GT4 vs LFS??

I've searched alot but i couldn't find similiar thread, so please don't delete this one.. because recently LFS S2 demo is out, so i am curius what does people think comparing it to GT4, in terms of physics..
I played alot of S1 demo, it's exellent, but i don't know, car seems to go into slide, drift, very easily.. So i give a small plus to GT4 in that matter..
What do you guys think, what game is more realistic, and what do you consider to be better DRIVING simulator..?? In what game do you find more similarity compared when driving a real car.. ???
cheers..
 
LFS is more realistic than GT4, a lot more realistic in the S2 build.
 
The physics in GT4 are more geared to being how we would like a car to handle, whereas I think LFS's developers are trying to get the physics as spot on as possible.

If you want a realistic style (no sim will ever be 100% like the real thing...) sim go for LFS.

If you want 700 ish cars, loads of tracks and a game that has never taken itself too seriously, then play GT4.

Or even better play both, because neither game is trying to be like the other.

LFS for me shot itself in the foot by being too limited and making us wait far too long for the full release of S2. However when it is released it might be worth the wait.
 
LFS is much more simulation than GT4, especially S2 which is much improved.

in S1 the cars start to drift easily, thats true, but it is imrpoved in S2 and you can work on the setups to make the car more stable.
on the other hand, GT4 has a problem with the tyres who have a lot of lateral grip, but start to spin easily under acceleration...and you can't get rid of that.
throttle control is much easier in LFS.
 
I hate pc gaming, dont know wat it is because i love console gaming, just think it doesnt feel right, apart from solitaire that is
 
LFS and GTR are the two best racers out there, both on the PC. I also much prefer the PC for FPS's.
 
If you have a computer to power a nuclear plant, GTR is the best sim out there period.

But, GTR and GT4 are two different things. Ya know what I mean?
 
barryl85
I hate pc gaming, dont know wat it is because i love console gaming, just think it doesnt feel right, apart from solitaire that is


agreed.....though, for me, solitaire is only on my iPod ;) :P
i wont be able to try LFS seeing as i am a Mac user with an already satisfied taste of SPEED.....as long as GT stays realistic ill be happy......


a side note: my computer is reserved for school and flying :sly: yes, flying.....and not with MSFS, i use x-plane and am a First Officer with Freeworld Airways (see my sig)....
 
I wanna hear Skant's opinion ;) , i know he raced in RL, and said GT4 helped him alot...
Skant, did you play LFS, how do you compare it to GT4??
 
Anyone here play MCO? (Motor City Online) Not the greatest physics of it's day but definatlly the best and most realistic parts system.

I'd never heard of LFS till now. I'll play it probly. My PC's getting tired of Half Life 2 and Doom 3. Some new material will be nice.

...So... How do I convert my Driving Force Pro for PS2 AND PC use?
 
vladimir
LFS is much more simulation than GT4, especially S2 which is much improved.

in S1 the cars start to drift easily, thats true, but it is imrpoved in S2 and you can work on the setups to make the car more stable.
on the other hand, GT4 has a problem with the tyres who have a lot of lateral grip, but start to spin easily under acceleration...and you can't get rid of that.
throttle control is much easier in LFS.

Excuse me, but how can you NOT be able to fix "lateral problem"? Ever heard of "tire selections"?
 
NSX-R
Excuse me, but how can you NOT be able to fix "lateral problem"? Ever heard of "tire selections"?

He's saying the tires have too much lateral grip while not enough straight line traction, and that is true of every tire.
 
You seriously think GT4 has more realistic physics. Heres a tip, play LFS.
 
GT4 is for PS2 what LFS is for PC..I like them both and play them both /but I like GT4 more than LFS/

LFS S2/demo/ :

+ you can damage your car
very good physics
view from cockpit
online gaming

- no licensed cars
no licensed tracks
there is not 700 cars :P

GT4:

+ very good graphic
very good physics
licensed cars
licensed tracks
good sound

- no damage
absence of online gaming


I will post more pros and cons for each game
 
3k_Poseidon
Anyone here play MCO? (Motor City Online) Not the greatest physics of it's day but definatlly the best and most realistic parts system.

I'd never heard of LFS till now. I'll play it probly. My PC's getting tired of Half Life 2 and Doom 3. Some new material will be nice.

...So... How do I convert my Driving Force Pro for PS2 AND PC use?

An old roomate of mine named Lou used to play MCO a lot. Not sure what his online name was but he's one crazy and fun bastard. He would tell me tons of stories about how awesome building the cars was. I haven't really heard much on it though firsthand!
 
Well, about MCO.. just a primer to get you thinking about the possibilities in MCO. You chose tires size, and type. Anywhere from street to slick 155/80/14 to 345/10/17. You not only chose the CFM of your carb, but company, model, and type. You also chose your intake manifold in same manor. Every last part in the game was a representative of an actually part, all with licenced names. Weber, hooker, holly, they where all there.

Instead of buying suspention packages you actually picked out your springs, struts, sways, and the like. And as far as the motor went... Crank, rods, pistons, cams, valve springs, heads, exhast manifold, intake, carb, and blower (am i missing anything?) where all customisable with tons of part options. You could even get groovy side pipes.

There where rare cars that where hard to find. My favorite car I ever had was a chopped Boss 429. Wich the chopped top it handled WAY better than any 69+ stang in the game and had a wheel base that kept it competing with the usually faster first gen vettes.

The one downfall of MCO... Unrealistic mods. At no fee you could put any company block into your car. It got really ugly after a while. People knew exactly what the best combos where and would make them by the dozens and drop them in the best platform for certain races. The community also wasn't extremlly inviting. We got tired of teaching people about the game eveytime we signed on. There where many other cool features that MCO had. Like paychecks. You had your level (you acquired points for winning and such and gained levels) wich determined your weekly paycheck that showed up on monday mornings. If you where in a club you could also enter club trials and any time during the week race with other people online in different clubs and your time would be added to your club's times and the 5 best times combined got huge club bonuses. MCO had lots of great features like this. I literally cried like a baby when I found out they where shutting down, all because EA thought MCO clients would pull away from "Sims Online." Ever since then I boycott the sims and only play pirated copies. If MCO had kept it up, and come out with a version 2 that was even close to GT4 physics they'd have one of the best racers out there. (in my opinion.) Now, it might sound like they where mostly muscle car based... well they where. And many people left when they started to introduce modern classics, like the supra. Too many of thier fans where rednecks that only look down to Japanese cars.

Anyways... how does any of this matter? MCO showed up what to and not to do in an online game. The physics need to be top notch (wich LFS has down I hear). You need LOTS of parts (Wich is seems LFS is neglecting even more than GT4,3,2,1). You need a very advanced teaching system (something better than I've ever seen, GT4 lisencing doesn't really come close). And a good meaningful RPG aspect (Do a-spec points REALLY mean anything in GT4. I want to spend them to get unique cars you can only get with aspec points... that would be awsome). Also a good beginner-expert parts system. Beginners should be able to just hop in and drive and be able to do well enough against exprets. Beginners don't want to have to learn all about spring oscillation in order to play the darn game. You NEED online playability. It should cost an arm and a leg. 10 bucks a month is too much for many potencial customers. Maybe an hourly limit plan each month would work better. 15 a month for max or there abouts. The game shoud incorperate offline and online play seamlessly. You need a variety of track and car types (MCO had track types down, and sucked in car variety, but it WAS iimproving fast with new cars every month it seamed. GT4 is great for courses, but honestly... more cars would be nice). If it's console either a good chat or keyboard system needs to be in place. Another neat feature to have would be real-time part installation. SRS had a feature like this that i though kicks major butt. Why should you be able to get an engine and install it all in one day. Custom motor mounts should take time for adapting unique motors into cars they didn't usually go in. A great feature (i think) would be as you gain cash and you level increases your player should become better at installing parts and be able to install things fast and better, with the use of new tools as well. For instance, starting out you should see your guy installing an engine using blocks n' bricks then later on using an engine hoist, thus reducing install times.


Wow, I just realised I've been rambling on about this a while. I just think that we have yet to see anything close the perfect racer. I hope LFS turns out good though. With the rapid increase of cpu power we'll start to see games like I describe on the horizon. We're gonna reach a platue where graphics will start to only improve by little bits and we'll start to see many advancments in physic creations in games and in 5 years games will flood the market that are more realistic than GT4 just beucase someone's done the hard work once. Making an engine with lots of built in features that work. Just like 1,000 games came out just like the origonal Doom (wolfenstein for us hardcore gamers) we'll see uber realistic games become everyday creations. Custom game modders/creators will have the power to create thier own games. And honerst, that's what it might take to get these companies to realise what we as a crowd want. It'll take like what happened to BF1942, people bought the game just to play the desert combat mod. It'll take a movement like that to get us close to that "dream racer."

Dang... I'm rambling again.. sorry... i'll stop now.
 
Butch Coolidge
How can it be realistic when there is no real cars ?

How can you say such a thing... :scared:
How old are u anyway..??
It doesn't matter whether the cars are real or not, i am interested of how you guys compare the physics(simulation) engine between the two games...
Is there any serious person on this forum.. ? :)
 
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