GT-R N24 DLC Car

  • Thread starter Thread starter phil_75
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Thankyou, see i' m not alone in thinking there is something wrong!

Now could you imagine that is how it drives in real life?

Not a chance!

Said it earlier and say it again. The car should not be compared to other cars in gt5 but the cars in real life. Now, i dont have racing experience, but if im able to drive that car at the ring 200+ kmh speeds it must be ok - doubt i could do better in real life. :crazy: There is this HUGE hint that this car is special and not comparable to other cars in gt5. Its the thing people are complaining - the way the tuning is limited. DF, LSD and above all the weight. 1.7tons with no possibility of a weight reduction! there must be a reason for this - reason being the realism, I think. The car might seam "unstable" to us "toy racers" but im preeetty sure the real thing is a handful when slammin brakes before "kallenhard" - compared to our average everyday cars at the stoplights. :sly:

tried the car at 550pp online race yesterday (monza) and i think it was one of the best experiences in gt5 so far. Car feel somehow 4wd like calm but alive and realisticly heavy at the same time. Even made me suspicious that it has more advanced physics / tire model than the others - but dont think thats possible. 💡 not the fastest, but neighter the slowest of the punch.

BTW - kinda funny how theres so much complain how cars are unrealistic and too easy to drive (too much grip), and now that they give us something more realistic with more challenge everyones complaining again. Not easy being PD.. :crazy:
 
Haitauer
Said it earlier and say it again. The car should not be compared to other cars in gt5 but the cars in real life. Now, i dont have racing experience, but if im able to drive that car at the ring 200+ kmh speeds it must be ok - doubt i could do better in real life. :crazy: There is this HUGE hint that this car is special and not comparable to other cars in gt5. Its the thing people are complaining - the way the tuning is limited. DF, LSD and above all the weight. 1.7tons with no possibility of a weight reduction! there must be a reason for this - reason being the realism, I think. The car might seam "unstable" to us "toy racers" but im preeetty sure the real thing is a handful when slammin brakes before "kallenhard" - compared to our average everyday cars at the stoplights. :sly:

tried the car at 550pp online race yesterday (monza) and i think it was one of the best experiences in gt5 so far. Car feel somehow 4wd like calm but alive and realisticly heavy at the same time. Even made me suspicious that it has more advanced physics / tire model than the others - but dont think thats possible. 💡 not the fastest, but neighter the slowest of the punch.

BTW - kinda funny how theres so much complain how cars are unrealistic and too easy to drive (too much grip), and now that they give us something more realistic with more challenge everyones complaining again. Not easy being PD.. :crazy:

For the 1000th time i don't dislike the car, it is different but it doesn't seem right to me, in the vid at 5.55 when he near misses that other car, plenty of things like that would happen in the race and if he had to slam the brakes on without warning would not be good if it handled like the car does in the game, Put same tyres on a stock GTR 12 and it is just as fast, so they spent tens/hundreds of thousands on a race car that is no faster than the road car?
I don't think so!
 
Said it earlier and say it again. The car should not be compared to other cars in gt5 but the cars in real life. Now, i dont have racing experience, but if im able to drive that car at the ring 200+ kmh speeds it must be ok - doubt i could do better in real life. :crazy: There is this HUGE hint that this car is special and not comparable to other cars in gt5. Its the thing people are complaining - the way the tuning is limited. DF, LSD and above all the weight. 1.7tons with no possibility of a weight reduction! there must be a reason for this - reason being the realism, I think. The car might seam "unstable" to us "toy racers" but im preeetty sure the real thing is a handful when slammin brakes before "kallenhard" - compared to our average everyday cars at the stoplights. :sly:

tried the car at 550pp online race yesterday (monza) and i think it was one of the best experiences in gt5 so far. Car feel somehow 4wd like calm but alive and realisticly heavy at the same time. Even made me suspicious that it has more advanced physics / tire model than the others - but dont think thats possible. 💡 not the fastest, but neighter the slowest of the punch.

BTW - kinda funny how theres so much complain how cars are unrealistic and too easy to drive (too much grip), and now that they give us something more realistic with more challenge everyones complaining again. Not easy being PD.. :crazy:

I too entertained the notion that maybe they deliberately made this car more "realistic". The tuning of the car screams against that, but I was willing to consider it anyway. The problem is, I do have real racing experience, and the one thing I can say race cars don't have a problem with is refusing to trace the line I wanted when I am using correct technique. Hell, even my daily driver doesn't have that problem no matter how hard I push it (granted it has a 6-speed manual, and a LSD in the front, and Conti Extreme DWS tires). If it does everything you don't want it to do, then something is broken on the car or the setup is very wrong.

PD could do well to avoid such extremes - cars that are so easy to drive that they approach being boring, and cars that are so disobedient that entire threads are dedicated to their recalcitrant handling characteristics. At least with the former, you can always drive faster.

And I think it's fair enough to expect the feel of the 2012 car to be somewhat similar to its 2011 counterpart, otherwise we must conclude that one of the two cars doesn't accurately represent its real-life inspiration.
 
FormulaKimball
I too entertained the notion that maybe they deliberately made this car more "realistic". The tuning of the car screams against that, but I was willing to consider it anyway. The problem is, I do have real racing experience, and the one thing I can say race cars don't have a problem with is refusing to trace the line I wanted when I am using correct technique. Hell, even my daily driver doesn't have that problem no matter how hard I push it (granted it has a 6-speed manual, and a LSD in the front, and Conti Extreme DWS tires). If it does everything you don't want it to do, then something is broken on the car or the setup is very wrong.

PD could do well to avoid such extremes - cars that are so easy to drive that they approach being boring, and cars that are so disobedient that entire threads are dedicated to their recalcitrant handling characteristics. At least with the former, you can always drive faster.

And I think it's fair enough to expect the feel of the 2012 car to be somewhat similar to its 2011 counterpart, otherwise we must conclude that one of the two cars doesn't accurately represent its real-life inspiration.

So, in short, do you think there is something not quite right with it?

Btw: what car you got Renaultsport megane?
 
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