- 3,057

- Nowhere
- TheSweeney_
Damn, those rumble stripes are as wide as the car!
Thought the same, they're some mighty wide kerbs. Reminds me of how the kerbs used to be very big on many tracks on GT2; Trial Mountain and Mid-field being two examples.
Damn, those rumble stripes are as wide as the car!
If that's true, not a half bad guess.Since there's suspicion of there being a possible road course for Blue Moon, I've drawn up a rough sketch from my observations.View attachment 641184
(Note: For "blocked by objects", there was black screening covering up that part, so I'm unsure if it just is a straightaway. Surprised they didn't try to obscure the other bits.)
Also apologies for my chicken-scratch writing![]()
Maybe that banked section is only part of the track, like a Daytona/Indianapolis Road Course type thing. Two ovals with a track list so small doesn't seem right.
The name "Dragon Trail - Seaside" indicates to me there will be many different variations of that track. Which would make sense given what we expect the total environment/track count to be, but seeing it spelled in that way makes things interesting. Given that this one is named Seaside, there could be a whole other portion of the venue we're not seeing here. Mountain? City?
thx for sharing. Good to hear that the graphics quality of GT Sport is (in her words) 1000x better vs DriveClub VR. And DCVR was also very good. This makes me even more hyped
Quite right.If you take a closer take you can see the radiator in driveclub too. Both Polyphony Digital and Evolution Studios were obsessed with detail.
For those wondering about suspension physics:View attachment 641218
If you take a closer take you can see the radiator in driveclub too. Both Polyphony Digital and Evolution Studios were obsessed with detail.
Quite right.
It does indeed, however i would say that given the age difference DC still holds up damn well and still is ahead in overall detail when you include the environment. DC also gets a nod from me in terms of how they detail paint, still don't think anyone has bettered them on that and I hope to see the talent they have on future Codemaster releases.Damn, how could I forgot about that!You guys were right though and that's reminded me. Their detailing are superb, as well with weather conditions (rain in DC looks gorgeous). What makes a difference between GTS and DC is the lighting I guess. GTS lighting model are in another level and it makes quite a difference imo.
Look in the quick setup. There are even snow tires. #snowtracksconfirmedI've noticed the N300 cars going significantly quicker on Sardegna than before. That's when I realized the tires look different. Looks like dirt tires will be available for cars, then.
![]()
Brings back memories of GT4. Awww man.Look in the quick setup. There are even snow tires. #snowtracksconfirmed![]()
It does indeed, however i would say that given the age difference DC still holds up damn well and still is ahead in overall detail when you include the environment. DC also gets a nod from me in terms of how they detail paint, still don't think anyone has bettered them on that and I hope to see the talent they have on future Codemaster releases.
GTS still has a little to much of that GT sterility to the environment from what I've seen. It's got better (and it's certainly not as bad as AC), but still looks too clean in comparison to the environment in PCars or DC.
Wouldn't Vimeo be more efficient than YouTube?Do any of you guyz have direct captures (or better quality source files than those youtube videos?).
If you do, I'm willing to compress them into high bitrate x265 videos that would look miles better than youtube compression, and maybe we can share those P2P over torrents.
Wouldn't Vimeo be more efficient than YouTube?
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415130517 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415130429 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415130454 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415130417 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415111034 by M-Bimmer, on Flickr[/URL]
Gran Turismo™Sport Closed Beta Test Version_20170415111108 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415111023 by M-Bimmer, on Flickr
Gran Turismo™Sport Closed Beta Test Version_20170415111008 by M-Bimmer, on FlickrDc is cool but the replys are terrible I was so upset because the game looks good.Damn, how could I forgot about that!You guys were right though and that's reminded me. Their detailing are superb, as well with weather conditions (rain in DC looks gorgeous). What makes a difference between GTS and DC is the lighting I guess. GTS lighting model are in another level and it makes quite a difference imo.
It does indeed, however i would say that given the age difference DC still holds up damn well and still is ahead in overall detail when you include the environment. DC also gets a nod from me in terms of how they detail paint, still don't think anyone has bettered them on that and I hope to see the talent they have on future Codemaster releases.
GTS still has a little to much of that GT sterility to the environment from what I've seen. It's got better (and it's certainly not as bad as AC), but still looks too clean in comparison to the environment in PCars or DC.