- 60
- Azerbaijan
The thing is that GT1 has it's own magic - it's spirit, I don't know, you name it. But anyway, I think that there must be thread about GT1 modding. And why not to create it? I myself not a programmer, but I'm learning programming right now, and I started from very-very far away (1979 to be clear). I started from Commodore machines, it's BASIC and ASM, and of course 6502 architecture. The reason why I started from this is simple - I wanted to know where and when is all massively known programming has been started and to understand it starting from the basics - its that simple.
Anyway, let's jump up to discussion.
I've come up with a list of things that can be added in GT1. But first things first items from this list need to be investigated for possibility of realisation.
Here is this list:
1) Adding ability to race with 11 opponents (not 5 - as we have by default).
2) Adding to game AI bot that can test cars on tracks for best lap times.
3) Adding to game ability to play with cars from the garage in Arcade mode.
4) Adding to in-race interface new elements - such as player Nickname.
5) Adding ability to play GT1 by 6 players at one time against each other (in future this number can be 11 - if game engine will let it do)
6) Adding to game New Tracks (I'm not talking about replacing existing tracks right now)
7) Adding to game Mileage counter.
8) Adding to game Fuel.
9) Adding to game View from Drivers Perspective (Car Interior view).
10) Adding to game ability to play multiplayer on full-screen for each player (not split-screen as it is in game by default)
11) Adding to game customizable Tournament Table (for GT tournaments)
12) Adding to game ability to consider the aerodynamics of the car.
13) Adding to game Day/Night changing
14) Adding to game ability to change AI difficulty level (for training purposes).
15) Adding to game ability to add custom car liveries on the fly (without recompiling game archives)
16) Adding to game replay controls (for example to change speed, rewind or pause replay on random place) and add free-camera to be able to fly around the track to view race from the angles you want.
17) Adding to game car's wear (based on mileage of car).
18) Adding to game ability to symbolic repair of car (in the future it may be upgraded to more detailed repair)
19) Adding to game "autoparts store" (to replace parts of cars that are in bad condition)
20) Adding to game some kind of weather effects.
21) Adding to game ability to change wheels for cars
22) Adding to game B-Spec mode.
23) Adding to game New Car Manufacturers and cars themselves.
24) Improve physics of cars (may be impossible or near that - it's just an idea for now). In the end if this can be done - then maybe adding option in game to choose between "New physics" or "Vanilla physics".
25) Adding to game Jeeps and their physics (may be impossible or near that).
26) Adding to game ability to choose AI-opponent cars and tune them (for training purposes).
27) Adding to game ability to show trajectory of car path during race in color (different colors for each player)
28) Change Used Cars Dealership in the way where used cars will vary in terms of HP based on their price (more than it is by default right now).
29) Adding to game ability to show Pit-Stop guys when you come to it.
30) Adding to game Drag-Racing racing mode.
31) Adding to game more detailed statistics and ability to choose which components of statistics to take into account and which not.
32) Adding to game Sunflare
33) Adding to game test-tracks (for testing purposes, for example track with different ground surfaces or circle-like track from one of license tests)
34) Adding to game ability to setup race where AI will race against AI.
34-B) Adding ability for player to take control of AI-car during race.
35) Adding to game real car's pollution (not the one that we have by default - where we see no dirt or dust on car even after 1000 races). It can be based on using mask that is dissapearing with use of float-value as CS-GO skins)
36) Adding to game ability to transfer tire's wear from race to race (primarily for Career mode)
37) Change representation of Garage.
38) Adding to game "Winner" scene, where game will show player's car in special place on track.
39) Change car's behaviour from "Race infinetely" after finishing to "Stop engine" (simply stop the car after passing Finish line).
40) Adding to game Replay Cameras from GT2.
41) Adding to game penalty system as in GT7 (if you was riding on grass - then your car's speed will be lowered for couple of seconds) and stuff like that.
42) Adding to game ability to choose "Career mode difficulty". It can be choosed once only when starting Career mode (or not?).
43) Adding to game AI-racers. By that I mean to add some personality to AI-bots, so they not be just noname dummies. They can have some rating in-game too as well.
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I'm interested in digging into this. Anyone interested can post their thoughts and ideas too.
Anyway, let's jump up to discussion.
I've come up with a list of things that can be added in GT1. But first things first items from this list need to be investigated for possibility of realisation.
Here is this list:
1) Adding ability to race with 11 opponents (not 5 - as we have by default).
2) Adding to game AI bot that can test cars on tracks for best lap times.
3) Adding to game ability to play with cars from the garage in Arcade mode.
4) Adding to in-race interface new elements - such as player Nickname.
5) Adding ability to play GT1 by 6 players at one time against each other (in future this number can be 11 - if game engine will let it do)
6) Adding to game New Tracks (I'm not talking about replacing existing tracks right now)
7) Adding to game Mileage counter.
8) Adding to game Fuel.
9) Adding to game View from Drivers Perspective (Car Interior view).
10) Adding to game ability to play multiplayer on full-screen for each player (not split-screen as it is in game by default)
11) Adding to game customizable Tournament Table (for GT tournaments)
12) Adding to game ability to consider the aerodynamics of the car.
13) Adding to game Day/Night changing
14) Adding to game ability to change AI difficulty level (for training purposes).
15) Adding to game ability to add custom car liveries on the fly (without recompiling game archives)
16) Adding to game replay controls (for example to change speed, rewind or pause replay on random place) and add free-camera to be able to fly around the track to view race from the angles you want.
17) Adding to game car's wear (based on mileage of car).
18) Adding to game ability to symbolic repair of car (in the future it may be upgraded to more detailed repair)
19) Adding to game "autoparts store" (to replace parts of cars that are in bad condition)
20) Adding to game some kind of weather effects.
21) Adding to game ability to change wheels for cars
22) Adding to game B-Spec mode.
23) Adding to game New Car Manufacturers and cars themselves.
24) Improve physics of cars (may be impossible or near that - it's just an idea for now). In the end if this can be done - then maybe adding option in game to choose between "New physics" or "Vanilla physics".
25) Adding to game Jeeps and their physics (may be impossible or near that).
26) Adding to game ability to choose AI-opponent cars and tune them (for training purposes).
27) Adding to game ability to show trajectory of car path during race in color (different colors for each player)
28) Change Used Cars Dealership in the way where used cars will vary in terms of HP based on their price (more than it is by default right now).
29) Adding to game ability to show Pit-Stop guys when you come to it.
30) Adding to game Drag-Racing racing mode.
31) Adding to game more detailed statistics and ability to choose which components of statistics to take into account and which not.
32) Adding to game Sunflare
33) Adding to game test-tracks (for testing purposes, for example track with different ground surfaces or circle-like track from one of license tests)
34) Adding to game ability to setup race where AI will race against AI.
34-B) Adding ability for player to take control of AI-car during race.
35) Adding to game real car's pollution (not the one that we have by default - where we see no dirt or dust on car even after 1000 races). It can be based on using mask that is dissapearing with use of float-value as CS-GO skins)
36) Adding to game ability to transfer tire's wear from race to race (primarily for Career mode)
37) Change representation of Garage.
38) Adding to game "Winner" scene, where game will show player's car in special place on track.
39) Change car's behaviour from "Race infinetely" after finishing to "Stop engine" (simply stop the car after passing Finish line).
40) Adding to game Replay Cameras from GT2.
41) Adding to game penalty system as in GT7 (if you was riding on grass - then your car's speed will be lowered for couple of seconds) and stuff like that.
42) Adding to game ability to choose "Career mode difficulty". It can be choosed once only when starting Career mode (or not?).
43) Adding to game AI-racers. By that I mean to add some personality to AI-bots, so they not be just noname dummies. They can have some rating in-game too as well.
------------------------------------------------------------------------------------
I'm interested in digging into this. Anyone interested can post their thoughts and ideas too.