GT4 & AI : Purely speculation at this point...

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My first thread started, so I searched "GT4 AI" & "AI" before posting... sorry if it's doubled an old existing thread.

As it now has been confirmed that the online portion of GT4 has been 'delayed' some people are very disappointed, as it was this way they felt they were going to get competition as in previous examples of GT the AI was rather 'tame' (lets say).

Now, though it hasn't been confirmed, it still seems that the AI for GT4 might still be on the 'easy beat' side. This point maybe seen in the first page of "New screens Suzuka" thread, where it can be seen twice, whilst a screenshot of B-Spec mode, that the AI cars can be a little or alot behind after 5 and 9 laps of the Nurburgring respectfully. Keep in mind though, it's a long track and thats a few km's into the race.

This got me to thinking about the AI.

PD, it really cannot be argued, has put *ALOT* of research into designing and programming the cars to perform and behave as close to real-life as possible. As you continue throughout the Simulation they now kept track of your stats, and how well/badly you are performing in relation to the games AI.

Surely PD is able to create a modifier for the AI and even AI Car Selection, dependent on how well you are performing relative to the AI.

Thus when you're running a 90% win ratio, for example, dependent on what car YOU use to choose race a specific race with, the Computer AI, will select 1 car slightly worse (based on what PD knows the cars are capable of thru their extensive testing) 2 cars of equal ability, 1 slightly quicker, and 1 reasonably quicker. BUT have these cars perform closer to their "on-the-limit" potential dependant on your win-ratio...

The higher or lower you perform against this new AI will depend on how much harder it will continue to get or how much it will relax to allow you to complete the game.

Conceivably you could be running a race against 5 cars all quicker than you, running at 95% of their potential because you've got a 99% win ratio, or something. Conversely because you've got a 50% win ratio you might be the second quickest car (potentially) and the AI is at 80% or something...

I'm sure you all get the lines I'm thinking along though I might not be explaining it properly.

While online will ultimately give more competition in the end, it will bring those who 'bump', cut corners (where possible), or wall ride into the equation and that will create additional gripes. For all the disappointment (for some) online play being delayed could be a blessing in disguise...

* 3 problems above addressed... (shortcuts, wall riding, randomly give punctures of something) (bumping too much makes pitting necessary or something)
* Possibility of larger feilds, maybe 6 increased to 12 or more
* More debugging of glitches and performance

Anyhow, if the AI somehow gave you a REAL contest in where you may have to repeat a race a couple of times, with slightly less competitive AI cars each time, untill you finally win I'm sure would please alot of players...

Any thoughts???
 
I agree, but man, you cant deny, this is far the most complete racing game ever, I mean you will never get tired of thee game even if is not an online component, this game has almost everything you want to kick some ass of the competitioon, FORZA OR ENTHUSIA, I mean my girlfriend just saw the screens and the video and she thought they were real pictures of real cars and real envoronments, this game is as far as I know a dream come tru to me..... KY is a genious.....
 
I dont understand how your fix for the AI will work. The races are most likely set up with all cars that perform roughly the same, which is why they are racing in the first place. I think your idea is that if you are really good at the game, it will automatically put you up against faster cars. Makes sense kind of but the "faster" cars wont be faster unless they are in a higher class, which would mean they wouldnt fit into a realistic race. I could understand that maybe instead of changing the cars you race against, they could upgrade the cars youd normally be racing to make it easier for them to keep up.
 
Competing against competieve cars during the first race, and less-competive cars after each loose sure would be better than GT3 in my mind...I suppose. Not sure if I like this idea, and afterwards we get to hear people brag about "completing the game"...good for you, you got first in the Toyota Prius race, K.

I enjoyed GT3 very much, and yes the AI was disappointing in some areas. I don't know, I can't really give a clear comment right now. Hopefully there will be good AI, and P.D. has said that they are, and 'wont follow the same line lap after lap'.

Hopefully true, would hate more bad news :(
 
The mission races will help solve the bad AI problem. I assume these will be like the some of the challenges is prologue. The 10 lapper at Fuji really was a challenge.

However i do think that merely giving the AI a head start is very a lax substitute for actual AI skill and i do expect more from PD this time around.
 
Lets be honest,
PD sucks at making AI
PD sucks at making Good Net Code and Servers

PD rocks at creating a semi simulation racer
PD rocks at modeling the cars
PD rocks at getting the noise of a car


They should hire outside help for the AI and Net Code
 
If you look at the latest videos it looks like the AI is actively trying to avoid crashing into you and is defending it's spot by leaving the optimal racing line... Could be just me and my enthousiasm however...
 
Was just playing Prologue, AI horrid! :ouch: .......but I'm getting the BMW disk soon.....(being sent to me)......to I will hopefully get some improvement out of the new engine.......

GT4...........with AI ripped from Toca Race Driver! :) 👍 ........now that what I call AI!
 
AI = Artificial incompetence?

I hope GT4's AI is worlds better than GT3.

Ran Monte Carlo in the Roadster and Spider cup. My car: Mugen S2000 👍

The chicane at the bottom of the straight (after the under-building tunnel) - on the first lap EVERY car ploughed face first into that wall. I literally stopped my car up near the boat and hit the backward view to watch it.

The competetion: 1..2..3...4....5: Thump, thump, thump, thump, thump.
Me: Screech, smoke, gone.

Every lap after that at least one car kissed that corner. I watched the whole replay. It was embarrassing. :dunce:
 
Well the AI may be bad, but at least there is the option of running a slower car against them to make the race more even. An now we're going to get a higher score for doing just that. Nice. It't going to be fun tring to beat an f1 car with a mini. :)
 
Rapidone
Well the AI may be bad, but at least there is the option of running a slower car against them to make the race more even. An now we're going to get a higher score for doing just that. Nice. It't going to be fun tring to beat an f1 car with a mini. :)

Been there, Done that, Why should we have to suffer this Rubbish?
Racings Not about High Scores!
 
Soman wrote:
Lets be honest,
PD sucks at making AI
PD sucks at making Good Net Code and Servers

PD rocks at creating a semi simulation racer
PD rocks at modeling the cars
PD rocks at getting the noise of a car


They should hire outside help for the AI and Net Code
you got it pretty much spot on with the semi-simulation, too bad they can't make the "all out" simulation many of us are looking for.

but PD does not rock at making car sounds.. here is an in game sound file of Simbin's up and coming GTR-game, tell me GT4 is better than this: http://www.simbin.se/sounds/Pit_Comms_in_game_sketch.mp3

but yes i totally agree, they should let someone else do basically everything but the car modeling for the game.

it's pretty obvious the AI will still suck, how else are you going to beat a better car if the AI doesn't suck? so the rating system is just sort of a measurement of how good you are, you'll beat the AI either way, the question is just how crappy of a car can you beat it in... just like it's always been...
 
There is something they call AI, but it is a low AI....well the car sound of PD is ok, its great compared to other console games. And they have 650 + cars to take care off. No escuse as quality over quantity but there is a middlie line you have to take as then you could maybe only have one car if you went to the extreme.
 
You cant compare game AI to humans. The game will never have any true type of competition until it goes online, which will never happen!
 
Lets hope they will make the races much more challenging than in
previous GT's otherwise i will have to spend most of the time playing
" ghostcarchase". Why don't they include a HARD-mode that really
IS HARD. Races where you can't touch your opponents (like the 10-
lapper in prologue) are fun too but they really should include AI-cars
who are much more agressive and do change their lines to make life
hard for us. A great feature of DTM race driver is that you can adjust
the speed of your opponents to even more than 100%. This would be
a great thing in GT4 in every part of the game.
 
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