McLaren F1GTR2.GT5 can't make GT4 or Forza look like arcade games because nothing about the physics or screenshots have been released.
flynngran turismo vision pic 1
gran turismo vision pic 2
well its not GT5, but you can already see what direction they will go in for PS3.
Full grid, and look at all that action in the pits!
I cant wait for all next gen systems....I would say that GT5 will look incredibly close photo realistic . I mean hell if they can make GT4 look as good as it does on PS2, GT5 should pretty much look like the real deal.
McLaren F1GTRThere's no confirmation that that is GT5. And that still isn't in different looking from GT4. Its just GT4 with more cars and better pit details.
We still don't know anything about physics. Even with that video, all it does is put Forza and GT's pits and number of cars down. Nothing else.
I do agree on GT5. I mean, if GT4 is pushing PS2 to its limits, imagine what the limits of the PS3 will do!
flynnthink you need to read my post again
I stated that it was NOT gt5, and I was simply showing the pics to show the direction they are going. And if you have seen any of the other games that are in production for PS3 you would know that the screen shots I have posted are probably 1/1000 th of what the game will look like in terms of level of detail and quality. As far as physics go I really have no major complaints with GT4 for them to impove apon...(though it would be cool to have more wheel spin )
and yeah games on all next gen systems should be amazing.....and if history repeats itself...I will get them all
Ronnni don't see any suprise for those GT vision pics, the pit may be more detail, but hoenstly how long will you be inside the pit for a race.
however another pics i saw on other thread showing some F1 cars, that looks amazing
WeAreN1njaI think I mentioned this before, but I believe Forza was unfinished. MS HAD to release it because if they had given it the two or three more months it needed in development (which would've put it out around August), alot of people would've skipped over it because they would too busy salivating over the XBox 360 and PGR3. Forza's got, what, five months to shine? That's why I think Forza's sound, physics, and graphics are the way they are...
On a related note regarding the whole "GT4 vs. Forza" debate, 'Game Informer' hit the nail on the head:
"Where Gran Turismo 4 is about the cars as usable pieces of art and history, Forza is about almost everything else... Forza is certainly not a jack-of-all trades in the bad sense, but instead, a racer that does a lot more than any other and is good, but not great, at most of those ideas. If there's an overall problem with Forza, it's that the game isn't polished into the slick experience that others have recently offered."
2nd opinion, same article:
"...But it lacks a spark that makes you want to push the envelope and leave rubber on every track..." -'Game Informer; June 2005'
194GVanim not sorting through 250+ pages to see if this was brought up but...
if GT4 is such a good sim, then why do you have to tune your suspension to be harder in the front and softer in the rear to have lots of oversteer? IRL you would do the exact opposite.
kinigittbecause the cars are pretty. don't question it.
194GVanim not denying that GT4 is a beautiful looking game. probably one of the best Ive seen on a PS2 for sure. I was just throwing that out there...fueling the fire that has created 270+pages of posts, lol.
194GVanim not denying that GT4 is a beautiful looking game. probably one of the best Ive seen on a PS2 for sure. I was just throwing that out there...fueling the fire that has created 270+pages of posts, lol.
People don't believe me but if you compare ANY game on a PS2 to anything else except for a PC it looks arcadey... I mean they look realistic but arcadey side and the inputs from playing further support that, even the feel of the controller does. The PS2 has just always felt and looked Simulation Realistic to me.
I think even if you could put GT4 on an Xpos it would be an arcadey version of what the PS2 does.
edit:
If you want further proof look at the renderings of cars between GT4 and any other car game. They ALWAYS look like thin strips near the window openings versus GT4 "depth" to them.
code_kevHa. What happens if you emulate a ps2 on a pc, does it go all arcadey then? Now I'm gonna do you a favour here, so listen up. This is how you make a game look realistic when you have no power, step one, textures, step two, lighting. There. That's it. It's nothing to do with the PS2's uber simulation qualities, it's to do with the fact that PD are damn good artists. The forza guys put some nice effects etc in, but the game has no real style to it.
Xpos? Wtf, are you 13?
flynn[Insert lots of big, computer-y terms and prhases that I didn't quite understand here ...] I think one of the more impressive things about the ps2 is the fact that even with lower polys and texures it can squeeze out a natural look with less. As far as it being the most realistic , I think thats really a matter of opinion (and the game)...
WeAreN1njaI've noticed that too. some Xbox titles (I don't have HDTV so it might just occur on "regular" tv's) have a plasticky, "false" look to them; especially some of the multi-platform games. My brother calls it the "Xbox feel"... I thought we were the only ones who noticed it.
code_kevReally people, it's the devs, nothing more, nothing less. They simply know how to make low polys and crap textures look good, it's all about getting it just right, and they do. You could probably make GT4 on the xbox, and it would look the same (or at least VERY VERY VERY similar, taking in to account how it renders stuff in different ways, something I forgot about hehe).
kinigittso what would the ps2 "feel" be exactly? shimmery, jaggy blurry mess? oh, but character models with less detail and ****e textures look more reeeeeeeal.
compare multiformat games that have the same artwork assets and the xbox version usually "feels" more real. example: ghost recon 2.
but this discovery you and your brother made is probably due to the fact that japanese developers almost always have better artwork, while lots of western devs go for technological wow factor. either way it makes for pretty games.
play final fantasy X-2 then play Jade Empire. both are gorgeous, but they do it differently. FF has great facial animation and character designs, jade empire uses the green box's grunt to make lush environments and nifty effects.
WeAreN1njaI've noticed that too. some Xbox titles (I don't have HDTV so it might just occur on "regular" tv's) have a plasticky, "false" look to them; especially some of the multi-platform games. My brother calls it the "Xbox feel"... I thought we were the only ones who noticed it.
flynnhehe your brother is not alone...the Xbox harware has a tendency to make objects look like plastic....very cool looking plastic, but plastic none the less. This is caused by how the Xbox handles specular lighting (the white spot on a shiney ball)
here was an image I modified to help illustrate the problem with the way Xbox handles lighting
With that being said, Xbox can also handle huge texures..so games that have huge landscapes for example look really rich on xbox.
Its always a trade off with hardware.....to make more accurate lighting means less polys can be used on frame at the same time...as well as ltexures....and viceversa.
Its really up to the people who design the hardware to make the choice of where the precious cycles go. But its clear that Sony went for more accurate lighting at the cost of jaggies and lower poly counts. And xbox downplayed accurate lighting to get more polys on the screen as well as higher rez texures (not to mention more pixels in general for HDTV applications)
At they end of the day both platforms have good and bad points....I just have to give props to PD for exploiting all the good points of PS2 👍 👍
JohnBM01Ladies and gentlemen, boys and girls, children of all ages... Gran Turismo 4 was reviewed with a 5 out of 5 rating back early last month by G4 show "X-Play." Now the same duo of Adam Sessler and Morgan Webb finally reviewed Forza Motorsport. Allow me to analyze highlights of the review:
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FORZA MOTORSPORT REVIEW HIGHLIGHTS
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* over 200 licensed cars
* more money = more tuning!
* upgrade with paint, decals, body kits, etc
* online play rules over juggernaut Gran Turismo 4
* is there ANYTHING bad about the game? (maybe) music.
* what could be, might be, the best racing game of the year
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AFTER REVIEW
* (Morgan) Every bit as good as GT4, only with online play and damage
* (Adam) Most frustrating element of GT4- difficulty; Forza's racing line is there to help you out in the turns.
* (Adam) dumbest title for a game since "Enthusia Professional Racing!"
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-end
So there you have it. GT4- out in stores. Forza- out in stores. X-Play likes both games. Gamespot reviews Forza, saying it's better than GT4. EGM says it's better than GT4. But who's opinion REALLY matters? Yours.
Oh, and let me make one confession about Forza before I close this post. I basically think that the XBOX now has a legitimate racing game title that really challenges Gran Turismo. I'm still convinced about GT4, and not looking to buy an XBOX and get Forza to go with it. However, you XBOX racers should be very proud to have a game like Forza Motorsport released in stores, available to buy, and probably even more available to love and enjoy. You want online and damage and certain other manufacturers, get this game now. Okay people, SOUND OFF!
kinigittthe time for sounding off has passed. both games are great. end of story.
Not after 279 pages!flynn....I dont think much more can be said that has not been said already.