gt3 problems

  • Thread starter Thread starter clarid
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Do you think that the licence tests can be cheap?

  • Heck yes!!!!!!

    Votes: 4 25.0%
  • kinda...

    Votes: 2 12.5%
  • No, not at all!!!

    Votes: 10 62.5%

  • Total voters
    16
Messages
21
What can I say, GT3 is the most perfect racing game EVER!!!!! But even though it is, I can't help but find some problems with it.
 
alright, to start off with, i've noticed that in the menu's and everything except for the actual racing, the rims are modeled three-dimensionally, the whole thing!!! Then in race, they're two-dimensional. I know that doesn't matter when you're moving, but sometimes when the camera is on the side of the car, i can definately tell. Also, the relflection thing is awesome, nothing else like it. But I noticed two errors so far. In the trial mountain circuit with my gt-one, the reflection was going the wrong way!!!!! And another time was I was in a Mercedes (forgot which one exactly) at the test course, I was driving over a solid yellow line, and it was showing up on the car as a dashed or broken line. I shouldn't be so picky though, I apologize to anyone whom i may offend. The sole purpose of this is to say what I have noticed, and to see if anyone is so picky enough (like me:()as to notice them as well.
 
yeah i noticed that also. on the test course where there is no yellow line (just past the tunnel) i get a refection of one under my car......???..... very strainge but i noticed it.:eek:
 
I believe that the 2D rims is an effect of the game engine. I'm not sure if anyone else noticed, but the game uses simpler models as the cars get further away. I have seen this in tons of PC racing games, but not too much on platforms. I'm guessing that the rims are 3D up close, and get simplified along with the rest of the car as the distance from the V-Camera increases.
 
Since we're on the subject. Where are the cones in the rear-view mirror after I hit them. They just dissapear. Interesting....not that I go cone hunting or anything. Well, OK actually I do, but that's beside the point.
 
Originally posted by Pako
Since we're on the subject. Where are the cones in the rear-view mirror after I hit them. They just dissapear. Interesting....not that I go cone hunting or anything. Well, OK actually I do, but that's beside the point.

I have never seen the cones in my rear view i think they are 2 small to be seen in the rear view
FIREdevil.gif
 
Cones don't bother me as much as seeing a bright beautiful day on Tokyo R246, and if you look in the rear view, it's ready to storm out.:reallyodd
 
Another thing with wheels. My Skyline GTR (R34) has the stock black/dark gray wheels (in the hi-res model). But when I race (in the replay and in the bit before the start) it has silver/gray wheels. Like other things on this thread, it doesn't really affect my enjoyment (and all round amazement) of the game, it's just a bit odd.
 
Hell yes, I remember the S-2 license, and how I barely scratched a wall while goin only 40mph(near the end) and it said that I failed. Now this has happenned a lot of times, but thank god I got all the licenses now. By the way GT1 or 2 license test were more forgiving.
 
Any one notice the really strange high lighting on thebillboards after the first corner and also just after the corkscrew chicane on the Leguna Seca track?
 
i have noticed these weird lights u speak of, I just thought it might have been some light from the cars headlights, but it does seem just a lil' high for that!
 
Originally posted by Tom McDonnell
I believe that the 2D rims is an effect of the game engine. I'm not sure if anyone else noticed, but the game uses simpler models as the cars get further away. I have seen this in tons of PC racing games, but not too much on platforms. I'm guessing that the rims are 3D up close, and get simplified along with the rest of the car as the distance from the V-Camera increases.



I've noticed that too. It's to save memory or something like that. Anyway, it's kind of hard for me to explain, the wheels have their curve and stuff, but they're actually flat if you watch the rims at the very beginning of a race when the camera spins around the car, you'll know what i mean. If you look at any car's rims in the garage, you'll notice that they're not flat like they are in the races.
 
Originally posted by Pako
Since we're on the subject. Where are the cones in the rear-view mirror after I hit them. They just dissapear. Interesting....not that I go cone hunting or anything. Well, OK actually I do, but that's beside the point.



I live cone hunting. Sometimes i go to Rome Circuit just to go fast and hit that long line of cones and see them fly with me. The physics in this game are very realistic. And, if you pay attention, the cones have shadows too.
 
Originally posted by huyster
Any one notice the really strange high lighting on thebillboards after the first corner and also just after the corkscrew chicane on the Leguna Seca track?


I noticed that when i first got the game. I first thought it was just a reflection of the sun, but then i noticed those buildings where the announcers sit and stuff. Those windows reflect the sun pretty good, maybe that's what they are. I don't know about the highlights after the chicane....
 
has anyone noticed the yheti on one of the overhanging trees on Trial Mountain?
 
Well, not quite a Yeti, but there is a monkey on the branch.
 
Oh, another thing, notice how the computer always go faster in the race than during qualifying?
 
Originally posted by huyster
Oh, another thing, notice how the computer always go faster in the race than during qualifying?


Yes I have...💡..... and that's because they're all having some coffee, and if they go too fast they'll spill it on their laps.:thatsodd:
 
Originally posted by clarid



Yes I have...💡..... and that's because they're all having some coffee, and if they go too fast they'll spill it on their laps.:thatsodd:

Thats 2 funny!
 
Hey have any of you all ever notice on Grand Valley Speedway II the race is set in the evening but if you look behind you it's a bright clear afternoon too??? Weird if yas ask me's.:eek:
 
The 2D wheels were done for a very specific reason, in my opinion.

To see why PD did this, simply play some Ridge Racer 5. That game has fully 3D wheels in-game.

They look sweet standing still, but as speed picks up they start to look really weird. Because of refresh rates of TVs, they begin to flicker and look really unrealistic.

With the 2D wheels, PD was able to apply a blurring effect to the wheel texture, just like in real-life. This would have been impossible (or extremely difficult) to do with fully 3D wheels.
 
thank you zerocool85. i love humor, and i try to put it wherever i can.:Poke:
 
I think GT3 is possibly as good a game as we can possibly expect from ANYBODY. PERIOD.

The only flaw I have with it is that F1 cars are sorta unfair.
 
Originally posted by AltF8
The 2D wheels were done for a very specific reason, in my opinion.

To see why PD did this, simply play some Ridge Racer 5. That game has fully 3D wheels in-game.

They look sweet standing still, but as speed picks up they start to look really weird. Because of refresh rates of TVs, they begin to flicker and look really unrealistic.

With the 2D wheels, PD was able to apply a blurring effect to the wheel texture, just like in real-life. This would have been impossible (or extremely difficult) to do with fully 3D wheels.


Thank you for explaining that. That's probably why. I've never played RR5 so i wouldn't have known.
 
Originally posted by robarge_1
Hey have any of you all ever notice on Grand Valley Speedway II the race is set in the evening but if you look behind you it's a bright clear afternoon too??? Weird if yas ask me's.:eek:


I have noticed that as well, apparently, the reversed tracks are sometimes set on different times of the day, such as Grand Valley Speedway, it's bright daylight on the forward track, but when you're on the reversed portion, it seems to be more at sunset, that's like that on trial mountain, i think.:reallyodd: As for the rearview mirror, I have no clue as to how that can be.
 
First off, i'd like to apologize to anyone that i might offend. Ok, that's outta my system.

Anyway, there's one thing that really bugs me:the music!!! The gt games have increased so much in playability and graphics, physics, and so on. But in my opinion, the music really hasn't. I loved almost everysingle song in gt. The racing songs were cool, but the thing i loved was the menu music. I just really can't stand jazz or whatever it is called in both gt2 and 3. I'm a heavy punk rock lover, and I can't stand rap. The only real good song in my taste is that goldfinger song "99 red ballons." Again, if you have forgotten, i greatly apologize anyone whom i may offend, everybody has their own taste, and i'm no-one to tell anyone else what's better than what. That would be cool if there was an option, if you had the hard drive, you could rip your own songs to be played during race and replay, maybe even the menu. Well, i'm gonna quit "female doggin'" and end this on this final note....have you eaten your cheesey poofs today?
 
You know what I miss from GT1 - lap records.

I know you've got them on the test circuits, but I miss that - gave a really good idea of the relative speed of the cars.

I also miss the mini Autumn ring. I had a 1000+ GTR that could do two laps around that thing from a standing start in under a minute - only other car that could do that was the Imprez Rally Car.
 
what is your opinion on the music in the gran turismo games?
 
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