Say This Say That
"This is one of the most accurate physics models we have ever seen in a racing game, even beating out GT."
"Controlling Forza using the steering wheel controller just doesn't feel as accurate. "
"The more experienced driver, such as our own Tyrone Rodriguez, will opt to turn the driving assists off--bringing the simulation element alive."
"After crashing into walls for so long, we felt that we should end our time with Forza at E3."
http://cars.ign.com/articles/516/516867p1.html
"It might not oust GT4 from that coveted spot--not when Polyphony is already working on its seventh racer--but if all goes well this could become the Microsoft equivalent."
"GT4: Quite possibly the most advanced physic engine of any console racer"
"GT4: Steering with the Logitech 900-degree wheel is perfect."
-- Tyrone Rodriguez
http://xbox.ign.com/articles/515/515694p1.html
http://cars.ign.com/articles/519/519206p2.html
Ok, you all say tyr is the best driver here and you all say Forza beats gt4 in physics yet he says GT4 has the most advanced physics. Seriously, get your act straight.
Forza being better in physics than gt4? Please, that can't be taken seriously. Until there's another racer that can get track times off from 2 to 5 sec or tracks 1.5 MM off from the real thing, everyone can shut up about forza or GTR being more realistic than gt4 in car driving.
You made a comment about Polyphony saying "Why would anyone want to drive ugly cars" as the reason for not having damage modeling in GT. I am afraid you are mistaken as that is not the whole reason. I read that Kazunori Yamauchi wants a real sim, and that the technology is not advanced enough to put in real damage modeling. As opposed to having only rear view mirrors ripped off or the same dent appear in the same place every time you hit something. So if you cant have the real thing, why would you want it at all?
I like IGN but it seems lately that you've been saying **** without thinking. Pick up the slack!
- Ryan
(Ty responds: It's letters like this that make me laugh. GT4 does have fantastic physics and so does Forza, but you're taking every single thing we've said and taken them all out of context.
Maybe I should explain each statement for you, if you like we can also arrange to hold hands. For now, here goes:
Regarding Forza:"This is one of the most accurate physics models we have ever seen in a racing game, even beating out GT."
The Forza back-end code is tracking and monitoring more than "30 parameters", on each vehicle. Whether or not that will translate to the final game in increased physics remains to be seen, but they are doing as much, if not more than GT4.
Regarding GT4:" Quite possibly the most advanced physic engine of any console racer"
You'll notice I said "quite possibly" and not definitely or undoubtedly--never did I say, " Forza beats gt4 in physics yet he says GT4." You assumed that's what I said.
Regarding Forza:"It might not oust GT4 from that coveted spot--not when Polyphony is already working on its seventh racer--but if all goes well this could become the Microsoft equivalent."
Here's another bad assumption, this statement has nothing to do with physics or reality. It has more to do with Forza becoming the favorite or most popular racing game of the generation. Whether it sucks or better than GT4 won't matter--the game just doesn't have the star power of the Polyphony title.
Regarding Forza:"Controlling Forza using the steering wheel controller just doesn't feel as accurate."
Microsoft didn't make the steering wheel controller. The team and Microsoft has no control over the feel and quality of said wheel. This isn't a dig on the game so much as the peripheral
Regarding Forza:"The more experienced driver, such as our own Tyrone Rodriguez, will opt to turn the driving assists off--bringing the simulation element alive."
Like GT, Forza makes driving very bearable for the average player with assists on. However, when you turn assists off, the game becomes very changing because the computer is no longer doing everything for you.
Regarding Forza:"After crashing into walls for so long, we felt that we should end our time with Forza at E3."
What does this have to do with anything? Justin, LB, was just making a joke about what a terrible driver he is. And take my word for it, he really is a terrible driver.
Regarding GT4:" Steering with the Logitech 900-degree wheel is perfect."
Sony did have control over the Logitech steering wheel and worked in conjunction with the team to make sure the end product worked well. With that said, the game was developed at the same time, with most of the tuning done on the steering wheel to have a cleaner experience.
Let me all remind you that Ryan probably hasn't played GT4 yet.
Ryan, It's great to see most of those statements taken out of context. You really need to get off your GT4-fanboy highhorse, soapbox--whatever it is--and sit back down. You haven't played either game and make these grand assumptions of what we're trying to say and how each game will turn out.
Why should I get my act together? Are you an aerodynamic, thermal dynamics, mechanical engineering and programmer all rolled into one? I'm not, but Microsoft and Polyphony alike have such people who know what they're doing. Gimme a freakin' break, what does two-to-five seconds or 1.5mm close to track laps and distances matter when the game only has about three or four real tracks and everything else is fantasy? Of course it's easy to be that precise when there's nothing to reference. Nurburging is a 176-turn almost-14 mile course and it is amazing that they did this, but it doesn't make the game any better. It's just bullet points for a marketing team at a press conference
Well, if you really think that the technology isn't there, they why do other games have very believable damage modeling, while GT4 has none? And how far do you think Kazunori-san would take the realism? Do you really think he'd go all the way and model the hell out of a car to have it destroyed? He considers himself an artist and broken cars aren't pretty. Even if he agreed to have damage in the game, it wouldn't be much more than what you mentioned. The excuse used to be that automakers didn't want damage.
And then along came games like Need for Speed and Project Gotham which forced the team to come up with another excuse. This time around they blame the PS2 for not having enough processing power? Well, if it doesn't have enough processing power for model deformation, how can it have enough processing power to do an authentic physics engine?
You really should just play video games and enjoy them, not obsess over them, nitpicking every word said about anything.)