GT5 AI superbad ?

  • Thread starter Thread starter Sampyla20plus
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I was pointed here by an arrogant FM fan who declares GT5 AI is worse in racing game history, claiming it wont do nothing but ram player car, is this a fact or has it improved ? since I havent had any trouble with AI so far and reached lvl40 long time ago.

Even made a video to see is this correct or not, what do you guys think, be honest.


http://www.youtube.com/watch?v=dJFYavMUA8Y
 
I don't need to watch any videos trying to 'prove' anything, I've played both games and I can tell for myself the GT5 AI is worse.
 
The AI is certainly not the worst in history, in fact very far from it. But in my opinion it needs some work. The AI cars generally just stay on the racing line and rarely make a mistake. They brake early, and are reluctant to overtake. It is easy to out drive them in a much lesser car, which in reality is unlikely among equally skilled drivers.
I do feel like I am racing robots and not drivers, which in theory, I am, but I think those robots could have a bit more flare.
Drive a Ferarri formula seasonal and you will see what I mean, just my opinion though.👍
 
Actually the GT5 AI is not superbad, it's more like scared kittens in most races.

When you know how to position yourself in relation to them, they step on the brakes and let you go. Works especially well, if you're on the outside coming out of a corner and you're not even ahead. Normally, a human would let you die there on the outside until you either brake or go into the grass, but they are so polite, they brake and get the hell out of your way.
 
Well, yes AI surely does drive like a "robot" but I dont have any racing game in mind which AI would choose it's own path, atleast it's a great improvment from PS2 GT's, to make AI avoiding collisions instead of letting it just ram constantly, which does happen in FM games and I have played every FM game since first one came out.
 
The AI is bad. I really despise the surrendering they do when you get by their rear ends. It doesn't matter if it's on straights or in turns. As already mentioned, if you approach them right they just give up. I've seen them do it to each other as well. Bad program to implement in a simulator for race driving. Is like to see them drive each car to potential as well. I hate how badly they are programmed to drive certain cars like the Toyota GT1 for example. Bloody fast car that is driven so slowly its like a moving chicane. This is two of the many flaws with PD's programming of the AI.

If PD can program them to drive this slow then they can be programmed to drive fast. Just as fast or faster than Bobs at level 20/30/40 etc if they wanted to. Why they won't do this is beyond me. Put a slider in so it would satisfy the slower players as well as the faster players. As it is now it only satisfies the below average to barely average driver.
 
GT5 AI does nothing better, except overtake me approaching a turn, only to slam on his brakes in front of me, messes up my laptime only for him to be the "can" for the "opener" that I am.
 
Never pass an AI Yellowbird on the outside of a turn.

The AI is OK if you understand their racing lines. The AI seems to drive like a lot of online players. They hold their line regardless of what happens to get in the way.
 
Jai
It proves nothing, neither does this thread..

Well said.

Is the AI super bad? I don't know. Check the multiple threads already covering this to find your 'holy grail' answer.
 
The AI isn't bad, it's just not aggressive enough, they slow down too early into corners, they won't challenge the position to keep you from getting past... but neither does the AI in Forza, they both do the job, but neither is what I would call "good" or "perfect". AI is the hardest part of a game, always has been, always will be.
 
Would have been nice and twice the racing experience if they didnt drive like reallly old ppl. They never take any risks, they think fpr what seems to be forever before they overtake. In 2011 I would expect more. You almost feel like a dugebag racing them. Destroying their lovely parade.

They dont have to be kamikaze as the cops in the game driver. But i wouldnt mind if they where a little more exciting.
Lets hope this will be switchable in gt 6... If I live long enough to experience its release.
 
Lol, there is barely any AI in the game. All the appeared to program is for the AI cars to not crash and follow the driving line. Why do you think that all the seasonals are started from the back. The reason is if there was any kind of qualifier and you got in the first 4 or 5 you would win every single time.

The handling of the cars going round the track is spot on, the physics for crashing, bumping and the AI are almost non existent...
 
The Ai itself is not bad, just extremely predictable slow and designed to let you pass as soon as you look at them.
 
Maybe it has something to with pleasing the masses instead of making GT too hard for common players, dunno. For online racing I would love to have true flag rules so we could have less human bulldozers in lobbies.
 
Would have been nice and twice the racing experience if they didnt drive like reallly old ppl.

PPL, what are they? Computer say 'no'. :lol:

Sorry, couldn't help myself.

AI boring you? Try this.

Arcade mode.
BMW M3 GTR Race Car. Not premium, I know :( but plenty fast.
Hardest setting (Pro is it?). Use R/S
15 laps of Tokyo or similarly technical track.
Full damage and tyres.
Try and win.

AI still drive like old 'PPL'?
 
The best way to experience GT5 AI, in my opinion of course, is to do the 16 car Arcade races. Also, ditch the Race Soft and and use either Comfort Medium or Comfort Soft for most road cars (you can make a Sport Hard exception with most supercars) and Race Hard (or Medium if you have to) with race cars including LMPs.

What that'll do is even out the competition- making it harder for you to simply zoom past the AIs and also give some leverage to AIs who will in fact make some mistake with lesser tires (in GT5 Arcade races- mind you I've always opt for the most difficult level A races- the AI cars will use the same tires as the you pick).

The best races are usually with low to mid power cars- the Ford Focuses and the Nissan Zs although I've had a few good ones with tuned up like the Amuse Superlegerra or even supercars like the Ferrari 458. And picking the right track with the right cars also make a huge difference in how much more enjoyable the race will be.

I know that most people just don't feel that they shouldn't have to do this much work to get an enjoyable race but for me, the perpetual optimist, it's worth the investigation and though not always that I end up with a good race but just like in real life, when all the stars or in this case, cars are lined up, the enjoyment makes up for it.
 
Could be just me but I rather rarely use any overpowered car against AI anyhow, like in that Vid I posted, used Suzuki Swift against supercars, tho my tires were slicks, but in regular races I do use comfort/sports tires mostly of the time and then the AI isnt that easy to beat. Like above said, the game is more like you make out of it.
 
When you know how to position yourself in relation to them, they step on the brakes and let you go. Works especially well, if you're on the outside coming out of a corner and you're not even ahead. Normally, a human would let you die there on the outside until you either brake or go into the grass, but they are so polite, they brake and get the hell out of your way.
If they held their line and forced the player off the road we would now be discussing the overly aggressive AI that rams the player. Nobody would notice that it's what a real driver would do but everyone would notice that the AI again has something wrong with it.

If the AI lets the player past, it's bad because it's too easy.
If the AI doesn't let the player past, it's bad because it's too hard.
If the AI gives room it's bad because it's too easy.
If the AI doesn't give room it's bad because then the AI is ramming the player.

Anybody having good ideas left about what the AI actually should do to prevent people from complaining? And for the record, if you want to see bad AI, play LFS. They'll happily turn right into you when you're already half a car past on the inside. At least the GT5 AI doesn't do that for what I've seen.
 
I know i can have a low performance car to make it even. Thats exactly what i do. Tire and suspension disadvantage is the best way to get some tight races.

But disadvantage car vs parade of old people... I enjoy it. Mostly because I love to drive. But as I said. I wouldnt mind some normal exciting races offline. Restarting a race is to much deja vu... They never leave safe mode

Dont confuse me for a game basher though.. I just have a few opinions about the AI :)
 
If they held their line and forced the player off the road we would now be discussing the overly aggressive AI that rams the player. Nobody would notice that it's what a real driver would do but everyone would notice that the AI again has something wrong with it.

If the AI lets the player past, it's bad because it's too easy.
If the AI doesn't let the player past, it's bad because it's too hard.
If the AI gives room it's bad because it's too easy.
If the AI doesn't give room it's bad because then the AI is ramming the player.

Anybody having good ideas left about what the AI actually should do to prevent people from complaining? And for the record, if you want to see bad AI, play LFS. They'll happily turn right into you when you're already half a car past on the inside. At least the GT5 AI doesn't do that for what I've seen.

Well said, those arguments are met with almost any racing game and it's always bad, dunno whats wrong with the players these days.
 
AI is just overall slow and will seem even slower if your car is tuned.
Like they said above its ways to experience what the AI in gt5 can offer.
And yea I was racing in the arta gairya on arcade mode against cars with my speed or faster than mines and it was very fun and hard
I actually kept getting overtook and there were actually times where there was about 2 cars in one turn with me on ss
I mainly notice cars slowing when your approaching when your car is faster then theirs if you have the same power they wont slow down.I noticed that with the nascar seasonal
 
If they held their line and forced the player off the road we would now be discussing the overly aggressive AI that rams the player. Nobody would notice that it's what a real driver would do but everyone would notice that the AI again has something wrong with it.

If the AI lets the player past, it's bad because it's too easy.
If the AI doesn't let the player past, it's bad because it's too hard.
If the AI gives room it's bad because it's too easy.
If the AI doesn't give room it's bad because then the AI is ramming the player.

Anybody having good ideas left about what the AI actually should do to prevent people from complaining? And for the record, if you want to see bad AI, play LFS. They'll happily turn right into you when you're already half a car past on the inside. At least the GT5 AI doesn't do that for what I've seen.

I have to agree with this 👍
 
If they held their line and forced the player off the road we would now be discussing the overly aggressive AI that rams the player. Nobody would notice that it's what a real driver would do but everyone would notice that the AI again has something wrong with it.

If the AI lets the player past, it's bad because it's too easy.
If the AI doesn't let the player past, it's bad because it's too hard.
If the AI gives room it's bad because it's too easy.
If the AI doesn't give room it's bad because then the AI is ramming the player.

Anybody having good ideas left about what the AI actually should do to prevent people from complaining? And for the record, if you want to see bad AI, play LFS. They'll happily turn right into you when you're already half a car past on the inside. At least the GT5 AI doesn't do that for what I've seen.

you done the special licence?^^
 
I've pointed out in earlier "AI suck"-threads that the AI has improved in the ram department.
I don't agree with those who say "I hate that AI brakes when i push my rearbumper in their faces." Thats a good feature and i only experience the "I give up" if I lose track of where the AI is when he's behind me.. Mostly I have forced my self in to his line to early.
If my memories aint mistaking the AI used to just drive right through you as an unstoppable force. But more accurate breaking in the corners shouldn't be that hard to implement. If my bobs can have different mood and limits.. Why cant the regular AI? I've seen the AI crash 1 time outside the endurance races. It was in the lambo~ special event. Thats the only time. Suddenly the AI felt 10 times more alive. And not as much as a parade.
 
GT5's AI is fine. A bit slow, perhaps, and not as aggressive in A-Spec as in B-Spec, but all told generally a good base to build off of if PD wanted to fix it.

It isn't GT4's AI, that was unbelievably stupid and slow, or GT1-GT3's AI which was fast but fairly mindless.
 
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