GT4 Progresive Scan?

  • Thread starter eclipz
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Winnipeg, Manitoba
Is there any new info that GT4 will have a progressive scan option. I just saw a screenshot of Prologue and the video setting just has the 4:3 and 16:9 options in it. I have to assume that GT4 will be progressive scan. I just hope that they add the option to the setup menu instead of the stupid "triangle"+"X" command some games have.

Thanks,
mk
 
As found from a Google Search ...

First of all, if you are not familiar with interlaced scanning then I would recommend reading Chapter 1 titled 'What is interlaced scanning?', before continuing.

Progressive scanning, also known as 'non-interlaced' or 'sequential scanning', is a method of drawing the image scan lines on a display in a similar way to that described in figure 1.2 in Chapter 1. However, instead of the video frame being split into two fields, one containing the odd numbered scan lines and the other containing the even scan lines, the complete frame is actually scanned from top to bottom in one pass.

Example.

With interlaced scanning the video frame is scanned as two separate fields thus:

Top field (odd scan lines) scan line numbers 1, 3, 5, 7, 9, 11, …..etc followed by
Bottom field (even scan lines) scan line numbers 2, 4, 6, 8, 10, 12,….etc
With progressive scanning the video frame is scanned in one complete pass thus:

The complete video frame as: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, …..etc
The term 'progressive scanning' is often used to describe any video system or display that is not interlaced, even if the display technology is not a scanning type such as described in this chapter and chapter 1. Many alternative display technologies have a fixed matrix of image picture elements (pixels) that must be addressed in a particular way to create an image. Plasma Display Panels (PDP), Liquid Crystal Displays (LCD), Image Light Amplifiers (ILA) and Micro-mirror Digital Light Processors (DLP) all have their own method of addressing each pixel.

Each of these new technologies requires that the video frame is input complete and without any motion between fields of that frame.

There is little need to say much more about progressive scanning here; I will be exploring the various pros and cons of both scanning methods in later chapters. However, I should stress that generating a video signal that is not interlaced (i.e. can be output on a progressive display without artifacts) is becoming more and more important with the advent and proliferation of many different types of display technology such as PDP, LCD, DLP, ILA, etc. All of them incompatible with interlaced video!
 
I played GT4P on the tv at my parents house (Toshiba 65" widescreen HDTV) and it looked terrible... =\ Very chunky... Looks like a 24" widescreen shows the best picture as far as I've seen...
 
In order to see the benefits of 480p, you need to attach the PS2 via component input on your TV. Also, your TV must NOT be a HDTV, HDTV-ready or EDTV set. The reason is these TV sets already have a de-interlacer that converts all 480i images to 480p, so there's no need for the game to be 480p. It's the same reason why you don't need a progressive output DVD player for these TV sets, too. GT3 on my HDTV set looks amazing. I use the 16:9 aspect ratio setting.

Yamauchi-san did say the 16:9 aspect ratio setting is back, but no 480p or high-definition setting. The PS2 can't do High-def and 480p is not needed for the reason above.
 
Playing it on those 45" 4:3 televisions I've played on looked pretty bad as well. When you take something that is relatively low resolution and crank it to the max, you begin to see the parts that make the image and not the whole image. In the digital graphics industry we refer to something called "DPI" or dots per inch. You have the same number of pixels (dots) but you're stretching them onto a bigger surface so the clairity goes down.
 
A 32" tele is as big as you wanna go with GT games, anything bigger just allows you to see all the jaggies, im switching back to my 28" for my ps2 after having problems with my 36".
 
Originally posted by eclipz
Is there any new info that GT4 will have a progressive scan option. I just saw a screenshot of Prologue and the video setting just has the 4:3 and 16:9 options in it. I have to assume that GT4 will be progressive scan. I just hope that they add the option to the setup menu instead of the stupid "triangle"+"X" command some games have.

Thanks,
mk

What other game out there uses that "triangle" + "X" command you speak of?
 
Hey there.

There are few progressive scan games for the PS2 out there already. Check out this link.

http://www.hdtvarcade.com/

A couple games that use the Triangle + X command are Burnout 2, SSX 3. You need to hold down the buttons while the games loads up from the beggining. They'll give you an option to switch to Progressive scan mode. Only that it doesn't save to you memory card. Everytime you load the game and you have to press Triangle + X.

I have to mention though Progressive scan mode games only benifit from HDTV's and they look amazing. So if you have a regular CRT. Don't bother with the progressive scan option.

later,
mk
 
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