GT4 not that realistic.....

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GT Obsession
There is a line where Realism and Fun merge. You can have a game that is Realistic as hell but not have a high fun factor. On the other hand, you can have a game that isn't as Realistic but be extremely fun. If you are looking for an exact simulation of real-life driving, then GT4 isn't for you.
Richard Burns rally was an accurate simulation of rallying but wasn't that fun when you retired everytime you put a wheel wrong! A degree of un-realism sounds better to me.
 
There is a line where Realism and Fun merge

Richard Burns Rally , realistic as hell, but fun if you can learn how to drive it. Admittedly it only had 8 cars or so but the setup options were far more detailed than GT3, dont know about GT4. You can pick it up cheap on Ebay, so if you can't learn how to drive it then you dont feel so bad. I sold mine but want to get it again just for the fun of knowing its a huge challenge.
 
We've been through this before, I thought..

Without a sense of danger-to-life, and without actually feeling the G-forces at work, a videogame player can drive in a way that no real-life driver ever would. Hence, the faster times.

And, as mentioned above, there's no telling what sort of modifications were made to that car.. a Stage 4 Turbo and super-soft tires could very much give you a much quicker lap than a stock M3 on Sim tires, which would probably yield a fairly accurate lap time.

As has been mentioned many, many times before.

As for whether F1 cars can race on the 'Ring.. it all depends on their suspension setup. They used to race there, as mentioned above. And, again, there are no consequences to bottoming the car out, which, again, gives the game player a lot more freedom than a real race driver would have.

Unless you think that PGR has a more realistic rendition of laptimes on the 'Ring?
 
of course it´s not realistic in lap times. No games nowadays is. Just F1 games as F1 chalenge.

For sample, a lap at the ring with the C9 sauber wouldn´t last more than 5"55 or 6"00. He is 720 hp, very look liked to the 956B Porsche structure and weight, and, the porsche is about 600+ hps.

Using the porsche, Stefan Bellof´s has clocked in 1983 a lap in 6"11.130 that´s the world record lap there. So, plus about 100 hps of the C9 Sauber, u can get at least 10 seconds...or alittle more.

But, definately a lap in 5"25 or 5"30, is impossible with such car, the C9.

Even the M3 CSL is impossible to turn in 6 minutes. The M3 GTR wich is a beast, can clock 6"50 or a little more down. And, wow....450 hps, versus 360 about of the CSL (dunno exactly how many, but about 370, let´s say.) and the M3 GTR is so muuuuuuuch more stable than the CSL, so, impossible to run in 6´s minutes house with the CSL.
 
Heh, I'd get killer times, too, if I didn't have to worry about crashing into the wall and exploding into a billion pieces.

Ten speeds his 787B around the 'Ring at speeds exceeding 320km/h! Suddenly, he loses control! Oh no!

SCREEEECH!!! SLIDESPINCRASHBUMPSLIDESPINKEEPGOING ~

Ten: Hee hee! *goofy smile*
 
Gt4 is realistic but what you must realize is, there's no fear in videogames. It's quite possible to develop new driving techniques with a realistic racer
 
On a similar note, I think that once damage is introduced (hopefully in GT5), you'll see a significant increase in lap-times, when drivers are suddenly unable to go careening around the track without a care.
 
Jedi2016
We've been through this before, I thought..

Without a sense of danger-to-life, and without actually feeling the G-forces at work, a videogame player can drive in a way that no real-life driver ever would. Hence, the faster times.

And, as mentioned above, there's no telling what sort of modifications were made to that car.. a Stage 4 Turbo and super-soft tires could very much give you a much quicker lap than a stock M3 on Sim tires, which would probably yield a fairly accurate lap time.

As has been mentioned many, many times before.

As for whether F1 cars can race on the 'Ring.. it all depends on their suspension setup. They used to race there, as mentioned above. And, again, there are no consequences to bottoming the car out, which, again, gives the game player a lot more freedom than a real race driver would have.

Unless you think that PGR has a more realistic rendition of laptimes on the 'Ring?
exactly, people seem to be ignorant of the fact games cant be reality. But it would be interesting to see how you all would fair in gt4 with the PD simulator. Bet things would be alot harder.
 
Daddybird
I´ve been racing my bike (Honda VFR400R and Yamaha YZF R1) lots and lots on the Nurburgring this summer and I can tell you....the times they manage with GT4 are totally unrealistic.
http://www.mindhome.de/gt4/bmw.html
6min 57 with a M3CSL? No way! For real 8.02 is the best a german test driver could get it at!
I hate to say this, but GT4 fails to simulate driving.....but it´s still hell fun.
And 99% of the ppl playing it, will never race a car or bike for real, so no probs for those, but for the one percent that does....... :crazy:
How do you know the car isn't tuned? Or maybe the driver has tsc on? And the fact there is no g-forces that affect you or fear. You could have the most realistic car physics in a racer but you are still going to beable to do things you wouldn't be able to in real life. I really can't see how driving a car in a game would be tough but some sims have cars that are near impossible to drive. How can driving a car in a sim be hard when you have no fear, or no g forces affecting you physically? Some sims can be too hard when they dont have to be. If gt4 was hard as hell to play and the physics were so so, would you consider it realistic? My point, hardness doesn't equal realism all the time.
 
If the Nuerenburgring's times are wrong, they can still call it "The perfect DRIVING simulator, cause it doesn't say it's "The perfect TRACK simulator" it's about the cars themselves, the tracks are still just a way to USE the cars

It's just a game, this is just getting a bit TO serious I think
 
Jedi2016
On a similar note, I think that once damage is introduced (hopefully in GT5), you'll see a significant increase in lap-times, when drivers are suddenly unable to go careening around the track without a care.

Yep, if damage effects performance then I totally agree.

If the Nuerenburgring's times are wrong, they can still call it "The perfect DRIVING simulator, cause it doesn't say it's "The perfect TRACK simulator" it's about the cars themselves, the tracks are still just a way to USE the cars

Now there's a point!

Hey, with stock cars, GT is pretty close to the real thing. As soon as you start modding, of course it's going to be off. So I take it all with a grain of salt.

Btw, it's cool you've gotten to take your bike around the Ring. I hope to drive it someday.
 
and one more thing, who says the wind in gt4 is realistic and dynamic? I dont believe any racing game will be able recreate wind resistance and of course, there's wind resistance in reality and that can affect your driving time. Imagine a world without wind O__o
 
cobragt
How do you know the car isn't tuned? Or maybe the driver has tsc on? And the fact there is no g-forces that affect you or fear. You could have the most realistic car physics in a racer but you are still going to beable to do things you wouldn't be able to in real life. I really can't see how driving a car in a game would be tough but some sims have cars that are near impossible to drive. How can driving a car in a sim be hard when you have no fear, or no g forces affecting you physically? Some sims can be too hard when they dont have to be. If gt4 was hard as hell to play and the physics were so so, would you consider it realistic? My point, hardness doesn't equal realism all the time.

probably had slicks
 
hi there
i was just watching the video and since i'm the proud owner of lodas of german car mag's I remembered that SPORT AUTO always super-test the cars on Nordschleife...... so i did som lookie lookie and I found the test of the normal M3 this one needed 8,22 for a round........
and since they keep record of the topspeed on several points of the track .... I found out that the video M3 was 35-40km/h faster at the Döttinger Höhe point as the real M3....... so big assumption video M3 was tuned....... same thoughts when listen to the video..... coz this M3 sound not normal......
I'm not sure but i think they tested the CSL as well if I find that issue I will guys let u know.....
BTW they showed the game to some German prof Driver..... and after driving some rounds on PS2 they said they are damn close.....

But of course the most important point of such good times is how did u guys said 'no fear of dying' :crazy:
cya
 
Daddybird
I´ve been racing my bike (Honda VFR400R and Yamaha YZF R1) lots and lots on the Nurburgring this summer and I can tell you....the times they manage with GT4 are totally unrealistic.
http://www.mindhome.de/gt4/bmw.html
6min 57 with a M3CSL? No way! For real 8.02 is the best a german test driver could get it at!
I hate to say this, but GT4 fails to simulate driving.....but it´s still hell fun.
And 99% of the ppl playing it, will never race a car or bike for real, so no probs for those, but for the one percent that does....... :crazy:

you fail to realize this game does have assists that are way beyond that of what we have seen in real life...

I'm sure had he been racing with N2 tires and all assists off the times would differ.

It's not true simulation, to a T, but it's not arcade.

Don't knock it till you play it :)
 
tha_con
you fail to realize this game does have assists that are way beyond that of what we have seen in real life...

I'm sure had he been racing with N2 tires and all assists off the times would differ.

It's not true simulation, to a T, but it's not arcade.

Don't knock it till you play it :)

You're right bout that, And I dont knock it down....its way too good for that. GT has been the best racinggame ever, and will be too, forever.
I've had more fun with the GTs than with my previous gf, so thats why I'm now spending 250euros for GT4, more than I ever did with my gf.
 
Daddybird
You're right bout that, And I dont knock it down....its way too good for that. GT has been the best racinggame ever, and will be too, forever.
I've had more fun with the GTs than with my previous gf, so thats why I'm now spending 250euros for GT4, more than I ever did with my gf.

Dang, that's serious bud. She most not have been to special.
 
Nah, she was pretty and good in bed (well my previous previous one), but with GT I've had more fun, I was 13 when I bought GT1 back in jan 98 and I think it has had the greatest impact ever on my life! (well in electronic media terms then, I still like riding my bike more tho).
 
Daddybird
I´ve been racing my bike (Honda VFR400R and Yamaha YZF R1) lots and lots on the Nurburgring this summer and I can tell you....the times they manage with GT4 are totally unrealistic.
http://www.mindhome.de/gt4/bmw.html
6min 57 with a M3CSL? No way! For real 8.02 is the best a german test driver could get it at!
I hate to say this, but GT4 fails to simulate driving.....but it´s still hell fun.
And 99% of the ppl playing it, will never race a car or bike for real, so no probs for those, but for the one percent that does....... :crazy:


A time of 6min 57s is a bit fast.

But I still have to correct you on one thing. Anybody that knows anything about the BMW M3 CSL should know, that the aim of the people boulding this car was to make a sub 8 minutes car on the nordschleife. And they did it.

The best time set by a test driver is 7min 50 sec.

I can remember the first tests and one of the first times on the ring was 7min54sec.

Trust me on this one.
 
I got an idea to simulate fear. How about a fear meter, that reduces with the more time you spend on a track, and if you go too fast, your vision gets distorted somewhat, or maybe handling gets worse or something. but then the game would force seat time on you... uh... scratch that idea. :)
 
Or, in like 10 years, I'm sure it would be possible that they set up some seat that would randomly shake when you jump hills, spin out on sand, or crash into a wall. It won't shake violently or anything, just enough for you to distract your vision off the tv for a short period of time.
Also, motion blur would be awesome, but I have never been in a car going 120+mph, so I wouldn't know. Opinions?
 
..its nearly impossible to take something real, and put it in a consol game, of course it will never be "real"...

BUT.. if you dont have the 900 degree wheel, then yes it becomes very unreal, but if you get the driving force pro wheel.. it will seem much more realistic
 
I crashed doing over 300km/h on the Nurburgring earlier today. I'm glad it's not that realistic or I would not be here typing this out right now... mwhhaa haa haa!
 
The way I see it, Gran Turismo series in general always has and always will produce as close to a driving simulator as you can get. The only way you could get more realistic that GT4 on a console, is if there was some kinda VR racing, which simulates ever possible condition, which would be impossible. I still think GT4 is unbelievable realistic, and i feel sorry for Polyphony Digital comes cos the times gonna have to come when they have to beat this game by making Gran Turismo 5.
 
i agree that it might not be the most realalistic but all what matters to me is that its fun.and it is probably the most realalistic driving game that we can get. so. but i do agree with you.
 
eSPy
i agree. they shold make it so that if you drive realy fast that you get scared and jump out the window of your house. :dopey:
:) :lol: :lol: :lol: :lol:

class!!

sumbodycool
Also, motion blur would be awesome, but I have never been in a car going 120+mph, so I wouldn't know. Opinions?


nah, that definitely doesn't happen at that speed :)
 
Gravity
jeebus...

IT'S A GAME - for $50 you can't expect a perfect "sim"...

50 bucks? try millions and millions of dollars in development, it's not a "50 buck" game when you sell millions of copies, so you're damn right people's expectations should be high, this is probably one of the most expensive games ever made, so keep that in mind before you make a stupid comment.
 
Did you think it was going to be a true simulation to the real think? It's just a video game. It's supposed to be fun, and if that means making it less real, so be it. Besides, no video game can mimic the G forces you experience when racing a car, so no video racing video game will ever be "real."
 
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