gt5 endurance events or long races etc

  • Thread starter Thread starter thestiggy
  • 20 comments
  • 3,463 views
Messages
1
England
Britain
Messages
thestiggy1198
I think that they need to make it that when you stop the race to resume it another time you can do other stuff and not just go to that race that you paused.
 
swamidude
That defeats the point of an endurance then...

What he said^

I'm not even a fan of the Endurance Pause, I just accept it as something for the more casual gamer.
 
Or the gamer that doesn't want to do something that real race drivers don't even do. There is nothing casual about not doing a 24 hour race yourself in one sitting.
 
What he said^

I'm not even a fan of the Endurance Pause, I just accept it as something for the more casual gamer.

Rubbish, I'm anything but a casual GT player and I think it's an incredibly useful feature.
 
That defeats the point of an endurance then...

How? You still need to race X hours. Pit strategy is still going to matter, as is balancing risk, speed, and repair times. An endurance race will allow greater variety in weather and then there is also the possibility of battling for the lead through groups of lapped traffic.

If endurance races are just regular races where you make yourself board and tired, then I don't see the point of endurance races.

What he said^

I'm not even a fan of the Endurance Pause, I just accept it as something for the more casual gamer.

Or something for the simulation player who does not want to drive in the fictional game universe where you drive an endurance race by yourself in one sitting.
 
Endurance races are only a test of personal endurance in GT5 anyway, the other huge factor in real endurance racing, the endurance of the car and it's components is non-existent. There is no risk of brakes wearing, there is no risk of heavy damage leading to two hours in the garage, there is no worry of any mechanical issues except tyre and fuel wear. So however you approach the race it's not a true to life endurance race anyway. It's just a race that lasts 24 hours.
 
Endurance races are only a test of personal endurance in GT5 anyway, the other huge factor in real endurance racing, the endurance of the car and it's components is non-existent. There is no risk of brakes wearing, there is no risk of heavy damage leading to two hours in the garage, there is no worry of any mechanical issues except tyre and fuel wear. So however you approach the race it's not a true to life endurance race anyway. It's just a race that lasts 24 hours.

I'd say it's not even a test of personal endurance, because it lacks the physical factor. Even with strong force feedback on, say, a G27, it's not physically stressing. It simply comes down to a long race in GT. Still fun though.
 
No one should be pushed to play 24 hours in a row or even 24 hours in one race only by himself. In Le Mans you can take i think maximum 3 hours at once on track and maximum 8 hourse overall for one driver.

GT6 needs driver changes in one car in endurance races.
 
I'm gonna go off topic for a moment cause I have to agree with Karel.
I'd love to have myself and 3 friends make a driver team to share out the time spent for the 24 hour race, don't make it mandatory for those without internet or willing participants and you have a fun little addition that will change endurance races from just a long race to something where there are variables that could make or break the race.
Just imagine the feeling of having 3 other peoples work rest on your shoulders.. there would be actual /tension/ to the races.

OT: I'm on the fence with this.. there are some legitimate situations where you need to quit out of the race to do something (Like a trade for example, or a rescheduled tournament) but I also think that you should have to actually sit through the endurance and not just do a couple hours here and there between doing other things
 
How about 24h endurances in online co-op? Imagine finding two more competitive players (here, on GTP for instance), taking e.g. Peugeot 908 and taking 3h or 2h shifts, but you wouldn't be allowed to drive for more than 8h in total and you could change the driver only when pitting. Saving also wouldn't be allowed in this mode.

Obviously, if you'd won the race, all three players would be awarded a gold trophy in their A-spec modes, as well as sufficient prizes and credits.
 
In which current real life races drivers ....drive for more than 6 hours straight? 6 is the usual.

12 hours? 24 hours?
 
3 or 4 hours is the limit I think.

Exactly, 3 is max I think and as someone already mentioned there is a limit in hours driven consecutively, max hours in a race and mandatory "downtime" between stints usually. Endurance racing is meant to be a test more of machine than man these days and since we don't suffer mechanical wear & tear or breakdown the "realism" argument is silly at best.
Is it true that in GT5 prologue you could share driving duties with your B-Spec drivers? If so, that was another stupid decision by PD to drop that feature. One that cost the game in realism in my opinion.
 
when did they change that lol. It truly shows how I don't know nothing about endurance racing besides knowing the names of the classic ones and that there are driver swaps (and fires).
 
What they really need to do is to make enduros more realistic: Practises, Qualification laps, car failures and subsecuent repair times, accidents... flags, different categories on a single enduro...

Kaz himself has been on endurance races... I can't believe he hasn't applied his knowledge of this in the game already... :ouch:
 
What they really need to do is to make enduros more realistic: Practises, Qualification laps, car failures and subsecuent repair times, accidents... flags, different categories on a single enduro...

Kaz himself has been on endurance races... I can't believe he hasn't applied his knowledge of this in the game already... :ouch:

I agree. Also, Polyphony Digital needs to put the "real-life" amount of drivers on the track . For example, in the 24 Hueres du Mans, there should be like 120 cars on the track at one time. Sure, it'll put some strain on both the developers, and our game systems, but if they did that, I'd buy like 9001 copies of GT6.
 
I agree that 12 cars really kills the immersion, especially on the 24 hours at the ring but there are only 56 entries into the Le Mans 24 hours, not even close to 120. There are that many at the ring but that's because of the sheer size of the track.

Realistically I think 32 is a number to aim at, and that's in all races. Not in a handful of races then 90% of races being lower like GT5, advertising 16 but most being 12.
 
I agree that 12 cars really kills the immersion, especially on the 24 hours at the ring but there are only 56 entries into the Le Mans 24 hours, not even close to 120. There are that many at the ring but that's because of the sheer size of the track.

Realistically I think 32 is a number to aim at, and that's in all races. Not in a handful of races then 90% of races being lower like GT5, advertising 16 but most being 12.

Do a practice race and you only get 7 AI drivers.
 
Back