- 1,914
I recently watched a review of GT3 and the reviewer made a good point when he said that it was the last GT that was both simple and fun. I'm starting to get a feeling that GT5 is going to be that way as well. For example, from what I can see the menu systems including the main home page are very slick, not overly complicated and easy to navigate and use. Plus, the home page has everything you need all compacted into a few big icons with some smaller ones just to the side of them. Looking back, GT4's "map" as it were was a bit stretched out and everything was all over the place. Thankfully, it looks like PD have gone back to something much easier to navigate.
Plus there's the added course maker, karting, drift mode, day/night cycle, weather, damage, online play etc. And not to forget the nigh on 1000 cars and 70+ tracks. If you think about it, this game is becoming a fusion of the last two complete games (not counting GT5P) - you've got the content and variety levels of GT4 mixed with the simplicity and fun factor of GT3.
What do you guys think?
Plus there's the added course maker, karting, drift mode, day/night cycle, weather, damage, online play etc. And not to forget the nigh on 1000 cars and 70+ tracks. If you think about it, this game is becoming a fusion of the last two complete games (not counting GT5P) - you've got the content and variety levels of GT4 mixed with the simplicity and fun factor of GT3.
What do you guys think?