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CoilerThe magic word is console "horse power", in GT5 it gone for other things , and from the sales perspective it's the better way.
So if GT6 had a decent damage model with an option to turn if off it will hurt sales?
CoilerThe magic word is console "horse power", in GT5 it gone for other things , and from the sales perspective it's the better way.
So if GT6 had a decent damage model with an option to turn if off it will hurt sales?
visual and mechanical are one, I agree, Project CARS producers knows it too and are coding also the mecahnical dammage which goes along with the already amazing visual damage... where is GT6 damage? nowhere as usual.
I'm with you LVracerGT, Project CARS on PS4 will be the final nail in the coffin for PD.
then don't call GT, the "real car simulator"...![]()
I'm with you LVracerGT, Project CARS on PS4 will be the final nail in the coffin for PD.
Is it confirmed that pCars will have a ps4 version?
Is it confirmed that pCars will have a ps4 version?
^ Seen it all and it's not good enough for me. At least not good enough to be that big a deal to me.
Mechanical damage on the other hand...
Does it say "real car simulator" though? It's saids "The Real DRIVING Simulator", thus you drive cars.You don't drive cars to crash into other cars or walls like in Burnout you know.
I don't care for visual damage as well, I always found it BORING and ANNOYING anyways. Like Kitten said. Those who want visual damage, go play Grid or Forza, simple...
..and if I want damage in GT? Telling someone to play a different game if they want a basic component of driving and racing is stupid.
*Sigh*I don't want to get into any arguments so I'll leave it at that.
EDIT: But I'll stick with this though. *The Real Driving Simulator*
..and if I want damage in GT? Telling someone to play a different game if they want a basic component of driving and racing is stupid.
Crashing and damage is very much a part of real driving. It may not be intentional but it happens and so it should in a simulation.
Crashing and damage is very much a part of real driving. It may not be intentional but it happens and so it should in a simulation.
Yeah, but so is mechanical damage even without visual damage.![]()
What? In what world does only mechanical damage occur?
What? In what world does only mechanical damage occur?
Lmao, not good enough? That damage is fantastic. Can't believe some of the fanboy minds on here who defend GT like it's a family member. Yet if GT had that kind of damage everyone would be very excited.
Fact is, damage is part of a "realistic simulation" which is what GT tries to be. Guess what, if you crash in real life your car doesn't look pristine with only "mechanical damage." Saying you want mechanical but no physical damage sounds like some extreme fanboyism, defending a game designer that stubbornly added damage after 10 years down the line and failed severely at it.
GT5's damage model is absolutely pathetic -- it's actually embarrassing and I'm surprised PD even implemented it at all if it looked that bad. They need to get it to an at least respectable or "decent" level and right now they're nowhere near that. I would never expect anything close to Project Cars or NFS Shift 2's damage model, especially in GT6, but if they could at least get it half on the level of what Forza's doing then it would be okay.
I'm just getting tired of people pretending like damage isn't an important part of a simulation because they're blindly defending a flawed game design. If you don't want physical damage then why do you even need a physical car? Hey, you've got the mechanics and physics of the car, why have the appearance? Absolute nonsense.
Ughhh... Maybe it can occur when somebody is in 4th gear,and they drop to first gear, or even a person who constantly bounces of the rev limiter will cause mechanical damage.
I'm just getting tired of people pretending like damage isn't an important part of a simulation because they're blindly defending a flawed game design. If you don't want physical damage then why do you even need a physical car? Hey, you've got the mechanics and physics of the car, why have the appearance? Absolute nonsense.
Well damaging your car's suspension, its engine. Oh you know what I mean, don't do that.![]()
This is utterly ridiculous
How can one be so deaf tot the claims of its fanbase ?
People and fans all over the world have been craving for both visual and mechanicals damages for at least a decade : the game is going to be smacked by the press over that in addition of the return of the return of standard/premium nonsense.
I personally do not care that much about visual damages as I always avoid to make mistakes to the point of restarting evertytime the car hits something : in reality any little mistake usually results into a DNF.
This is a feature that every single racing game on the market has in 2013 be it sim,semi-sim,arcade or whatever .Polyphony must be really disconnected if they feel that they can get away with it .
. Rather you enjoy it or not is subjective.But to say they ignored the fan base is a lie, point blank.Every single racing game on the market does have some sort of damage.. so does gt6 so I dont get the point of saying that, same withThey'd added some car damage effects in the previous game because people asked.
because gt5 have both.If they were to tackle the issue of making better damage and collision physic, they will more than likely have to work with an outside studio because neither have ever been a strong point in the series,they cant become experts on it over night.fans all over the world have been craving for both visual and mechanicals damages
No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".
No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".