GT5 Graphics Engine as of 2.05

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therealgt5

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I made this thread to discuss the actual graphics of the game to point the bad things and the Freakin' Awesome or good things only on the graphics department. Feel free to share every minor detail of good or bad.
I'll start with something that has been one of the biggest problems for people,the shadows. In my experience on GT5 I only saw bad shadows at the launch and the first updates,but now the shadows are pretty good and people say they are bad? The shadows are smooth in my gt5 at least and most people complains about shadows,they are good at least for me and I play in hd...
Discuss about the shadows with your opinions and everything (FEEL FREE TO POST PHOTOS)
 
I'm not sure, but some of the Standard cars look better than they did at launch. Could also be just me.
 
I'm not sure, but some of the Standard cars look better than they did at launch. Could also be just me.
No its not you.I will take photos and post here,they are definetly better there's cars with nice graphics and no jaggies:tup:
 
If you higher the brightness (EV) settings at SSR5, which is the only Night track I checked, then you can make it look like morning time right before the sunrise. It's refreshing. I've always had it set so it looked really dark up until a month ago when I figured this out.

I felt this thread needed SOMETHING even if it isn't 100% relevant to the "question".
 
I reckon they've definitely tweaked the optimization of the graphics.

Cloud particles (from smoke, dirt, sandtraps) look much better and don't cause nearly as much fuzziness around the cars as they used to. Also, I am another person who believes most shadows have been tweaked. Headlights seem considerably better too.

At the same time, I feel like other parts have been turned down a notch in order to help other graphical tasks such as listed above. There are too many things to list that just don't look as good or detailed as I remember them, such as cockpit view and dashboard details. Looking into the sky while driving on the Nurburgring GP a few nights back, the sky looked horribly grainy and PS1 like. Let's not even mention the rear view mirrors. Worst of all, and on the subject of PS1, recently I have been noticing that other people's cars turn into ridiculously low res, pixelated blobs when the start to get into the distance, and it happens when they're not far away either. It's a sudden change as well, and reminds me of the old GT1 days. Not a good thing all these years later :grumpy:

While the gameplay frame rate feels more nailed to 60fps than it used to, I just don't get as much wow factor from some scenes like I used to (more so in replays), because they don't appear quite the same as before. It's hard to describe exact situations, it's just a thing in general for me. Who knows, it could all be a placebo effect, and I'm not going to revert to version 1.00 just to find out.
 
The crowd is missing in the 2.03 version- although how he did that i don't know because its always there for me!
 
The crowd is missing in the 2.03 version- although how he did that i don't know because its always there for me!

If more than a certain number of cars are on track then the crowd and other trackside detail gets dropped to try and maintain the frame rate.

If I recall its if more than 13 cars are on track.


Scaff
 
the biggest graphical change for me is when it used to rain and you would get spray from the car in fount before it was very pixely when you tried to look through the spray but problem is gone :).
I think overall the graphics are great and even the standard cars are ok to look at not perfect but ok.
 
Good interesting read Brandon. Thanks for that. I'm not a tech guy but it was informative non the less.

Apparently running in 720p can help tearing on certain tracks too for people who can't be bothered to read the whole article.

They never touch on sound though sadly. Another mystery that one.
 
Very good read, Brandon. Although at times I felt James May was trying to explain to Clarkson the relativity of space and time.

I often just run in 720p, as the frame tearing is noticeably reduced as said in the article. My humble opinion is still GT5/Nurburgring/Dusk is unbeatable regardless of the PS3 processing limits.
 
I notice that tracks with weather/time change usually have better lighting than ones without it. And +1 with the post above, including the headlights :drool:
 
It's pretty impressive what GT5 can currently do with only 256mb of RAM. Now it just needs something more powerful to run it on, hopefully by GT6.

By then, the shadows will likely be much better, all cars will hopefully be premium. I'd also expect tearing, and framerate stuttering to be gone by then.
 
I expect PD can extract more improvements yet. It's just a matter of time, really, of which there is plenty before they can start playing around with a PS4.
 
The game still looks very good when you are playing. You will really only notice the shadow flaws/glitches if you spam the pause button in replays or if you always use the premiums' dash view.

If a PS3 game looks good enough and can maintain a constant fps of around 50-60 frames it is good enough for me, even if there is a little bit of tearing.

I never felt that the 24H night time lighting conditions were too dark. With the ability to set track conditions in arcade, I love to mess around the poorly lit Nordschleife.

I agree with zed on the lighting:
One improvement PD could do is to bring the 24H lighting-style to the non-24H tracks. Flashing your headlights in a dark tunnel is different between 2 tracks with the 2 lighting types for example.

It is good to see standards looking better too. Though I feel some of them are still suffering from a LOD glitch. (Fuzzy brand/license plate texture for example.)

The issue that still really bugs me though is the juddery feeling 'showcase' animations at the main menu, especially at the Nurburg location.

And perhaps not too on-topic, a personal annoyance with overall graphics is the occasional detail flaw in premium cars which can probably be easily remedied in a patch.
 
nurburgring dusk definetly boss,there's sometimes gt5 looks ahead of all other games in graphics and some guys said that the graphics are better now,and they really are.
I remember that in 1.00 i needed to blur a little bit the tv just because the jaggies and now no more!
 
The game still looks very good when you are playing. You will really only notice the shadow flaws/glitches if you spam the pause button in replays or if you always use the premiums' dash view.

If a PS3 game looks good enough and can maintain a constant fps of around 50-60 frames it is good enough for me, even if there is a little bit of tearing.

I never felt that the 24H night time lighting conditions were too dark. With the ability to set track conditions in arcade, I love to mess around the poorly lit Nordschleife.

I agree with zed on the lighting:
One improvement PD could do is to bring the 24H lighting-style to the non-24H tracks. Flashing your headlights in a dark tunnel is different between 2 tracks with the 2 lighting types for example.

It is good to see standards looking better too. Though I feel some of them are still suffering from a LOD glitch. (Fuzzy brand/license plate texture for example.)

The issue that still really bugs me though is the juddery feeling 'showcase' animations at the main menu, especially at the Nurburg location.

And perhaps not too on-topic, a personal annoyance with overall graphics is the occasional detail flaw in premium cars which can probably be easily remedied in a patch.
what occasional flaw?
 
nurburgring dusk definetly boss,there's sometimes gt5 looks ahead of all other games in graphics and some guys said that the graphics are better now,and they really are.
I remember that in 1.00 i needed to blur a little bit the tv just because the jaggies and now no more!
Me too. The shadows (jaggies) really aren't as bad. I'd take time change with jagged shadows over not having time change, so I'm glad Kaz didn't pull it from the game because of that "minor" visual flaw. Same thing goes for the Standard cars. My problem with them is that they don't have basic interiors modeled, and I use Premium cars most of the time. I'm glad Kaz had them improve the looks of the standards, however way they did it. Photo Mode shots of them partly makes up for the interiors not being modeled.
 
Have you noticed how the yellow distance markers on Route X shine through a lot of the cars and is visible through the rear lights in chase view?

Also when in cockpit mode and you look backwards, there are some cars with metallic rollbars which get completely coloured by markings on the road when passing over them, as if the floor of the car was transparent and the roof was a mirror.

At first I thought it was a reflection, but it is visible as you pass over the markings, not after you've passed them.

If no one else has noticed, I'll try to get some screenshots of it later on or tomorrow.
 
Have you noticed how the yellow distance markers on Route X shine through a lot of the cars and is visible through the rear lights in chase view?

Also when in cockpit mode and you look backwards, there are some cars with metallic rollbars which get completely coloured by markings on the road when passing over them, as if the floor of the car was transparent and the roof was a mirror.

At first I thought it was a reflection, but it is visible as you pass over the markings, not after you've passed them.

If no one else has noticed, I'll try to get some screenshots of it later on or tomorrow.
I didn't notice that, but I've seen taillights shine through the barriers at the Toscana Course Maker track. It happens other places too, but I don't know where specifically.

I'm not sure if this is sort of what you mean, but reflective things inside a car reflect nothing else inside of the car. They reflect anything/everything outside of the car.

I wonder how they can fix these things in GT5. They don't make sense. I can see why there are jagged shadows just not this.
 
If my memory suits me right, before the inside of standard cars wasn't modelled at all (GT4 style), it was just tainted black windows.

Now in all of them you can see the different contoures of the seats more clearly, and when watching replays the driver also.

Am i right here? Or was it always like that?
 
I didn't notice that, but I've seen taillights shine through the barriers at the Toscana Course Maker track. It happens other places too, but I don't know where specifically.

I'm not sure if this is sort of what you mean, but reflective things inside a car reflect nothing else inside of the car. They reflect anything/everything outside of the car.

I wonder how they can fix these things in GT5. They don't make sense. I can see why there are jagged shadows just not this.

That article mentioned something that might shed some light on the light flare thing; the depth buffer is 1/16th the size of the frame buffer, so (along with any purely geometric issues involved) there is always a risk of depth being read back incorrectly (inaccurately) and the apparent draw order / occlusion being incorrect in post-processing.

The second is easily explained by environment maps. Without resorting to recursion (computationally expensive), or other tricks for fixed viewpoints (memory overhead), you cannot have the car reflect itself in itself.
Since it is also very expensive to determine whether individual pixels / polygons on a given object have line of sight to the environment along their surface normals, or are occluded by other parts of the same object, what you end up with is all parts reflecting the environment according to the direction they face, regardless of self-occlusions.

@ mister dog; you could see the interior of the cars in GT4, just not very well. The windows were made more transparent for GT5, though, from the start.
 
@ mister dog; you could see the interior of the cars in GT4, just not very well. The windows were made more transparent for GT5, though, from the start.

Ah ok i tought there was a gradual difference there, but after all those updates and being a year and a half further i wouldn't remember anymore :)
 
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