GT4 vs Forza [Let the battle begin]

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The graphics were nicer in NFS hot pursuit 2 on xbox [/QUOTE]

:sly: 👎 WRONG!!! WAY WRONG!!! Almost EVERY gaming magazine/website (EGM, Game Informer, Gamespot(website)) said that NFS Hot Pursuit 2 looked best on PS2(and was the best-playing). The Xbox version, according to them, was the second-best looking(and the second-best playing), and the GameCube version was the worst-looking(and worst-playing). 👎 :sly:
 
Haven't taking the time to read all 59 pages, but I think that Forza will be like APEX (or Racing Evoluzione, as it was called here). Boosting 12 to 15.000 poly's/car, but it drives like crap. I only race in bumper-view, so car damage isn't really a selling point for me. It's nice when you watch the replay, but I rather have more cars, then damage. That collision-effect is a nice addition to GT4, but I hope the eliminate the 10 sec. penalty (GT4: Prologue).

As for Forza, if it gets great reviews then I will buy it, but I'm not getting excited about it right now.

GT4 on the other hand, should be coming as soon as possible.
 
dunkee
I watched the vids for Forza...doesn't look as great as the pics. GT looks better. And from the vids you could tell the handling is arcadey. In the new GT4 vids, the handling has changed dramatically from Prologue. Forza will be a good game for XBox but stop trying to compare it GT4. It's not the same type of game...IGN says so :sly:

Forza has assists to make the cars easier to drive and if you watch the newest videos you can clearly see that all assists are on.

In one of the videos from Games Convention in Germany (the latest videos are from the Games Convention) one of the developers says the demo has 25 cars so the demo is probably pretty old. And the E3 demo version had about the same number of cars, so maybe it's the same demo.
 
erahk64
Forza has assists to make the cars easier to drive and if you watch the newest videos you can clearly see that all assists are on.

In one of the videos from Games Convention in Germany (the latest videos are from the Games Convention) one of the developers says the demo has 25 cars so the demo is probably pretty old. And the E3 demo version had about the same number of cars, so maybe it's the same demo.

Even if they were off it would still look the same. The way the car bounces looks arcade style...not traction control or spinning out.
 
live4speed
Both are sims, both involve buying a car, racing it wining money and either tuning it or saving for another one. They are both the same type of game, the both have a couple of features the other doesn't have thats all.

I was just being a wise@ss about them not being the same type of game...thats what the smiley was for :sly: IGN did shift it's direction away from GT4 when they talked about Forza though.

From IGN:
"When Microsoft first unveiled Forza Motorsport at its E3 Press Conference in May, the racing sim was immediately seen as a direct competitor to Sony's Gran Turismo 4. While on the surface the two may appear as equal sides of the same coin, spending some extra time with Forza shows that comparing it strictly to GT 4 leaves out a good portion of what makes Forza Motorsports special. Don't think of Forza as GT for the Xbox. Instead, think of it as GT meets Need for Speed Underground with a dash of Pokemon thrown in for good measure. "
 
Cosmic
I think you are getting pointless. And GT4 or Forza doesn't need to hurry up and come out :rolleyes:

You're right i'm sorry. I'd much rather sit here and watch everyone debate on which one is better when none of us have played the final version of either game. How can i be so stupid, that's much more exciting.
 
dunkee
Even if they were off it would still look the same. The way the car bounces looks arcade style...not traction control or spinning out.

But the demo is probably an old build since the developers said it contains only 25 cars and the final game will have over 200 cars (or hundreds of cars according to one of the developers in one of the new videos from Germany I posted on page 51 in this thread). So there are no videos of
the latest builds of Forza.
And according to the hands-on previews the car handling is already very realistic in that old build.

It seems as Microsoft doesn't want to show much of their biggest games.
For example they have shown very few single player pics and no single player videos of Halo 2 since E3 2003.
 
im sorry might i say, one of the things i thought that made Gran turismo special was the fact it had weaknesses, if it was perfect in everyway, i doubt it wud be more popular, well ok im not sure about that, u see what im trying to say?
what we see as weaknesses, is why we all love the game to much, it gives the game character as all, its uniqueness as a game, sure, there is no damage or AI is predictable...but it just adds to the GT4 experience.
but i think its what we consider weaknesses in GT4 that gives it a more positive stand and makes is a cool game to play, and fun.
just saying what i think.
 
^ all this thread, like the other forza threads has done is just start an arguement! What is the point now....this is a gran turismo forum and people are gonna fight there opinion.....sadly no doubt there will be more threads like this when they finally both are released!
 
Meglomaniac
im sorry might i say, one of the things i thought that made Gran turismo special was the fact it had weaknesses, if it was perfect in everyway, i doubt it wud be more popular, well ok im not sure about that, u see what im trying to say?
what we see as weaknesses, is why we all love the game to much, it gives the game character as all, its uniqueness as a game, sure, there is no damage or AI is predictable...but it just adds to the GT4 experience.
but i think its what we consider weaknesses in GT4 that gives it a more positive stand and makes is a cool game to play, and fun.
just saying what i think.

I see. A game's faults add character. That is why GT is the best. It's not because of all the good things, but the BAD things that make it so fun to play.

That is probably the worst argument in the entire thread. Worse than Jaguar's "engine swaps are teh stoopid" rant.

Try to remain objective, I know it's hard, but it's a part of being a sensible human being.

If you like games, you are probably at least mildly interested in Forza Motorsport.

Nobody here is attacking GT4, Front's thread was supposed to be an unbiased COMPARISON of the two games. I'm sure he didn't want to sift through countless bull**** posts putting either game down based on flawed reasoning and weightless arguments.

Video games aren't ****ing soccer teams, stop being such loonies.

edit: sorry, football teams, that's what you guys call it over on the other side of the pond right?
 
kinigitt
edit: sorry, football teams, that's what you guys call it over on the other side of the pond right?
That's it's only name mate, the REAL football. lol As for front not wanting some long-winded debate, trust me I wouldn't be so sure, he's PC gamer who argues the PC/PC games to death against consoles and other titles.

He had a hidden agenda. lol
 
I personally love the Gt series. It was the first game that kept me playing all night long. I admire their dedication and skill, but I am not so blinded that I cannot see the shortcomings of the series. These things need to be fixed, its just a fact.

The following metaphor heavy gibberish is how I feel about this Forza vs. GT4 debate:

Imagine you hired a technician for wiring in your house. He does an awesome job the first time, you are impressed and contract his services again. He does even more this time and makes sure everything is as good as possible. You now have great faith in his skill.

The third job you hire him for is much more complicated. He still does quality work, but he struggles with the newer bits, screwing up wiring and making short cuts. Overall, the job is very good, but you know that it could have been much better. He is still your first choice for jobs, but you hear of a new guy, who specializes in the complicated stuff the other guy struggled with.

Do you check him out, or completely ignore the possibility of a better job?

If you aren't impressed with the new guy's work, you know to just stick with your old technician. For now. Always expect the best job possible so keep your eyes and ears open for a better one.

The moral of the story kids? There is always room for improvement.
 
I would like to know what Forza has over GT besides damage and more cars on screen, because so far, no one has mentioned anything more. And dont start with engine swap. It's just a fancy way of saying turbo level 1.

I'm really not trying to get onto Forza, but it is flawed Logic to think of Forza as better than GT when really no one here knows what to expect from the final game. We have a good idea of what to expect from GT4 because we are sure it will be GT3 with improved handling and alot more things to do in the game.

Forza is a brand new game. All the upgrades, engine swaps, modes and whatever is really unknown. We know GT will have carbon fiber drive shafts, license tests etc but we have no clue what Forza is going to do. And to rank it above GT at this point and time is just plain wrong.

Theres nothing wrong to keep an eye on Forza, but to come here and start pasting it everywhere like it is going to be the next GT is very flawed logic. This is proven by giving Forza more + and less - than GT.

Obviously Front and others have overlooked alot of + things for GT, and alot of - things for Forza. If I get the time I will post my own + - list, a more fair and balanced one than any that have been seen so far.
 
You people take a break will you, both will be good games, the build of GT4 weve seen is much closer to the final thing than the most recent build of Forza. When we saw something that looked bad in GT4 vids and shots before you al said oh well it's not the final build, well neith is Forza and neither game will be favoured over the other by 100% of the racing fans that buy them, some will prefer Forza, some will prefer GT4. GT4 will outsell Forza I have no doubt about that especially since there are far more PS2's than there are X-Boxes out there but that still doesn't mean one is better than the other. Me and many others have said it before, Forza is shaping up to be the best X-Box racer so far, and GT4 the best PS2 racer, what more is there to argue about untill both are out and you've played both in depth.
 
bleh, it's a racing simulator, you don't reverse in a race
crashes happen but what happens after a crash, the race get's stopped, safety car comes out to clear the debree, etc, ohhh sounds like fun, having no damage is better imo, then i just don't hit anything, like you would in a normal race, i mean if you hit anything, your race is over, your aerodynamics are ****ed, think about this, polyphony, and their attention to detail, you rip the side off your front spoiler, your going to get some haywire feedback from the car aren't you? it'd be impossible to make realistic, it'd just be a crappy damage that looks good but has no point.
 
Well whatever you ropinion, KY's is that as sonn as he CAN put damage into the GT series and the hardware can cope with the level he wants it then it will be there, he looked into damage for GT4 and the main reasons we haven't seen it is time and the hardware would struggle too much. Personally I'm all for damage, and since KY is aiming to make the GT series the most realistic racing games out there the damage would have an effect on performance. So yeah I've thought about it and damage would be cool in GT, the handling is good so as long as you don't push the car over it's limits and keep in control your not going to be smaking into pit lane walls or anything, thats the thrill of racing how hard do you push, if you push to hard you can lose it all if you don't push hard enough you can still lose it all.
 
yeh but think about it, have you ever driven a damaged car? it handles like ****, it would be near impossible to provide a realistic simulation of damage that could occur, then to add to that, program the new characteristics of a completely warped chassis, damaged bodywork, it's crazy, ferrari spend a few years in the wind tunnel for one car, and go through maybe 4 designs so they know how it will perform, and you expect pd to do it for 500 plus cars? with infinite possibilities for damage?

This would take forever, if they didn't do it well like this, then it would be worse than it is now, imo.
 
no matter how imperfect a damage system is, it would be better than no damage, unless it was a really screwed up damage system. But we can expect more from PD. so... when they add in damage dont worry about it. Its sad that we dont have to worry about hurting our engine... i wouldnt mind if they included some sort of engine/tranny damage in gt4....
 
RyosukeFCDS
yeh but think about it, have you ever driven a damaged car? it handles like ****, it would be near impossible to provide a realistic simulation of damage that could occur, then to add to that, program the new characteristics of a completely warped chassis, damaged bodywork, it's crazy, ferrari spend a few years in the wind tunnel for one car, and go through maybe 4 designs so they know how it will perform, and you expect pd to do it for 500 plus cars? with infinite possibilities for damage?

This would take forever, if they didn't do it well like this, then it would be worse than it is now, imo.
Exactly. What's the fun in driving a car that handles like ****? It's realistic, but I don't want it to be that realistic.
 
Just about everybody 80% I've seen online who gets damage in a race that doesnt give them an opportunity to win quit. I'm for damage in league races etc but why would anyone want to get into the wall on lap 5 of a 70 lap enduro because of braking 20 feet too late and end up chugging a trashed car around for the next 65 laps?

And look out playing Forza online with damage. I have heard nasty reports of people going backwards and taking out everyone in Toca1 or 2 for Xbox. At least in GT the effects of this will be minimal as in the consequences of a headon collision won't mean DNF!
 
i'm not only talking about major damage, but minor damage too, say you accidently touched the curb or a barrier, your wheel allignment might go out, you could be looking at bent control arms, so much **** happens for the tinyiest touch at high speed, and it would be so hard to do, a crack in your spoiler at 250km/h + is going to adversely affect how a car performs.
 
Damage, while good to look at, (if its not happening to you) can bother you alot.

Take for example this race. 33 drivers got together to try and race a 500 mile openwheel race at Indianapolis, trying to recreate the Indy 500. (43 tried t qualify. To show you how big of a deal this was)

Taking your time and not doing foolish things was EXTREMELY stressed before the race. The race was planned for weeks and everybody wanted to complete the 200laps, or 500 miles.

Everybody got through turns 1 and 2 OK. But entering turn 3 two cars barely touched. (Here is your realistic crash physics) One kept on going but the other slid to the bottom of the track, hit the inside guardrail, then preceeded to slide back up the track into oncoming traffic. Unfortunatly, this car was running 5th, so there was 20+ drivers behind him. The result?

Alot of VERY angry drivers and at least 10 wrecked race cars. This was a 200 lap race, which ended up taking nearly 4 hours to complete, and to have your race wrecked without completing one lap must have been terrible. All thanks to "real damage" In the end, thanks to "real damage" only 5 cars finished. I was fortunate enough to be one of them, but I had to dodge several incidents, most of which were being in the right place at the right time, not skill. This photo shows you "real" damage and what it did to 10+ racers on the first lap of 200. (I am the car in the black square. I survived this crash without damage)
 

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