GT4 vs TRD3

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I've never played any of the Toca series, so how do the physics compare to GT?
 
Ashley.
I beg to differ...i have had several tests of the crash physics. Had a massive crash in the NASCAR section, took about 6 cars with me, turn 2 at indy, the wall did most damage but a head on collision with another car punted me out of the race, couldnt continue. In the british GT, i deliberatly went off round the back section, slammed the front in, wheel came off etc nothing left of the front, everything went red and couldnt continue. Trashed my DTM car:lol: On a fast section slammed the brakes and got rear ended, then hit the accelerator went flying into a concrete wall...no more merc.

I myself like this damage system..cars become to damaged to drive and it forces you out, its great, cant wait to see what happens in the F1 cars.

Okay, i seriously think you have a later version of the demo than me. I got mine around 2 months ago.
 
In that case, I think he does have a newer demo than you.
 
Have you seen the carlists and tracklists from TRD3? Here you go! Nürburgring and all, but TRD has Spa and Silverstone.
 
TRD3 looks absolutely quality. think i'm gonna have to get stuck in. does anyone know if its definitely compatible with the DFP, and if it supports 900 degrees?
 
Yep it's compatible, don't know bout 900 degree's, probably not since they're all race cars and race cars usually have much much less than that, often is unde 220 degree's lock to lock.
 
There you go, however I'd rather not use 900 degree's for it though, as I said, race car's generally have a much smaller lock to lock. It'd be less realistic to use it as opposed to a lower setting.
 
900 worked with TRD2 also IIRC, but it was not advisable for the truckraces! Taking a hairpin was just about impossible. Hopefully that has been corrected.
 
So far, i have to say, im enjoying this more than i enjoy GT4, much more thrilling races, damage is a big point, the variety..

But htings like the rallying, in TRD3 its sensational! Yeah it only has 3 p2p stages, but they are fantastic. Though real race cars might not have 900 degrees of rotation, i have my DFP set on this, you never use the whole 900 anyway, it feel brilliant with the little clios.

Big thumbs up over GT4 so far.
 
Ashley.
So far, i have to say, im enjoying this more than i enjoy GT4, much more thrilling races, damage is a big point, the variety..

But htings like the rallying, in TRD3 its sensational! Yeah it only has 3 p2p stages, but they are fantastic. Though real race cars might not have 900 degrees of rotation, i have my DFP set on this, you never use the whole 900 anyway, it feel brilliant with the little clios.

Big thumbs up over GT4 so far.

Ashley, I agree verbatim! I'm just amazed at how fun (sim-wise) this game is.
 
Bought TRD3 yesterday. Graphics not as sharp as GT. I one the main reasons I bought it was because of my local circuit, Castle Combe. It will be interesting to see how it compares with the real thing when I go round in a months time!
nige
 
i dunno how it is on the ps2... but i just played the pc version. running the game at max graphics i wasnt really impressed... the physics are super arcadey. it felt similar to NFS most wanted. Dare i say nfsmw felt a bit more realistic :p

:EDIT: i was talking about the mp demo and the older civic demo :EDIT:
 
I've got the full game for the PC and imo it's very good. It's not as realistic as GTR, but it's good. Theres a screen in the options where you can turn everyting onto sim, the handling, the damage ect, with all thoes on it's nothing like NFS:MW, I haven't tried it at all with them off so I can't comment on that.
 
There are times when I just shake my head while playing both games, but...

ToCA3's graphics are horrible, for the most part. Cars don't seem proportioned right (wide and flattened), at least on my widescreen. Sometimes pale colours and other graphic elements make it hard to make out things in my driving line or a bit beyond. The opening shot of the Marcos (Tier 5 or 6) is what I would expect from an old cheap arcade racer. Sometimes the shadows are real hard to deal with, but in complete shadow under tree cover, during one of the rallies, it was better than in bright sunlight. Codemasters put almost all sensory efforts into sound.

Speaking of rallying, there are no road vibrations and very little force feedback through my wheel, while on dirt. It's like driving on a pond. Transitions from dirt to tarmac are very noticable. Using Free Ride, the rally physics are atrocious. Using the Alpine, I was doing things that even GT4 wouldn't allow. I hope Pro Sim or some other mode or feature takes care of this type of problem.

Some of these tracks are incredibly wide, much more than the real ones.

I see very little change in POV from acceleration affecting the suspension - no lifting or dipping of the hood.

Cheers,

MasterGT
 
With the PC version I don't have any of thoes problems you have, all the cars seem right looks wise, I get feedback off road, with regards to the cars handling, with the body roll, remember your always in race cars, no soft setup road cars, the rally cars lean and roll, noticable when your on a tarmac section of track. The muscle cars lean, a lot, the cars like the clio cup race cars, DTM race cars, Formula Palmer race cars ect don't roll much at all, but they shouldn't.
 
MasterGT - i guess you're playing on a PS2.

That's what i'd be playing on. I'm surprised at your findings, I was expecting more. What do you think about the gameplay? How about courses/tracks?

Are you happy you bought it? or are you gonna go back to GT4?
 
I played TRD3 yesterday night!

What a waste of money... :grumpy:

The graphics are very bad, like 5 years back!
I started with the highest difficulty level: What a joke!
The steering wheel feels always the same, with every car. You have not an gram of what's going on with the car you're driving.
This is an arcade game, not a sim game, the physics of the cars are so simple, it is an insult for customers!

Only one good thing: tons of, tracks, races and championship.

I am very disappointed... :yuck: :grumpy: 👎

And lot of people who are playing GT4 will go back to GT4 quickly...
 
benp1
MasterGT - i guess you're playing on a PS2.

That's what i'd be playing on. I'm surprised at your findings, I was expecting more. What do you think about the gameplay? How about courses/tracks?

Are you happy you bought it? or are you gonna go back to GT4?
I am glad I got ToCA3/PS2, mainly for the chance to drive some other real life tracks and the on-line feature. The new game does not live up to even its ToCA2 reputation and the game's pre-release hype. That, along with the terrible graphics, is a huge disappointment, since at least ToCA2 was fairly equal with GT3. Some aspects of the game, such as sound, though, are way better than any PS2 car game I've played. This is at the expense of every other aspect of the game, though.

There are areas in ToCA3 that are done well (I was happy with the demo's Philip Island V8 event), but I hear that the final isn't as good. I haven't tried playing that kind of event yet, in the final, since I am only at around 25% of World Tour. Someone likened driving some cars as if they were controlling a hovercraft. This is a great analogy for ToCA3 rally driving,

I have never tried to adjust a car's suspension or other parts, so I don't know how to releate that for everyone to GT. The system is interesting, though. You have to think, since you just can't pile every good part into a car and make it as fast as possible. I like the idea, but I haven't put it into practice yet.

There are a good amount of racing championships, so the content will keep you going for a while. But you have to wonder at the quality of some of them. Like I said elsewhere, I was doing stuff in ToCA3 rally that are impossible in real life and are not even in GT4 - truely what I would consider as arcade stuff.

To be fair, I haven't done any of the Pro-Sim yet and some people are happy with that. Until I get there, I have no other comment about it. The only hard race I've come across is at Tier 6 or 7, with the Clio V6 International rally event. I haven't been able to surpass about 3 place, at the finish. Between the AI bashing me & the no-feedback rally steering, I just haven't overcome them yet.

Is the game fun, enjoyable? Yes, so far.
Is it realistic? Not even in GT's sense of realism, which is annoying.
Is it challenging, in GT4's sense? Sort of. (~25% done WT only)

Buy it for on-line, damage, different racing vehicles and its real life tracks, even if the tracks (or anything else) aren't 100% accurate. Don't buy it for realism and keep GT4 handy.

We can only hope Codemasters learns from this and makes ToCA4 much, much better.

Cheers,

MasterGT
 
nurburgring
I played TRD3 yesterday night!

What a waste of money... :grumpy:
You have my sincere apology and sympathy, since I'm sure I influenced your decision to buy it.

Cheers,

MasterGT
 
IMO the physics sit neatly between arcade and sim types, theres aspects that are great, and aspects that are not so great. I actually think you summed it up very well, it's nothing like GTR, LFS S2, EPR and GT4 in terms of feedback, feeling like it's real. The physics model my be very good, it is, but the feedback isn't and that prevents you getting the full benefit of the physics. That's on road only, off road events bug me a bit, I don't like them half as much, the handling in off road events is passable for a game, but you just don't feel like it's trying to be more than a game racing off road. Despite all that, the game is imo, very enjoyable, very varied and as you progress through the WT mode, the races start to get tough, and the Pro Career mode let's you choose how tough they will be. There almost something for everyone, the feedback and physics will prevent people who are super sim obsessed from enjoying a great game.
 
MasterGT
You have my sincere apology and sympathy, since I'm sure I influenced your decision to buy it.

Cheers,

MasterGT

Yes you did influence my decision. But dont worry, GTmaster, I just rented it! :)

And if you are happy with this game, that's great. I know I start now to be very difficult with the quality of the graphics and the physics of the cars.

Try to go back to GT4 after playing TRD3: You need all your concentration and skill to achieve a normal lap. But this is so rewarding in term of fun!

You can see the incredible amount of hours they spent on the elaboration of this game (GT4)...
 
That's one reason I got the PC version, the graphics are great, the ther was online, I don't have a network adapter for my PS2.
 
nurburgring
I know I start now to be very difficult with the quality of the graphics and the physics of the cars.
We should all be critical but fair when it comes to a game which is announced and promoted as a sim, but doesn't reach that goal. Their features list wasn't entirely accurate, their sample images were very unrealistic compared to what we got and at least my expectations were not met.

This should be a lesson for everyone, including Codemasters.

Cheers,

MasterGT
 
Three questions:
Is there an option to use uber-realistic physics?
Is the Radical SR8 in the game?
Can I get a reply to this thread?

Also, I read this negative review which bashes TRD3 for being a "Jack-of-all-trades and a master of none". Comment.
 
MasterGT and Live4Speed have summed it up fairly well already, but just to add my thoughts as someone who was looking forward to TRD3 very much...

The sound is, IMO, superb - I noticed it particularly in the event at Laguna Seca with an Evo IV. I don't know how accurate it is, but it certainly sounds good. I have to say I don't find the graphics as horrible as others are saying, but maybe I have lower expectations - they certainly aren't anywhere near GT4, but they don't bother me either.

Also, the variety of events and circuits is very impressive. One of the main reasons I bought it was the number of UK circuits, and being able to race on the tracks that I visit for Touring Car races in real life is fantastic :D Once again I can't comment on how accurate the tracks really are (Castle Combe is the only circuit I've driven for real, and it's been a while since I went there) but they are certainly good enough to be close to my expectations.

Bottom line for me - I am thoroughly enjoying playing it, and once my network adapter arrives I'll be enjoying it even more, but it's not what it was hyped as. If you want a racing game that gives you great variety, the chance to race anything from a lawnmower to a Williams F1 and everything in between, and (IMO anyway) a pretty entertaining story as well, you'll have fun. If you're expecting a sim, you'll be very disappointed. I'm very happy with my £30 purchase, but it's tinged with disappointment because it could have been much more.

Edited to add a response to Mr. Boy's questions...

There is an option for uber-realistic physics, although I haven't tried it yet. I have a feeling someone else in this thread has, it might be worth checking back.

According the car list at the official site (don't go there if you hate irritating flash-based websites :ouch: ) there is no Radical :( - there are some very cool cars though 👍

Can't help you on the Momo wheel I'm afraid.

As for the jack of all trades comment, I wouldn't agree personally. The rallying is pretty poor, as already mentioned by others, but I find the different styles of on-track racing all pretty good.
 
played trd3 the other day using the caterham at brands. I think the sim mode was on and it seemed accurate in terms of model physics and track. I have raced a locost (home built lotus 7 copy with ford 1300 kent engine) around brands in real life. The things i did notice are that the first left hander is a bit more open than in real life and that while the caterham will drift it is not as tail happy as the locost was.
 
the pro sim handling works in free race, time trial and pro career mode's, the world tour mode it seems is unaffected by the pro sim handling being on or off. The pro career mode is the meat of the game, the wt is the quick get in, have a blast in one race type then go and do a completely different race type ect with shortnened championships and races. In pro career the championships are full lenth in terms of the number of races, it's upto you to set the number of laps. Free race let's you create a custom race or championship which is pretty cool though the choices can sometimes be limited depending on what race type you choose.
 
Forgive my ignorance -----------> pro sim?

How does it work? Or maybe a better question is what is it?

Why would you want to turn it off?
 
It's an option in the option menu's, it turns on the pro sim handling model, basically increases the realism of the cars handling, you can turn on pro sim damage, and pro sim gravel traps as well, all increase the realism. I've heared on good authority that it does work for WT mode as well as Pro career mode, but you have to select it in the pre race options for it to work, and the game has a habbit of not saving thoes selection when you turn the game off then back on, so you may have to set them on each time you load the game, good job it only takes a couple of seconds to do.
 
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