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- Simcoeace
Ok, here it is. I'm not posting over in the Church of GT section - things have a tendency to get nasty over there if you rile up the True Believers (although I can't help stirring the pot a bit
).
My first impressions: very bland!
Having got used to the graphics of Shift, the GT graphics don't seem as impressive as they used to. The sounds are also far less convincing than Shift's (although the car they chose isn't exactly an "exciting" car, I suppose). Finally, the sense of speed is very disappointing compared to Shift, in fact, even SCC's sense of speed is more impressive. The only thing that remains unequivocally best-in-class, is the car modelling & replays.
The physics? Well, they're GT physics slightly improved. A lot of detail there, but still somehow a little unsatisfying compared to FC/SCC. Most of this has to do with the lack of information from the FFB - the grip levels are largely communicated through experience & through the intensity of "tire squeal". The thing that stands out to me, is that at the end of the long Indianapolis straight, you can just slam on the brakes at the appropriate point & slide, perfectly balanced into the first corner. There's no real necessity to consider the weight-transfer of the car & no necessity to time your down-shifts.
I'm really not qualified to judge the "realism" of the physics, as I've never track-raced any car (let alone the collection of exotics available in these games). The physics in SCC may not be really "realistic", but they seem to re-create the feel of racing a car - the G-forces, weight-transfer & the rubber meeting-the-road, in a way that GT doesn't. I think it's pretty clear from the GT5 demo, that the full GT5 is going to feel very much the same as GT5P & that, like it or not, that feel is what we're going to get from the PS3's flagship racing-sim. Other than that, we're left with Eutechnyx's low-budget offerings & SMS's tantalizing, but hopelessly compromised effort.
My first impressions: very bland!
Having got used to the graphics of Shift, the GT graphics don't seem as impressive as they used to. The sounds are also far less convincing than Shift's (although the car they chose isn't exactly an "exciting" car, I suppose). Finally, the sense of speed is very disappointing compared to Shift, in fact, even SCC's sense of speed is more impressive. The only thing that remains unequivocally best-in-class, is the car modelling & replays.
The physics? Well, they're GT physics slightly improved. A lot of detail there, but still somehow a little unsatisfying compared to FC/SCC. Most of this has to do with the lack of information from the FFB - the grip levels are largely communicated through experience & through the intensity of "tire squeal". The thing that stands out to me, is that at the end of the long Indianapolis straight, you can just slam on the brakes at the appropriate point & slide, perfectly balanced into the first corner. There's no real necessity to consider the weight-transfer of the car & no necessity to time your down-shifts.
I'm really not qualified to judge the "realism" of the physics, as I've never track-raced any car (let alone the collection of exotics available in these games). The physics in SCC may not be really "realistic", but they seem to re-create the feel of racing a car - the G-forces, weight-transfer & the rubber meeting-the-road, in a way that GT doesn't. I think it's pretty clear from the GT5 demo, that the full GT5 is going to feel very much the same as GT5P & that, like it or not, that feel is what we're going to get from the PS3's flagship racing-sim. Other than that, we're left with Eutechnyx's low-budget offerings & SMS's tantalizing, but hopelessly compromised effort.