GT4 snap understeer = real, RL vid proof inside =)

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welp, since there are 1189479384718934712x10^6 posts about how horrible the snap understeer is in GT4, I figured i would post up the following video.

Basicly what happens is I go into a corner too quickly (about 65 mph when i turn in). then I am trailbraking (turning in while holding the brake some) way way to deep into the turn... then i lose it 👍.

please be kind and right click -> save as, THANKS!! you need divx to view it... ill find a link if need be... or www.google.com

as you can see i countersteer fairly quickly, and catch the car before it goes completly around....however i over did it and the car wips back, not once, but twice and i do a 360.


this is one more reason this stuff should ALWAYS be kept on a track, or at least an empty parking lot where no innocent people will be harmed 👍. in case you were wondering this is a fwd car... lets see.... drift + fwd = 💡

i have more vids as well if everyone would like to see.

edit- some one please BAN MY ASS... im a moron because there is one of these like 3 posts down... sorry
 
Ah, Ok. Well I'm glad you noticed that. It's nice to see that you're taking responsibility.

Why don't you repost this information in the thread you mentioned.
 
Swift
Ah, Ok. Well I'm glad you noticed that. It's nice to see that you're taking responsibility.

Why don't you repost this information in the thread you mentioned.

i did right after i saw it in the hopes that this one would be removed 👍
 
GT4 is realistic.

The sudden recovery of steering and then over correcting is a real world issue. I've done it on gravel - took a right turn with too much trailbraking, over corrected, car swung to the left, over corrected that and the car rotated back AGAIN. Quite scary, as I was on a mountain pass none the less. Yes, GT4 models the over correction accurately. It does happen, and GT3 lacked it pretty much.
 
Yeah, we say GT4 is more realistic...watch when GT5 comes out and there isn't the kickback on the countersteer and then everyone will say GT5 is more realistic.
 
So are you disagreeing with this statement about the snap back?

No one cared in GT3 here cause they could all drift like pros cause it lacked it...
 
Maybe it's just a poorly tuned car.

FWD cars naturally have alot of weight in the front, so I'm not surprised at how drastically your car went into oversteer.

What make/model is it exactly?
 
When driving FF, your foot should always be on the gas.

Understeer can be cured by reducing throttle/steering input, and oversteer can be corrected with (not even) minimal countersteer and your foot on the accelerator.

You should really consider better tires, assuming you weren't just messing around on some abandoned race track with a car belonging to a family member.

:O
 
I can't believe that people are calling the snap countersteering unrealistic. It is obvious that many of you have never driven a car fast (or at all) in your lives.

Even if you've never driven a car before, it should still make sense -- you're turning the wheel OPPOSITE the direction of the turn, so if the back of the car suddenly steps back in line, OPPOSITE the turn you will go. When you correct that mistake (by AGAIN over-turning opposite the direction of the slide), the back will step back into place, and you will once again end up moving in the exact direction of your turn.

Come on, people...
 
mashoutposse
I
Even if you've never driven a car before, it should still make sense -- you're turning the wheel OPPOSITE the direction of the turn, so if the back of the car suddenly steps back in line, OPPOSITE the turn you will go. When you correct that mistake (by AGAIN over-turning opposite the direction of the slide), the back will step back into place, and you will once again end up moving in the exact direction of your turn.

Come on, people...

With an LSD on throttle during exit the rear should NOT snap back to drastically. Yeah it should be a little tail happy but not to the extent in the game.

All the cars behave like they're running an open diff
 
JaeTea
With an LSD on throttle during exit the rear should NOT snap back to drastically. Yeah it should be a little tail happy but not to the extent in the game.

All the cars behave like they're running an open diff


boy do i love this guy..... he really knows what hes talkin about (as far as real life application goes) with an LSD... as your exiting the corner and giving it more throttle.... with correct steering... you should be gradually straightening it out... and it should be easy and smooooooooth.....most of the time i see a car have a crazy kick back..... its because it has an open diff.....
 
I totally agree with you jaetea, just from my own experience in RL with my hevy as* Supra. My car will slide but once it gets grip and the end of a corner and im not counter steering, it grips almost violently, and if it starts to swing the other way its easily fixed by just keeping my wheel straight and providng throttle input...although ive never drifted a 450 hp car at over 70 mph so im sure the swing problem gets worse at speed as more weight is being transfered due to more inerta at higher speed.

~scott
 
the car will snap in violently, if you let of the gas suddenly or countersteer too much. been there done that in real life and it's a rwd car....

edit: reason for it is a sudden weight transfer and when u counterseer too much all the weight goes to one side of the car which is why it jerks
 
DON'T start about people that haven't driven cars in their lives cause I'm just 15, but everyone knows a BIT how a car should respond on countersteering, it's just logical, picture this, a car exiting a drift that SUDDENLY "shifts" back to the opposite direction, I think that that means is that the countersteering was apparently SO enormous that suddenly the weight of the back of the car shifted to the other side, now with some logic thinking you can come up with let's say 4 solutions of the problem, you quickly understand what to do if this happens and problems fixed for a 15 year old. So that has NOTHING to do with it, I probably can race better in karts (or something else) than my dad so it REALLY doesn't matter........

It just has to do that you should begin to release the countersteer earlier, it's just simple as that

Experience in real life doesn't count as much as experience in GT4, cause THAT's the game we're all talking about not real life, just the problems that come with GT4 drifting
 
G-T-4-Fan
Experience in real life doesn't count as much as experience in GT4, cause THAT's the game we're all talking about not real life, just the problems that come with GT4 drifting

Hmmm....well, since GT4 is trying to be a driving simulator, real life experience would be valuable in comparing the effects of countersteer and throttle control during oversteer situations.
 
You sucked ;)

you could have been on the gas when you at @ apexi at that point. A little too late on gas, too little weight on the back caused the spin.

could've/should've... blah blah... tracking is always fun.
 
Nice vid, cleverly i did that exact same thing, but on a road, it stepped out further than i was expecting, and if you can imagine that excat video, but instead of it finsihing the spin facing the right way, it carried on going backwards off the road into a ditch and parking on its roof, thats me! im going to send this vid to a few friends so they can see what happened with me, as it is so remarkably similar. thanks!
 
All,

The physics coded in GT4 are much more accurate than in the preceding version. Cars actually do 'snap' like this in real life.

But we must remember that no matter how realistic GT4 is, it still cannot reproduce the 'seat of your pants'. Particularly when drifting, so much situational information comes from your a55 and more importantly the fluid in your inner ear. Without these sensory cues, it will always make the snap a little harder to anticipate and correct.

idle
 
idleprocess
All,

The physics coded in GT4 are much more accurate than in the preceding version. Cars actually do 'snap' like this in real life.

But we must remember that no matter how realistic GT4 is, it still cannot reproduce the 'seat of your pants'. Particularly when drifting, so much situational information comes from your a55 and more importantly the fluid in your inner ear. Without these sensory cues, it will always make the snap a little harder to anticipate and correct.

idle
nicely said
 
i find it weird that everyone says this game is super realistic. i drift for REAL. i do grip driving for REAL.

the grip driving part is semi realistic. better than gt3. but the drifting is not realistic. i even got the steering wheel and tried drifting with that.

for yuo people that say this is realistic, do you drive at a track at all?
 
Slurp
Maybe it's just a poorly tuned car.

FWD cars naturally have alot of weight in the front, so I'm not surprised at how drastically your car went into oversteer.

What make/model is it exactly?

it doesnt matter what wheels are pushing or pulling. weight transfer is weight transfer.

you can not argue with physics.

its a 98 integra LS. 5sp. fairly stock :sly:

Slurp
When driving FF, your foot should always be on the gas.

Understeer can be cured by reducing throttle/steering input, and oversteer can be corrected with (not even) minimal countersteer and your foot on the accelerator.

You should really consider better tires, assuming you weren't just messing around on some abandoned race track with a car belonging to a family member.

:O

not true. you can get the rear of a FWD car out extreemly easy just by lifting off in the middle of a corner. you can also brake, or feint into it... just as you can with rwd.

i was on some cooked to hell falken azenis. and no i was not trying to drift

JaeTea
Uhh its a FWD car.

How does that prove anything? 👎

sliding is sliding. once you have gone beyond a tires limit of grip, it doesnt matter what wheels, or how many are doing the pushing. you are out of control.

Rotary Powered
You sucked ;)

you could have been on the gas when you at @ apexi at that point. A little too late on gas, too little weight on the back caused the spin.

could've/should've... blah blah... tracking is always fun.

no, it was stupidity that got me in that situation. i broke to late and entered the corner too fast. getting on the gas as i got to the apex would have just pushed me off the track (FWD remember, no LSD) and the same thing would have happend, only i would have been sideways, at 65 mph, on wet grass... ive seen too many vidoes of cars flipping that have doen that... no thanks.

if anyone is *****ing about anything it should be regarding the braking physics in the game:
agian, please right click save as. thanks

for reference, the first video posted was in turn 1, and the second was going into turn 3:
trackspecscolor.jpg
 
I think that the physics in the game are about right. However, you think the physics are off because you can not feel the forces like you do in real life. The snap characteristics that I have experianced in the Game are fairly true to my experiance on the auto-x track and on mountian/canyon roads that I drive. Simply put until you strap your self into a real racing simulator that puts G's on you, there is no way that you will be able to drive realistically in any game. Infact I hat driving with a steering wheel in games. It is nothing like really driving a car.
 
Try setting up the car so that the front wheels are used to direct the drift (make the car hard to turn so that your car wouldnt be able to understeer) and that by turning really tight (not hard but tight) you won't understeer but youll be forcing yo car to oversteer.

When you exit, you still shouldnt be countersteering, just dragging your sliding rear from the front tires (the front tires should be pointing inwards towards the apex and not the outside like countersteering).

I don't like that way of drifting by oversteer but since ppl complain about the understeer, sounds like the only way for most ppl to not encounter understeer. It takes days to get the physics down and that's how I drift by understeer and not the mentiuoned above.
 
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