GT5 damage modeling.

This is what I mean. There are tracks where you just can't master, notably Nurburgring, and if damage can even disable a car then majority of us won't be able to finish the races.

I think most of us can master the Nürburgring without any crashes, 5 laps without crashes should be possible for the average GT4 player.
Endurance racing is a different story.

But suspension damage would be fatal at the Nürburgring.......:nervous:

MG Rover pics

Where can I find those pics? :dunce:
 
I can't take it perfectly for 5 laps in a row. It'll be like asking me to walk on fire. And I got a pretty good time out of the Nurb, 5:43:xx.
 
I spend a lot of time (relatively speaking) driving the ring using the in car camera with races often held at night in RFactor and GT Legends and preserving your car simply requires an element of patience, the ability to stay behind the car infront until your at a safe part of the track. Also I dissagree, the ring is not impossible to master to the same degree one would master any other track. It's longer so it will take longer, yes, but if you want to learn it, you can. You don't need to drive the track perfectly, you just need to not go over the cars limits, If your unsure about a corner, go slower than you think you should as opposed to faster. You'll still win races. I am 100% for damage being included in the next GT game, it certainly doesn't harm other sims.
 
A maxed out LMP or group C racer probably, there are faster times out there.
 
I can't take it perfectly for 5 laps in a row. It'll be like asking me to walk on fire. And I got a pretty good time out of the Nurb, 5:43:xx.

Nice!:)

I've got 5:24 with the Mazda 787B with a stiffer chassis but without any other modifications. I know thats not good but its my best time on the nurb, still have to try it with my black R92CP.:scared:
 
5:24 not good? Have you made a mistake somewhere in your timing because while very possible, that is very good.
 
5:24 not good? Have you made a mistake somewhere in your timing because while very possible, that is very good.

I thought I can do it under 5 minutes so I was very dissapointed, I tried it with every good car in the garage but 5:24 with the 787B was the fastest time possible with my DFP.
I really dont know if thats good or bad because I dont know the records.

But I still have to try the Nissan R92CP.💡


The fastest time with my FGT was 5:35 with a spin, the FGT around the Nürburgring is a pure nightmare, touching a inch of grass is the end of a perfect lap :

Ah sorry, thats pretty much off topic!:scared:
 
Imagine doing a 24 hour race and on the last lap, getting spun out and crashing. Ill end up breaking soooo many controlers that Ill go broke in no time:nervous:
 
Imagine doing a 24 hour race and on the last lap, getting spun out and crashing. Ill end up breaking soooo many controlers that Ill go broke in no time:nervous:

But thats reality! 💡 Le Mans racers dont get a 2nd chance too, if they crash in the last map - its over. Be happy that you cant die, imagine this! You dont even loose the race you just have to restart the entire GT because you died! haha that would be fun, or not!:scared: :sly:
 
But thats reality! 💡 Le Mans racers dont get a 2nd chance too, if they crash in the last map - its over. Be happy that you cant die, imagine this! You dont even loose the race you just have to restart the entire GT because you died! haha that would be fun, or not!:scared: :sly:

99.8% complete.......autobianchi cup......driver dies of freak accident...details undisclosed........Day 4,973.....0%.

Yeah that would, kinda suck
 
99.8% complete.......autobianchi cup......driver dies of freak accident...details undisclosed........Day 4,973.....0%.

Yeah that would, kinda suck

when that happens I will jump out of my window fall 12 stories and land on the street.

That's realistic: I die In-game, I die In Real Life:scared:
 
During the demo at the European Motor Show Brussels, the 8 cars Tokyo demo, I noticed there was a very simple damage model present.
Sadly did not get pictures of it.

The basic is any impact did give gray broken lines on the cars, the one you are driving and the AI cars. I did see the lines even on the roof of a 458 Italia at a certain time.
However in this demo, no bent parts or broken windows, etc...

I did hold the opinion that the driving was still in GT5 and this is a more important feature then spectacular jumping, rolling, damage, skidmarks, etc...
 
complete with the driver climbing out of the damaged car and running across the line. How funny would that be!
 
Grid has some pretty decent damage system...

[GRID]
PSW105.prev_racedriver.crash--article_blog_image.jpg
 
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The madness starts at 1:30. At 1:45 look at the driver getting burned...intense stuff, and all by a group of amateur modders

 
The madness starts at 1:30. At 1:45 look at the driver getting burned...intense stuff, and all by a group of amateur modders



kamikaze drivers ? :) Thats really crazy stuff... but i think too many debris take a LOOOT of power processing... to not mention the memory usage..they never disappears (debris ) from the track...

anyway, looks a looot of fun! =)
 
kamikaze drivers ? :) Thats really crazy stuff... but i think too many debris take a LOOOT of power processing... to not mention the memory usage..they never disappears (debris ) from the track...

anyway, looks a looot of fun! =)

For cars I think it would be fine if the only detachable debris was all 4 tires, front bumper rear bumper (or wings) and the engine cover (hood). The rest can just crumple. Thats just 7 pieces per car, (or less considering detachable tires aren't necessary) and considering most incidents involve just one or two cars I think GT5 should be able to handle it.

We've already seen tire barrier tires, cones etc bouncing everywhere in GT5, would be a shame if the same is not possible with parts from the cars.

To get around memory usage they can just have the debri dissappear after 15, 30 or so seconds or after safety vehicles clean it up during a caution period.
 
speaking in detachable debris... its really annoys me when you crash a car and the two front wheels get detached , like they was glued ... soo unrealistic , kind reminds me toy cars... In some serious accident, the wheels sometimes get detached but most of time they got crushed , bent or just stuck in the car ( not spinning at all ) .. but about the other parts, you´re right.
 
I think that the system Kaz was reffering to on Love Cars was the same system that Shift use when you T-Bone something and paint and stuff fly up into the air. Not a big deal but it helps
 
speaking in detachable debris... its really annoys me when you crash a car and the two front wheels get detached , like they was glued ... soo unrealistic , kind reminds me toy cars... In some serious accident, the wheels sometimes get detached but most of time they got crushed , bent or just stuck in the car ( not spinning at all ) .. but about the other parts, you´re right.

All i have to say is Sebastian Buemi Chinese GP Practice 2010. According to you, some pretty unrealistic stuff right?

 
Only it wasn't a crash that caused the wheels to come off, it looked more like a failure of the mounts or wheel nuts. Short of the nuts coming off or the mounting coming off with the wheel you would need parts to bend, buckle and break for a wheel to come off. Wheels do come off in crashes though, I've seen plenty and in higher speed crashes and rolls they nearly always come off if they bear a high ammount of the force at any time. But he's also right in that they often fold under the car, I think this is usually when the suspension has collapsed.
 
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