Prvious GT games gave very little away before their release so I dont expect a great deal of more information to appear.
I do however look forward to one last juicy trailer, perhaps for TV/Cinema's and a "Dear Playstation" Kevin Butler ad that could be entertaining as always.
Actually, the games have had a steady trickle of information prior to release. With GT4, we learned quite a bit about the content of the game and the many features. I think about the only things we didn't know were the full car and track list, and exactly how GT Mode would be played out. I know when I got my copy that I stared at the world map for a few minutes, wondering what I should do.
And if you recall the pre-launch environment for GT4, it's very similar to what we have now with GT5. We actually know quite a bit if you think about it. One thing Kaz didn't do this time which he did before was to give an overview of GT5's Photo Mode. I'm still very curious about this lovely feature, as well as Race Mod. And then there's the Online features, Story Mode...
Okay, so there are still a number of things up in the air with GT5. But personally I like that. This is going to be the most VAST racing game in history. I love the idea of avoiding news with meaty details, so the game will unfold when I get it like an origami flower. I want to exploring, and I like surprises and undiscovered fields. Take the Special Events screenie. Who says that "3" is the only missing number, and not 8, 9...? I can think of a few events besides Super GT and F1 which could fit in there.
I will have to say that it's about time for Kevin B to be revealing his Man Furismo Jive spot.
With regards to the whole premium cars issue, has Kaz any history of telling porky pies or is it just my wishful thinking?
I presume the 3/6 months (whatever) is man hours and not actual time, so if just 10 PD employees are working on this they could be knocking out 1 or 2 a week. Depending on how procedural their build process is and how many people they have working on this they might be able to produce 1 every day or 2.
Your math is way off. If there are 30 car modelers - which I think is mentioned in one interview, though that could be the entire modeling team - let's say that it takes on average five months to build a Premium car. If everyone takes a section of a car and checks fit with each other as they go, they could do a car in five days. Ten people would take fifteen or so.
Kaz has been known to understate things, such as the car and track count in the games, so maybe he's giving the time it takes to build a complex car from the start of the project. And thinking about it, I doubt modeling time would compress too much. After two or three weeks, I'd think the modelers would get their routine down, especially since many of them have been modeling with Polyphony for years.
As for the wheel, I suspect there could be a special G wheel, a modified G27 or new G29 made especially for GT5, but we'll have to see on that. I do find the new G's to be awkwardly designed for GT5. As for the blinker and wiper levers, yes! 👍