Catchup logic seems a bit regressive in something that is supposed to be "the Real Driving Simulator".
As for dullness, motorsport in general has cars restricted to these lines, so maybe it just seems worse than it is because realistic racing paths seem odd in a game.
What i realy have a problem with though is when i go deep on the inside of another car, braking late into a corner, the other car has no problem with ramming into me, not bothering to evade, maybe if we had a damage model we wouldn't have soo much ramming. Try ramming in DTM/Toca/V8 Race Driver and you quickly find out it's VERY bad for your race, so what you get is drivers valueing their cars and an AI that does everything they can not to hit you, even if it means giving up a position. GT doesn't need to do this since there is no damage. Sorry for going off on a tangent, lets not have this thread turn into one about damage, i understand that modeling damage would be hard and there are liscence issues and all that, im not even asking for damage for now, im just saying it would force PD to create better AI.