. I should be able to flick my hot hatch aroud regardless of ABS.

ABS prevents wheel lock-up. And oversteer under braking requires either the rear end to jack up and slide or a rear wheel to lock up and slide.

Either situation will trigger ABS.

A locked rear wheel will obviously trigger ABS.

When you have a rear wheel up in the air, the ABS will chatter like an insane monkey because a rear wheel is locked in this situation, too.

This is one of the biggest dynamic flaws of the new Mazda2. The rear end is light and the rear drum brakes lock too easily as you plow into a corner. Otherwise, it's a peach, and you can initiate a drift with a good throttle-lift and a Scandinavian flick. Try the same with a little trail-braking and it'll merely carve an understeery line through.

Thus: trail-braking into corners on most modern cars (Yaris included) with the brakes full-on will not itself initiate oversteer. It requires a flick and/or lift-off.

With no ABS... well... I just recently did a 52-car mega-test which included some 244 hard stops. And the most interesting of those were on vehicles with no ABS... jump on the brakes in a straight line and you can slew out pre-e-e-etty far sideways... :lol: But even the worst balanced ABS-equipped cars, even those which I've gotten to go sideways just by looking at them funny, were supremely well-mannered, even when trail-braked on the autocross portion of the test.
 
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Previous games: yes too much understeer
gt5: no
 
ABS prevents wheel lock-up. And oversteer under braking requires either the rear end to jack up and slide or a rear wheel to lock up and slide.

Either situation will trigger ABS.

A locked rear wheel will obviously trigger ABS.

When you have a rear wheel up in the air, the ABS will chatter like an insane monkey because a rear wheel is locked in this situation, too.

This is one of the biggest dynamic flaws of the new Mazda2. The rear end is light and the rear drum brakes lock too easily as you plow into a corner. Otherwise, it's a peach, and you can initiate a drift with a good throttle-lift and a Scandinavian flick. Try the same with a little trail-braking and it'll merely carve an understeery line through.

Thus: trail-braking into corners on most modern cars (Yaris included) with the brakes full-on will not itself initiate oversteer. It requires a flick and/or lift-off.

With no ABS... well... I just recently did a 52-car mega-test which included some 244 hard stops. And the most interesting of those were on vehicles with no ABS... jump on the brakes in a straight line and you can slew out pre-e-e-etty far sideways... :lol: But even the worst balanced ABS-equipped cars, even those which I've gotten to go sideways just by looking at them funny, were supremely well-mannered, even when trail-braked on the autocross portion of the test.

Well I do trust you guys on your advice as you obviously have more experience. I appreciate you taking the time to describe your experiences.

I have myself initiated oversteer on a car with ABS only by braking and I cant replicate that ingame. Im just saying that we are not dealing with absolutes, any car can get upset no matter what systems it has. It just feels absolute ingame.
 
Well I do trust you guys on your advice as you obviously have more experience. I appreciate you taking the time to describe your experiences.

I have myself initiated oversteer on a car with ABS only by braking and I cant replicate that ingame. Im just saying that we are not dealing with absolutes, any car can get upset no matter what systems it has. It just feels absolute ingame.

Well... it's likely that under light braking, you've got enough weight transfer to initiate oversteer, but not enough braking force to cause a momentary lock that starts the ABS. You might try adjusting the balance to see what works.

Mind you, GT5's ABS isn't perfect... if it's anything like GT4 or GT5P ABS, it's a bit too aggressive, not letting any lock-up at all even at the lowest settings (some real-life systems allow a tiny bit of lock before chiming in... or allow a lot of lock at the rear end before turning on). It may take some brake bias tuning and ABS fiddling to get the car completely true to life. :)
 
Wow, not heard from you in a while, good to see you back.
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I for one would be extremely interested to know your thoughts on GT5, once you get a chance to spend some time with it.
As would I. Glad you're back, Wolfe. Responded to a post of yours in passing the other day, but forgot to add that.
Thank you. :) I never expected an extravagant welcome party, but I was beginning to think I'd simply blended in with the scenery.

Anyway, I've been trying to snag a rental copy of GT5 since November. Even disregarding my sour experience with my launch day, first-in-line purchase of GT4, the only PS3 I can use is my sister's, so I need to know if GT5 is worth frequently asking to borrow it. Though they are highly amusing to read about, the ridiculous oversights, omissions, and poor decisions don't concern me so much (c'mon, it's a Polyphony Digital game). The physics continue to be my focus.

As long as you have all the driver aids (as well as ABS) turned off it can bite you...

Its not as pronounced as it can be in the real world, but some of that I put down to the game attempting to heel and toe for you at the same time. Without a full rig with a clutch (which alas I don't currently have) I would not be able to tell you what effect it has with no attempt to rev-match at all.

That aside it's a more than welcome development, even if its not a full simulation of how nasty it can be in the real world.

...it does do it better that in the past and certainly the prime accusation leveled in the original post, that its similar to GT4's understeer, is well wide of the mark.

I've given it a go in a Phase 1 Clio V6...GT5 is up with the best of the rest and for me certainly gets the 'feel' of the car right.
That's good to hear, and I'm glad I'm not alone in knowing the severity of this effect in the real world. It was only a few months ago that it "clicked" for me that this particular phenomenon plays a major role in separating the "true" sims from the "wannabes." Even ample simulation of power oversteer can't mask it.

As a diehard RWD junkie (as you well know), it plays an even greater role in whether or not I can engage with and enjoy a game. Take Forza 3, for example. It has so many things going for it, in my opinion, and I was really, really impressed at first...but after a while I noticed the exaggerated levels of grip, and the lack of lift-off oversteer, and it really dampened the whole experience. Since then I haven't touched it much, and went back to Enthusia (which simulates lift-off gloriously, if a bit excessively).

Actually, it was when I was reading other E30 enthusiasts moan about the driftiness of the E30 M3 in Enthusia that I realized, "wait a sec, how often do they drive their E30 like they drive in a videogame?" If you shift early and drive at "normal" speeds, Enthusia behaves more-or-less as sedately as your average driving game. Thus the revelation of the importance of the lift-off effect.

Scaff, thanks for your input here, i'm learning just from your posts :) I wish more people like you with extensive real life experience discussed these things instead of the "I've driven a performance car around the streets at high speed so know what I'm talking about" or "I took my skyline around a race track a couple of times" people...
First, let me paint a big red bullseye on my forehead. Second, ouch.

Really, though, you have to take into consideration what Scaff told GT5 Sceptic:
I've been driving in excess of twenty years and have countless hours of track time and proving ground time and would still consider that I am still learning.

I have taught drivers, both the practical skills and the theory behind vehicle dynamics, yet given all that I would still not make the definitive statement you do.

The goal here isn't necessarily to be the one with the most credentials (though those always help). It's to work together to find common ground on which we can discuss and dissect our favorite racing games, figuring out what they've got right and where they've gone wrong. We may not be able to voice our concerns directly to the developers (this website has the best shot of any, given the rumors of PD peering in now and then), but we can apply this knowledge to find workarounds and figure out the things we simply have to live with.

You certainly don't have to be an expert to lend a hand in this, and you don't have to be certified to properly understand how a car behaves. If everyone contributes, it becomes pretty easy to weed out outlying opinions (of both real and in-game phenomena) anyway. 👍

The sense of speed is the difficult thing for me...

As racing games can't enact g-forces on the body they may need to artificially boost the sense of speed, otherwise it may seem slow.

Just my opinion but I think some of the 'understeering' complaints (myself included) come from the sense of speed. For me especially coming from a game like NFS Shift, where the sense of speed is very high.
If you've never tried it, I always highly recommend Live for Speed (for the PC) for its extremely detailed physics, but in this case I'd like to point out that it allows you to tweak the sense of speed via the "Field of View" option. You can set it anywhere from "molasses" to "Warp 9." :dopey:

I think with GT5 they've used a lot of generalised physics data for a lot of the cars, hence some of them feeling really good and others feeling way off, I don't believe they spent the time to model the physics of all cars individually (yes even with 6 years dev time) hence the inconsistencies.
A quick note, it's never really the "physics" of each car that game developers have to worry about, even when making an encyclopedic, GT-style car game. There's only ever one physics engine (possibly another if there's something like a drift mode that behaves differently). The differences between the cars lie in the stored values (center of gravity, spring and shock rates, torque curve, etc.) that are plugged into that physics engine by the CPU.

A somewhat subtle but important difference. :) The question, then, becomes whether PD had the time to vigorously research each car and generate accurate data on each of the cars. Which kinda points toward the whole "blank slate" suspension setup issue others are complaining about in this very same thread.
 
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Your saying that when the car understeers it is turning just as hard as it was before? I hardly find that true about this game at all.

That is my experience, yes. I didn't have much play time but in the newer prius and the BMW M3 (E92?) the understeer was the same and both were unrealistic.

In a real car, when you go passed the front tires grip limits while turning, the car will start to go strait (not dead strait obviously) but in GT5, it just didn't happen. The tyres were screaming, smoke pouring off 'em and black lines following but there was no difference in the attitude of the car.

Not trying to turn this into a "GT vs Forza" debate but in Forza (with a wheel) when you turn beyond the grip limits of the front car, the understeer immediatly makes you go strait (not dead strait) and you have to wash off a lot of speed or back off on the steering angle to get the car back under control.

With a control pad the effect is still there but somewhat dampened because of the steering assist that makes the maximum input values change depending on how fast you go (same with a wheel but the wheel lets you go way passed the grip limits).

Kinda of off topic but I can only Imagine how much better FM3 would feel if it didn't have any steering assist...
 
I am very satisfied with way GT5 simulates understeer and oversteer. It's just very similar to real life. I do drive my 330d Touring M-Paket II daily and being lot faster than average driver I feel I'm constantly fighting between understeer and oversteer due to heavy engine in the front and rear wheel drive. Much more in these snowy days. It's very similar to that in GT5 and you can actually feel the tangible differences between car like Gallardo (very universal and grippy, yet some understeer) and F458 (much sharper but when correctly driven, much better turn-in and control, I'm in heaven with it). I am really enjoying my premium cars with my G25.
 
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Or if you're driving an MX-5... that bloody little thing oversteers all the time... :lol:

That's not been my experience, although I haven't driven even half the MX5 variants so perhaps there's something there. The Mk3 MR2 oversteers much more readily than the MX5, in fact everything happens that little bit faster. Fomr what I understand the Elise is like that too, only more so.

Sorry, I don't mean to be nit picking but I found the MX5 too prone to oversteer in certain sections of previous GT games, if I compare that to my real life experiences.

I must say I'm a lot happier with GT5 then any of the physics "version" we had in GT5-P, much happier. Having said that I've tended to stick to only a few cars so far.
 
That's not been my experience, although I haven't driven even half the MX5 variants so perhaps there's something there. The Mk3 MR2 oversteers much more readily than the MX5, in fact everything happens that little bit faster. Fomr what I understand the Elise is like that too, only more so.
That's mainly down to what is know as the Polar Moment of Inertia, the lower it is the better. Have a read oof the following....

This month, we examine one aspect of handling, that of handling transient or short-lived forces. Usually, in motor sports contexts, the word "transient" means short-lived cornering forces as opposed to braking and accelerating forces. In broader contexts, it means any short-lived forces.

Transients figure prominently in autocross. Perhaps the epitome of a transient-producing autocross feature is slalom, which requires a car and driver to flick quickly from left to right and back again. Many courses also feature esses, lane changes, chicanes (dual lane changes), alternating gates, and other variations on the theme. All of these require quick cornering response to transients. Some sports cars, like Elans, MR2's and X1/9's, are designed specifically to have such quick response. The general rule is that these kinds of cars get you into a corner more quickly than do other kinds. They achieve their response with low weight and low polar moment of inertia (PMI). A chief goal of this article is to explain PMI.

...and if physics doesn't scare you, its from here...

http://www.miata.net/sport/Physics/13-Transients.html

(The entire series is here: http://www.miata.net/sport/Physics/)

However in a nutshell what you are looking at is this, the more of the cars mass you can get low and near the middle the easier it will be to rotate. However that also means the harder it will be to stop it rotating. Its for this reasons that light cars (such as the Elise and Mk3 MR2) which have low PMIs will turn so easily, will oversteer so easily and are so damn hard to catch once they do.


Sorry, I don't mean to be nit picking but I found the MX5 too prone to oversteer in certain sections of previous GT games, if I compare that to my real life experiences.
Have you had much track time in the MX5?

I've done a bit (mainly with earlier ones) and they have always been very easy to get to rotate, not as easy as an Elise, but hopefully the bit about has made it clearer why that is.


I must say I'm a lot happier with GT5 then any of the physics "version" we had in GT5-P, much happier. Having said that I've tended to stick to only a few cars so far.
I have to say that I agree with you on this.


Scaff
 
I didn't know the technical term but I sort of "felt" that the car moves from your hips. I'll give the physics bit a read once I'm not supposed to be working, thanks for that :-)

Sadly I've never got to drive any MX5 on a real track and I certainly accept that spirited driving on country roads where I'm between 80-90%, if I can see that the road is very clear, is different to on the limit handling.

The owner of the MX5 has had track experience and combining what he reports and what I experienced, I felt the over-steer in certain places in GT4 in the MX5 was out of character. If I remember correctly it felt fairly good most of the time but a couple of corners in the early stages of the ring caught me by surprise, for example. On other tracks it felt not too bad. Perhaps someone who has lived with an MX5 would correct me.

I haven't tried it in GT5 yet. My next goal is to try the Fiat Barchetta as I've got some experience modifying a real one.

In the interest of braking tests I'd like to try a PT Cruiser as the ABS on this car (the one I had and one I saw being brake tested on TV) made the car squirm and feel like it was going to spin (brake bias too far back?). Only under emergency braking conditions on a motorway and the stopping distance was still OK, it just felt terrible when compared to, for example, a Golf, which felt much more stable.

I just need to get off work at a decent time, get the kids to bed early and find something for the wife to do......... then I can experiment a bit further.
 
Well... it's likely that under light braking, you've got enough weight transfer to initiate oversteer, but not enough braking force to cause a momentary lock that starts the ABS. You might try adjusting the balance to see what works.

Mind you, GT5's ABS isn't perfect... if it's anything like GT4 or GT5P ABS, it's a bit too aggressive, not letting any lock-up at all even at the lowest settings (some real-life systems allow a tiny bit of lock before chiming in... or allow a lot of lock at the rear end before turning on). It may take some brake bias tuning and ABS fiddling to get the car completely true to life. :)

Yes, that makes sense to me. Thanks :)
 
However in a nutshell what you are looking at is this, the more of the cars mass you can get low and near the middle the easier it will be to rotate. However that also means the harder it will be to stop it rotating. Its for this reasons that light cars (such as the Elise and Mk3 MR2) which have low PMIs will turn so easily, will oversteer so easily and are so damn hard to catch once they do.

Scaff

As already mentioned the understeer on most cars is built in.
The airbag is primarily for frontal impact and chances are that is what you will have with understeer.

I've never driven a Lotus Elise, but if it drives anything like the one in the Top Gear special race, I don't think I would want to.
Insurance rates on them must be staggering.

I'm surprised Lotus doesn't engineer a little more neutrality into them, but with that style(MR) and weight which produce the conditions you describe, it maybe somewhat limited as far as what can be done with it.

A "snap-hook" tendency is probably the worst to have in a car.
 
The thing with the Elise is that it's on tires that are two or three levels below what it comes on in real life in that challenge. Drive it on the appropriate tires and it's much more manageable.

Sort of reminiscent of the Ferrari F430 N1 online trial in GT5P... what a whopper that one...

Sorry, I don't mean to be nit picking but I found the MX5 too prone to oversteer in certain sections of previous GT games, if I compare that to my real life experiences.

As Scaff says... it's different when on track (or on the limit). I've not had that much seat time in the NA (and the NB was not sold here), but I've felt it there. On track the last time I went out against them, the NA's in our race group just as often entered corners backwards as forwards, their owners laughing like loons.

The NC feels "snappier"... since it has more grip than the NA and lets go at higher speeds. I've friends who've never seen a whiff of oversteer come back from a good blat in the NC with a big grin plastered on their faces and a moistness in the pants. The NC starts off pretty neutral, then the rear end starts to let go ever so slightly (this is what causes the smiles). Do anything silly... hit a bump... lift off the throttle... kick the clutch... and it snaps nearly instantly... (this causes the moistness).

Doing the 'Ring' in GT is a bit more like doing 11/10ths on a country road than on a smooth race track. There are bumps and cambers that will slew you sideways quite easily.

I'm hopefully getting my copy of GT5 this weekend... and I will likely dissect it to death and complain endlessly about it. Was going to reserve and get the limited earlier, but I was trying to avert World War III on the home front... :lol:
 
Well I bought an old MX5 in GT5 last night and took it for a run. So far it feels better to me in that it's more neutral and it feels easier to catch than the MR2 which sounds about right.

Living not so far from both Spa and the ring, I've always wanted to give both a try but somehow never seem to get the time. Although friends who've been to the ring recently advise to avoid it as there's just too much traffic.

Your comment about the cambers is a fair one and I suppose something you just feel in real life and don't in the game. Thinking about it, it's the same with bumps, you feel them happen and wait for the car to settle.

Sounds like you've had some fun with the MX5s in real life, I think you'll enjoy it in the game and am certainly interested to know how you get on.

I've another friend who's got the 1.6 turbo version (the turbos were a semi-factory fit in the UK). That's a fun car :-)
 
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