swamidudeThat defeats the point of an endurance then...
What he said^
I'm not even a fan of the Endurance Pause, I just accept it as something for the more casual gamer.
That defeats the point of an endurance then...
What he said^
I'm not even a fan of the Endurance Pause, I just accept it as something for the more casual gamer.
Endurance races are only a test of personal endurance in GT5 anyway, the other huge factor in real endurance racing, the endurance of the car and it's components is non-existent. There is no risk of brakes wearing, there is no risk of heavy damage leading to two hours in the garage, there is no worry of any mechanical issues except tyre and fuel wear. So however you approach the race it's not a true to life endurance race anyway. It's just a race that lasts 24 hours.
In which current real life races drivers ....drive for more than 6 hours straight? 6 is the usual.
12 hours? 24 hours?
3 or 4 hours is the limit I think.
What they really need to do is to make enduros more realistic: Practises, Qualification laps, car failures and subsecuent repair times, accidents... flags, different categories on a single enduro...
Kaz himself has been on endurance races... I can't believe he hasn't applied his knowledge of this in the game already...![]()
I agree that 12 cars really kills the immersion, especially on the 24 hours at the ring but there are only 56 entries into the Le Mans 24 hours, not even close to 120. There are that many at the ring but that's because of the sheer size of the track.
Realistically I think 32 is a number to aim at, and that's in all races. Not in a handful of races then 90% of races being lower like GT5, advertising 16 but most being 12.