Just a topic of interest for those who want the ultimate simulation from their real-life cars. This is for car buffs.
In GT3, the acceleration times of several cars were off from their real life counter parts. I believe this was partially due to the gear ratios.
For example, driving a stock Integra Type-R I had quarter mile times w/manual tranmissions at around 16.2. 0-60 was clocked at around 8.0 seconds.
In reality, the car should do 0-60 with an above-average driver in the low 7.0s. Sport compact car actually managed to hit 14.2 in one issue. I have no idea how, but a realistic quartermile time for the ITR would be high 14s. When I modified the transmission (performance enhanced) and put in the real ITR gear ratios, the times dropped to mid 7s.
In GT4, the Integra Type-R is having the same problem. I guess it's just the transmission again. I owned a 98' Type-R in reality and I can feel the difference still in the tranny + engine rpm. It's nothing major, but I just wish it was done up perfectly. The car in the game seems to lack the 'spirit' the car really possesses. The real ITR could be redlined and ripped around the track and you would get that feeling of a race car (fwd nonetheless) yet the stock ITR in the game lacks that. A few adjustments to the ratios and perhaps a fly wheel changes that.
Anyways thumbs up to the engine sound enhancements. You can distinctly tell the difference between a b16, b18, h22 and the new k-series engines. The vtec crossover point is not as obvious in the game but it's good enough for now.
On another positive note, the s2000 feels like my track 01' s2000 in all characteristics. Amazing. Quartermile times are respectable (14.4), handling is tack on and the ratios are good enough. I'm going to compare the M3 in the game to the 02' I own shortly after extensively driving it in GT4.
Anyone owning the same car in reality have comparison comments? I will post up comments from my friends regarding their cars.
In GT3, the acceleration times of several cars were off from their real life counter parts. I believe this was partially due to the gear ratios.
For example, driving a stock Integra Type-R I had quarter mile times w/manual tranmissions at around 16.2. 0-60 was clocked at around 8.0 seconds.
In reality, the car should do 0-60 with an above-average driver in the low 7.0s. Sport compact car actually managed to hit 14.2 in one issue. I have no idea how, but a realistic quartermile time for the ITR would be high 14s. When I modified the transmission (performance enhanced) and put in the real ITR gear ratios, the times dropped to mid 7s.
In GT4, the Integra Type-R is having the same problem. I guess it's just the transmission again. I owned a 98' Type-R in reality and I can feel the difference still in the tranny + engine rpm. It's nothing major, but I just wish it was done up perfectly. The car in the game seems to lack the 'spirit' the car really possesses. The real ITR could be redlined and ripped around the track and you would get that feeling of a race car (fwd nonetheless) yet the stock ITR in the game lacks that. A few adjustments to the ratios and perhaps a fly wheel changes that.
Anyways thumbs up to the engine sound enhancements. You can distinctly tell the difference between a b16, b18, h22 and the new k-series engines. The vtec crossover point is not as obvious in the game but it's good enough for now.
On another positive note, the s2000 feels like my track 01' s2000 in all characteristics. Amazing. Quartermile times are respectable (14.4), handling is tack on and the ratios are good enough. I'm going to compare the M3 in the game to the 02' I own shortly after extensively driving it in GT4.
Anyone owning the same car in reality have comparison comments? I will post up comments from my friends regarding their cars.