Precisely - there's a lot of raw character and edginess to the cars' sound character in PCARS, something which beautifully captures the underlying soul of the respective car. They do sound very raw and "dirty" in real life from trackside and it's been captured well in CARS. And yes, it seems like they haven't changed much of the vehicle modelling and dynamics since GT5.. the cars are still way too smooth. Not even The Ring can upset their super-smooth super-precise almost Martian-like suspensions. It is absolutely ludicrous I agree. It sounds like you're backing up your car too fast... sounds like that same annoying whine. Unfortunately, yes. Seems to me they are hiding it on purpose to keep the frames up. Oh well.. so much for better cockpit detail since GT5. Yes, they not only need to rebalance the sounds a bit, but introduce that raw detail in exhaust sounds and engine rumble especially when we talk race cars. As for the dark gamma in cockpit views, there were moments in the game when I was expecting the cockpit detail to light up just a little bit, but it didn't. Both tracks in the video have very similar time of day and PCARS' detail just looks very eye-catching and realistic. I believe SMS is an evolving team that is constantly learning from their mistakes and striving hard to improve things on all levels. PD, not so much. I think they're still (sadly) stuck in the early 2000 era where they believe they can wow fans with a heavy emphasis on visuals, track variety and an insane car count. Everything else seems secondary. Oh well, so be it then. Fair to say the sound recording in those GT3 hot lap videos you see online isn't that good. Best way to make a proper comparison would be to play the game and go take a ride in a GT3 car if you can shell out some cash. The whine is just too loud in the game; in real life, it is indeed very high-pitched which is why you catch it instantly in videos, but never loud enough to drown out or suppress the engine whining and and exhaust rumbling and sputtering at high revs... these cars are stripped down cans and shed as much weight as possible, so inside the cockpit the sheer sound and feel is very visceral to say the least. In my console racing experience at least, PCARS and Forza are two games that recreate this well.