GT5 Latest News & Discussion

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That view keeps being labeled "hood" view when it is really a "roof" view. I wish GT had a forward looking hood view instead of the weird downward looking roof view.

You get this View only in the Replay... But I prefer this one way more than the gameplay roofcam... I would love to drive with that view.. but noo PD puts just the Roofcam in the gameplay where you see almost nothing of the car :grumpy:👎
 
.. but at least they could make them slower than the real world, not faster.

That is exactly the point where tyre-snap comes in place.

If you make tyre-snap-point right, the speed though any point of the track should be reduced, because you're not be able to push through sections because the grip limit.

Tyre-snap makes it or breaks it.

It is the main reason why I prefer "Simulation" tyres from the first game - later in the series they've become "N" tyres - because their tyre-snap point is most true to life. They're only drawback so far was "ice effect", however last Indianapolis demo gives assurances it will be tackled in the final game.
 
The Top Gear test track is pretty open so it doesn't matter if you make a mistake. I think Stig is pretty much pushing the limits.

Ex-squeeze me? Baking powder?



That's where we press Start and select "Restart". And we go through the same bend just as fast the next time because we can restart.

A perfectly accurate driving simulator will always be faster than real life, because the car is always perfect, the track is always perfect and you are not going to die so can explore and exceed the limits without consequence, forever.
 
Ex-squeeze me? Baking powder?



That's where we press Start and select "Restart". And we go through the same bend just as fast the next time because we can restart.

A perfectly accurate driving simulator will always be faster than real life, because the car is always perfect, the track is always perfect and you are not going to die so can explore and exceed the limits without consequence, forever.


Yes I remember that one. What I meant is that there are no solid walls close to you so it's likely the car will remain relatively unscathed even if you go off track.
 
Nevertheless, an off at 30mph in reality is a bit sphincter-clenching. An off at 160mph is somewhat alarming - and you'll be wary of that corner again.

Not so with a game. Games are consequence-free and bravery-boosting.
 
You obviously miss the whole point of TG. Why would you even compare one show to the other? Because they both have cars in them?


We already have videos of people finishing the Nurburgring in under 7:20 in a modded 370z. People who aren't familiar with the track. Doesn't that already discredit the accuracy?
These unrealistic lap times are a huge disappointment. I know it would most likely be terribly difficult to make them very close to life, but at least they could make them slower than the real world, not faster. When cars are tested at the ring, they usually DO wait for the perfect conditions. In the game we don't have the option to fiddle with the engine and give it unknown power boosts, we are stuck with whatever power he game tells us the car has.
To me, that's how it should work.

7:20 is pretty close what a typical GT4 class car would do around the Nordschleife. A production car that would come close to the tuned 370Z in term of power (380ps) is the 996 GT3 and equipped with the Michelin Sport road tire, it clocks typically around 7:40. With a racing slick, it should go much faster. As I've mentioned before, if you compare the time of SP6 or SP7 race cars at 24hr of Nurburgring (the 25k loop), it's in the 9min mark (with traffic, of course). Typical GT4 cars would go around the shortened Nurburgring GP course in the 1:30 mark although the for the race, it's a much shorter loop (without turns 7,8,9 and 10) and exiting at turn 14 or 15 (I'm not so sure), missing the last turn heading into the final straight. To me, it's the racing slick that gives it (the tuned 370Z) the edge over higher power stock cars (ie. Corvette ZR-1 or even the R35 GTR, two cars that go around the 'ring around 7:20).
 
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You get this View only in the Replay... But I prefer this one way more than the gameplay roofcam... I would love to drive with that view.. but noo PD puts just the Roofcam in the gameplay where you see almost nothing of the car :grumpy:👎
You mean like this?

mr-bean1.jpg
 
So apparently Alba has or will get this mysterious Demo either today or tommorow ,don't ask me how?
so let us wait and see .:sly:
 
You get this View only in the Replay... But I prefer this one way more than the gameplay roofcam... I would love to drive with that view.. but noo PD puts just the Roofcam in the gameplay where you see almost nothing of the car :grumpy:👎
Totally agree, it's so cinematic...
 

A perfectly accurate driving simulator will always be faster than real life, because the car is always perfect, the track is always perfect and you are not going to die so can explore and exceed the limits without consequence, forever.

Part of this is certainly true, however it is not as simple as that. The G-forces experienced in real life help to give you a greater sense of the cars current behaviour, more feeling than could ever be conveyed by a simulator, also the depth perception your eyes is considerably more reliable approaching a corner in real life than it is in a game, however I would be intrigued to see if this is an aspect of simulation that 3d will improve. I am a fairly handy driver when it comes to gran turismo. I have a fair bit more experience on the limit on Gran Turismo than I do on the limit in real life, but I am considerably more reliable at hitting my braking point consistently in real life. I realise that Gran Turismo is far from the perfect simulator, on this matter.

I don't believe statements such as 'A perfectly accurate driving simulator will always be faster than real life' can be made with such certainty. I would need to clarify exactly what a perfect simulator is first. I suspect that with all things considered times should be very similar, I couldn't call which should be faster either way.

Of course its worth pointing out, that for the most part I agree with you. I think it depends on the driver, for the vast majority, I believe the fear factor will be the greatest factor affecting their lap times by several orders of magnitude. I actually have some experience of normal people driving fairly powerful sports cars, and some people are so scared at times, they literally forget how to drive, like forgetting which pedal is brake, forgetting to change gear when its pinging off the limiter.:lol: These are prime candidates for people who would be considerably faster in a simulator.
 
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Totally agree, it's so cinematic...

Yeah it is :scared:

so why just replay? The in-game roofcam is just crap !

And people stop to bash others just beacuse you don't like their type of playing the game... everyone got their own taste :sly:
 
Well, but this is just what I'm getting at.

There are one hundred thousand some odd members here who have gone out of their way to be a part of the Gran Turismo community. With GT4 having sold somewhere around 11 million copies, that does indeed put our group of friends at around one percent of current GT owners, and probably more hardcore about it. Even then, with anywhere from 200 to 400 of us active members, the people who want serious damage are roughly equal to those who want no damage at all.

Some gaming journalists do harp about GT's lack of damage. It seems to be roughly two thirds or so. Do they reflect the views of the typical racing gamer? Probably not.

Will less than realistic damage make some people turn their noses up at GT5? Oh, a small number, but most likely PC sim racers and Forza fans who probably won't buy it until it's in the bargain bin anyway.

Will some gamers regret buying GT5 with a basic damage build because it's "just not as cool as Forza" or some other game that might feature a better damage implementation? Oh, possibly. This is the Earth after all, peopled by a fickle race known as Man. But any numbers would be sheer speculation, based on nothing more than personal opinion. After all, no game features realistic damage, but all games seem to sell well to their fans.

Even if the new GT had no damage at all, I would still buy it over everything else, on any system, or PC. We haven't missed it up till now have we? After all, the real appeal of the GT series is so much more. Damage is a nice addition, but i don't think it should be regarded as one of the selling points of the new game. Put simply, it's Gran Turismo(best driving series ever) on the PS3(most powerful console ever). That should be enough alone to ensure it sells millions.
 
Even if the new GT had no damage at all, I would still buy it over everything else, on any system, or PC. We haven't missed it up till now have we? After all, the real appeal of the GT series is so much more. Damage is a nice addition, but i don't think it should be regarded as one of the selling points of the new game. Put simply, it's Gran Turismo(best driving series ever) on the PS3(most powerful console ever). That should be enough alone to ensure it sells millions.
Ok I agree with you at all,but every gt from gt2 had some improvement,grafic,physics,........in GT5 the damage(for me it's more importante the meccanical one than the esthetic one)will be that"some improvemente"!!:sly:
 
I want it to snow on the Top Gear Test track. Then I'll be able to use the Hummer H3 to be on top of the Power Board :P
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Weather. I want it :)
 
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I want it to snow on the Top Gear Test track. Then I'll be able to use the Hummer H3 to be on top of the Power Board :P
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Weather. I want it :)

I recon this might be faster ;)

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:sly:







Disclaimer, Yes I realise F1 cars aren't particularly great in snow.
 
On tonight's Top Gear! We have a big, american off roader. We have an F1 car with snow tires. And we have a fat man with a beard and skis.
438220880_1e78aba372.jpg
 
It looks too good. It's what Kazunori talked about in that amazingly revealing and long interview. Real life would have a hard time replicating what we see in that video. Because frankly, sometimes real life is quite ugly. Gran Turismo 5's graphics is like putting on a nice pair of sunglasses. It makes everything much prettier.
 
At an F1 event? Not to make it sound like F1 is gonna be in GT5, but to me, that's like setting up a GT stand at a Porsche owners club show.
 
At an F1 event? Not to make it sound like F1 is gonna be in GT5, but to me, that's like setting up a GT stand at a Porsche owners club show.
It's set up in a special Mercedes-Benz promotion area, so it doesn't really have anything to do with F1 despite the fact that it's at a Grand Prix. It's the SLS AMG @ Nürburgring setup, by the way.
 


Nice reflections:dopey:


Did anyone notice how long he was drafting without rocketing past like he had pushed a nitrous button? Hopefully that means more realistic draft.;)
 
Holy mother of god that looks real :drool:

Are you kidding?That looks anything but real.
Reflections are artificial.As in GT3,4,5p...
No cars are reflected and reflections itself is wrong.How hell in reality you can see track reflected on windshells (glass) (sorry for eng!)

I DON'T MEAN that this looks bad.It's AWESOME,BEAUTIFUL.But reflections are not realistic.
 

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