GT5 AI superbad ?

  • Thread starter Thread starter Sampyla20plus
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Even though AI is really bad in the game, you have to understand that there are people out there who hasn't played any GT game or any racing game for that matter. Some here played the entire GT series so you who knows if you really have acquired a real professional driving skill.

But to fix this issue for once and for all, I think they need to introduce a better AI option, not only in the arcade mode. Have choices from, beginner, GT, Pro, and Legends. Sounds cheesy and arcade ish, but at least this should satisfy a broader audience. Ofcourse, Legend level should be somewhere around Shumi, DC, etc. skills.

As an example of increasing skill level, just look at our GT Academy winners. Also the people who recently participated on the DC Top Gear Seasonal.
 
I was pointed here by an arrogant FM fan who declares GT5 AI is worse in racing game history, claiming it wont do nothing but ram player car, is this a fact or has it improved ? since I havent had any trouble with AI so far and reached lvl40 long time ago.

Even made a video to see is this correct or not, what do you guys think, be honest.


http://www.youtube.com/watch?v=dJFYavMUA8Y


Here you go OP
http://www.youtube.com/watch?v=r_HJSJLL8_I
Watch this and you will see how GT5's AI is better then the main competitor(FM3), and how people tried to show GT5s AI in a bad light.
 
I remember that video from last year, the clip at 8:30 is the most interesting. All the cars take an outside line but the blur Corvette (hard for me to tell) takes a wider outside line as it was trying to overtake once it got to the corner.
 
The AI is ok for someone like me. Too slow for many gtp veterans. Too fast for total noob. In short they need different Ai for different crowd. One way is a difficulty selector. On gt5 current format they can make extreme and expert series Ai a lot more difficult instead of juz faster cars. Also a randomized Ai ability wld also be appreciated to allow more overtaking and racing side to side feel. More errors from Ai when driving at their limit wld also be great.
 
I've seen that vid, AI debunked, and I think that is pretty good one, actual shows how AI tries to avoid player car instead of bashing it. Still some say "parking in the middle of the road doesnt proof anything, it is just stupid and bla bla blaa bla"

But truly it would be great if we lvl40 drivers could have like + events with more aggressive AI with Full damages, BHP restrictions and such.
 
I made a race with the NASCAR cars on Laguna Seca, Arcade mode, 9 laps, Sport Soft tires, no aids (no ABS, brake balance 2:0), realistic grip and heavy damage (driving with pad and cockpit view without HUD). Became 10th at the end, more would be possible, but you really have to fight with the AI, had some nice duels.

The AI itself isn't that bad, like mentioned, it's just too slow (which it has to be without qualifying and normal grid starts). The only thing I find dumb is how the AI always touches the walls in Daytona and Indy.
 
One way is a difficulty selector.
In that case we'd get three groups of people. Group I, perhaps 10% of players in total, those who know how to drive but choose a low difficulty setting and then complain how the AI is too slow. Group II, perhaps another 10%, those who can't drive to save their lives but don't realize it and choose a high difficulty setting, and complain how the AI is unbeatable. And finally group III, the remaining 80% who choose the approximately correct difficulty and have a good time.

The problem is that groups I and II are highly vocal about the game's flaws - which are actually more or less caused by themselves - and group III just plays the game instead of screaming on the forums... not unlike the current crop of GT5 players actually. I bet a lot more people like it than hate it but you won't hear about them.

Cynical? Me? No, unfortunately I'm a realist.
 
Of course the AI's slow when 80% of GT5 players don't go off racing softs and fully tune all their cars.
AI is totally good for a normally skilled played and very slow for a skilled player.

/thread
 
I've seen that vid, AI debunked, and I think that is pretty good one, actual shows how AI tries to avoid player car instead of bashing it. Still some say "parking in the middle of the road doesnt proof anything, it is just stupid and bla bla blaa bla"

But truly it would be great if we lvl40 drivers could have like + events with more aggressive AI with Full damages, BHP restrictions and such.

It's not that it doesn't prove anything, it's that it's completely irrelevant. Ok when I crash/spin it'd be nice if they took avoiding action but surprisingly I don't spend my days in this game parking my car on the track and seeing what the AI do. So in that respect, it's irreverent. I judge AI on how they are at actually racing around the tracks and from my own experience, they're very poor in GT5. They're too slow, they don't race, they're too laid back etc.
 
The AI will try to avoid you, provided you don't drive like an ass around them.

But they are somewhat cowardly and give up their spot to you quickly.
 
It's not that it doesn't prove anything, it's that it's completely irrelevant. Ok when I crash/spin it'd be nice if they took avoiding action but surprisingly I don't spend my days in this game parking my car on the track and seeing what the AI do. So in that respect, it's irreverent. I judge AI on how they are at actually racing around the tracks and from my own experience, they're very poor in GT5. They're too slow, they don't race, they're too laid back etc.


Erhhhm, IF AI avoids you while you are standing still, it would avoid you during the race also, somehow you are familiar to me ....
 
In that case we'd get three groups of people. Group I, perhaps 10% of players in total, those who know how to drive but choose a low difficulty setting and then complain how the AI is too slow. Group II, perhaps another 10%, those who can't drive to save their lives but don't realize it and choose a high difficulty setting, and complain how the AI is unbeatable. And finally group III, the remaining 80% who choose the approximately correct difficulty and have a good time.

The problem is that groups I and II are highly vocal about the game's flaws - which are actually more or less caused by themselves - and group III just plays the game instead of screaming on the forums... not unlike the current crop of GT5 players actually. I bet a lot more people like it than hate it but you won't hear about them.

Cynical? Me? No, unfortunately I'm a realist.

I know this might seem like totally pointless, but a guy who pointed me at GTplanet used this post on his own purposes, by adding that you are actually saying Forza AI is alot better, why I cant even see you even said Forza in your post at all....
Yea I know this is stupid but wanted you to know how your posts are being used in "wrong" way
 
Screw the first two groups.
Fully agreed but in the end it's sadly us who are screwed by the massive whining from those two groups.
I know this might seem like totally pointless, but a guy who pointed me at GTplanet used this post on his own purposes, by adding that you are actually saying Forza AI is alot better, why I cant even see you even said Forza in your post at all....
Interesting, very interesting. I'm indeed not discussing any games in that post at all but trying to point out the issues with players instead. Goes to show how far people will go to get backing for their own opinion, huh?
 
Like someone said, try Arcade-mode and select the most difficult settings, sure, they still brake way to early but it's still much harder than any race in I drove in A-spec.

If I compare to FM3 GT5 is harder, at least in arcade mode in both games.
 
Fredde_swe
Like someone said, try Arcade-mode and select the most difficult settings, sure, they still brake way to early but it's still much harder than any race in I drove in A-spec.

If I compare to FM3 GT5 is harder, at least in arcade mode in both games.

Try the Premium Alpha TZ on Daytona.
You will smoke the opposition on every level and the AI only have to negotiate 3 simple turns.

Yawn.
 
Sampyla20plus
Erhhhm, IF AI avoids you while you are standing still, it would avoid you during the race also, somehow you are familiar to me ....

What? Avoiding a stationary car has nothing to do how the AI react to you at speed. It also has nothing to do with how fast they go round corners and when they brake for corners.
 
Try the Premium Alpha TZ on Daytona.
You will smoke the opposition on every level and the AI only have to negotiate 3 simple turns.

Yawn.

I found it challenging to keep them behind me on Monza at Intermediate Level. That's a flaw in the PP system though, not my driving. Besides which, through the corners the AI actually died. Down the straights they killed.
 
Of course the AI's slow when 80% of GT5 players don't go off racing softs and fully tune all their cars.
AI is totally good for a normally skilled played and very slow for a skilled player.

/thread

If GT5 had ingame save options, I could beat the 24h of LeMans with my Ferrari Enzo...
 
Forza 3 AI is faster on hard (just as slow as GT5 on normal) but not necessary better. Turn 10 claims they improved Forza 4 AI.
Try the Premium Alpha TZ on Daytona.
You will smoke the opposition on every level and the AI only have to negotiate 3 simple turns.

Yawn.
That's because Daytona is a very easy track to race. That track is more about drafting , pit strategy,etc. The only AI that could put any kind of challenge at Daytona was NR2003.
 
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agree, AI on GT5 is very predictable
Once you position yourself in the right spot, they will open the door for you (most of the time)
Other times, they will smash your car from behind ( due to the racing line they are taking )
 
Best AI in a racing game - ever:

(The video barely shows it but there is a demo on the net to see for yourself)

 
Either they back off like scared pussies when you are alongside them, or they mindlessly drive into your side going for the apex like you aren't even there. The grandma braking improved a couple of updates ago and they take their lines a little better now.

But generally they still suck bigtime wich is a huge shame, seeing that people have been complaining about this since GT1...
 
The guy has obviously never played or heard of Big Rigs Over the Road Racing, lol, AI didn't do anything, just sat there, so, it isn't the worst, lol.
 
the GT AI is utter cack.

play the lamborgini a-spec event, the gallardos around rome.

The AI can't make it past the left-right chicane before the uphill without hitting the wall, not one of them. Hasn't changed much since GT1, to be honest.
 
Having played both games quite a bit, I'd say the AI is basically a toss up, with FM4 being a scooch better, maybe.

IMO there's certainly room for improvement in both games.

Frankly, I believe GT4 was better, just from the standpoint of having more variance from lineup to lineup in many races.

But then, GT4 actually had a decent volume and selection of races, as does FM4.
 
Having played both games quite a bit, I'd say the AI is basically a toss up, with FM4 being a scooch better, maybe.

IMO there's certainly room for improvement in both games.

Frankly, I believe GT4 was better, just from the standpoint of having more variance from lineup to lineup in many races.

But then, GT4 actually had a decent volume and selection of races, as does FM4.

I'm playing GTPSP a lot latelly and its impressive how GTPSP AI is a lot better than GT4, and in some cases, GT5. :crazy:
 
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