GT5 Latest News & Discussion

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So... if they choose to put bricks instead of cars, that'll be OK with you as long as you'd have, let's the 100+ cars on thrack at the 24h Nurburgring?

Yeah, cause the standard cars look like bricks. Get off your high horse kiddo, they still look good.
 
So... if they choose to put bricks instead of cars, that'll be OK with you as long as you'd have, let's the 100+ cars on thrack at the 24h Nurburgring?

No, but standard cars is far from bricks. They look good enough to me. I think its a smart move from PD to make standard cars if they can handle 32 cars on track and premium cant 👍
 
Sorry. Has anyone seen how COOL f1 2010 is looking? September 24th gets here BEFORE November 2nd!!

Uhm, I don't think you can judge by what we've seen so far, nice rain effect on the tarmac but what about handling, sound and AI (I watched a vid, a Codemasters guy playing at Spa, the car in front of him swerving left and right like there's no tomorrow... Pretty pathetic...) I hope they release a demo then I'll decide if it's worth it.
 
If they really are planning on letting 30 people go at it on a track, the track day feature is going to be getting a lot of use from me.
 
"Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue."

This worries me a bit. As someone who has been playing FM3 for the last 7 months or so I was expecting GT5 to be way better than FM3 - particularly in the physics department after the GT Time Trial in January.
 
"Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue."

This worries me a bit. As someone who has been playing FM3 for the last 7 months or so I was expecting GT5 to be way better than FM3 - particularly in the physics department after the GT Time Trial in January.

The first 2 sets of reports was done after a few 2 min plays. They have another more detailed report coming

It's not a review anyway.
 
"Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue."

This worries me a bit. As someone who has been playing FM3 for the last 7 months or so I was expecting GT5 to be way better than FM3 - particularly in the physics department after the GT Time Trial in January.


I would not worry, that is his opinion. I am sure when GT5 ships most opinions will be in favour of GT5, not that that is important to me.

He probably ran the car on R3s or something, which for me kills the feeling/character of the car.


The potential to have 30 player online races is just simply amazing!! Oh my the GTP championships will just be something special.
 
Codemaster used the same graphic+physic engines of Dirct2 to develop this game,I guess!!👎

They used the same graphics engine and a tweaked version of the physics engine. Anthony Davison was in testing the new changes to the handling model the other day and reported it was fantastic and wanted them to ship it like that with no more changes. Other driving games are allowed to have potential you know ;)
 
Same here, will be hard to resist but I want to see even the intro for the first time on my tv.

How do you guys think - is intro going to be rendered or made of game engine ? For some reason I would like it to be rendered...

F50 is my all-time fav Ferrari!So I'm crying for it will be included.

I'm not starting a new wish list topic but F360 Modena must get in the game ! (as premium of course ;) )

Gotcha, sorry.
I was watching the game before school today. Was pretty happy when those floppers got sent home. Watched Japan advance after class which made my gf happy as well.

Argentin/Japan or Argentina/Chile would make a perfect final match :)

The commentators said that in the US more people had watched the USA-England game live in TV than NBA four final games put together ... I wonder if this is even possible...

Oh Christ.

Let's not have that rubbish again.


It's common sense to keep working on other projects at the same time. It's a break from monotony (I need one every 6 minutes or so) and it's not as if there's something for everybody to do on GT5 all the time. Multi-disciplinarity does not truly exist outside of "the forces", where sudden loss of manpower is expected.

Each employee does literally only one process. Once all the menus are done, then what? They don't just take a 4.5 year holiday. No, they work on the next thing. Freshness of tasks is a real boon for productivity across the board.

It's common sense.

I'd love to see GTs of old remastered for the PS3, but frankly that is stretching my point (above) such that it might begin to irk me!

Anyway, aren't we still waiting on that software emulation for PS2 games?

I wouldn't like to break it for you guys but that article on Motortoons remake was posted on April 1... ;)

Why would they be useless? Having 5-6 super cars from the get go is definitely not useless.

I've already preordered the Collector's Edition, but those cars are going to do nothing but sit in my garage until I accumulate enough money to theoretically purchase them legitimately. The CarRG game is the element of GT that I enjoy the most, and as such I don't want to be given a boost in my in-game career. :)

I certainly hope all the "premium" cars will only be available in Arcade mode .... - at least for some time ?

IMS (In my speculation) this is how its going to go:

GT5 will have a basic yet fully functional livery editor. It will mostly consist of predetermined basic shapes (ie no flames or tribal). There will also be logos "GT" "Manufacturer's name" etc.

We will be to paint our car (wheels to) using a color wheel. Patterns (ie CF) will also be able to be applied.

As far as customization is concerned I do not think we will see NFS levels or even really FM. What we will see is the standard rims and wings for most cars and certain cars will be able to get an special made body kit. For example Renault Clio would then turn into the Clio concept by PD. Other than that ground effects like in FM are possible but IMO unlikely.

BUT... the real coup de grace will the performance customization, which will be very realistic and highly customizable on a level not yet seen before. What has me thinking this is KY/PD's constant trips to SEMA. He has also mention a couple times that he want real world performance parts in the game. Different types of superchargers (centrifugal vs sequential), brakes (steel vs carbon ceramic), turbos (variable vein vs twin scroll), and so on. IMO this takes what has always been the most fun in GT, tuning, to the next level.

All complete speculation.

+1 :)
 
Interesting comments about force feedback from the SimHQ guys. Kind of sad to hear them mention it was a bit weak, but good to hear it feels better than prologue.

I'm seriously hoping there's less dead zone in the middle and that obnoxious "bouncy" feeling as the wheel tries to turn itself back to center. After some time in iRacing I think I've been a bit spoiled to see how good force feedback can be.
 
Interesting comments about force feedback from the SimHQ guys. Kind of sad to hear them mention it was a bit weak, but good to hear it feels better than prologue.

I'm seriously hoping there's less dead zone in the middle and that obnoxious "bouncy" feeling as the wheel tries to turn itself back to center. After some time in iRacing I think I've been a bit spoiled to see how good force feedback can be.

Surely this can be rectified by increasing the FFB settings?
 
Surely this can be rectified by increasing the FFB settings?

In the GT5 E3 demo? Quite possible, hard to say what they have it set to. Also hard to say what new wheel settings might be available beyond Prologue, which is really the first time they had access to the likes of the G25 and G27. Like many things in Prologue those settings may just be a starting point.
 
I meant in the full game really rather than the E3 demo. As you say GT5P has FFB settings so the assumption is GT5 will have too although to what extent and how effective they will be is unkown for now.
 
Yeah unfortunately the FF in GT5P is a joke :(

Even with settings on maximum... OK new cars have an hydro? steering but for games you need an very strong FF effect because it´s fun to fight with the wheel.

After playing SCC you can´t go back to gt5p´s FF effects...
 
I hope that Sony and PD do implement some sort of severe punishment for online players who simply can't race properly. Crashing and smashing genuine racers off the track like a bunch of mentally-challenged muppets. A**holes the lot of them. My ideal punishment would be to ban them from online racing for a set period, or have the game delete their garage of some of the cars they've accumulated. Then maybe they'll learn how to play GT properly. The standard of game we can expect from GT5 should be reflected in the standard of drives we play against. Can't handle it? Go back to Dirt 2, idiots.

I agree. What pushed me back to GT4, other than the greasy/ice covered feel of the tracks, was the "full contact-combat" style of racing that normally happened when racing on-line. Due to the limited vehicles available and the choices these "controller using wanna be drivers" ended up racing, I started to call them "Children of the Clio". My apologizes to the Steven King fans out there, but at times it was an absolute nightmare.

Maybe the venues you are allowed to participate in will be tied directly to your driving style/ability? Sounds to much like i-racing, maybe. But I like the idea of how the stewards in certain professional series will penalize a driver for being "overly aggressive". i.e. F1 and V8 Supercars. Black flag pass through the pits, hold in the pits for a lap. Something more realistic than just taking their accelerator away for a short period of time. I also didn't like how you could follow your racing line, have some idiot bonsai into the corner just before you turned in and then YOU take the penalty for turning into them when they shouldn't have been there in the first place! Sorry a lot of bad memories came to the surface there.
 
I agree. What pushed me back to GT4, other than the greasy/ice covered feel of the tracks, was the "full contact-combat" style of racing that normally happened when racing on-line. Due to the limited vehicles available and the choices these "controller using wanna be drivers" ended up racing, I started to call them "Children of the Clio". My apologizes to the Steven King fans out there, but at times it was an absolute nightmare.

Maybe the venues you are allowed to participate in will be tied directly to your driving style/ability? Sounds to much like i-racing, maybe. But I like the idea of how the stewards in certain professional series will penalize a driver for being "overly aggressive". i.e. F1 and V8 Supercars. Black flag pass through the pits, hold in the pits for a lap. Something more realistic than just taking their accelerator away for a short period of time. I also didn't like how you could follow your racing line, have some idiot bonsai into the corner just before you turned in and then YOU take the penalty for turning into them when they shouldn't have been there in the first place! Sorry a lot of bad memories came to the surface there.

The only way to race online is with select groups or group of people you have tested out and know to be clean experienced racers.

If you jump in a race with every Yahoo out there, trust me your going to get disappointed. Granted you may have to do some of that to weed out and link up with some like minded racers, but eventually you should be able to find some. They are out there.

Even after you can do that, remember you are not perfect and niether are they. There will still be some hard racing and misjudgement mishaps. That is the nature of all racing. When it happens, try not to dwell on it, just move on to the next race, just like real racers have to do.
 
I agree. What pushed me back to GT4, other than the greasy/ice covered feel of the tracks, was the "full contact-combat" style of racing that normally happened when racing on-line. Due to the limited vehicles available and the choices these "controller using wanna be drivers" ended up racing, I started to call them "Children of the Clio". My apologizes to the Steven King fans out there, but at times it was an absolute nightmare.

"Children of the Clio" is a nice description as these ( insert name not allowed by AUP ) were often seemingly spotted quite easily by unoriginal choice of wheels which they kept using in every single event it seems ( and garish colour choice ).

Your frustration is shared by me, but I'm a contoller user also and the choice of hardware isn't therefore automatically linked to mentality ( which a choice of wheels also isn't despite seeming to be like it ).

I'm not a Steven King fan but I would like to defend contoller-users as they're just as much wannabe drivers ( or real proper talented ones ) as those who use a wheel, or at least as fair ( punting isn't exclusively a pursuit of controller users I've learned ).
 
Surely this can be rectified by increasing the FFB settings?
Definitely. I'm sure they don't even know there's an option in the Prologue for that :ouch:. I think in the E3 build the FFB was set to 6 or something.
 
I can not keep FFB higher than 4 in GT5:P with fanatec wheel.

Mhh I got the Driving Force Pro and with GT5P it´s micky mouse FFB... IN SCC you nearly can´t hold the wheel, what I really like and enjoy...

BTW. Brazil - Portugal was the ugliest game I ever seen :S Damn those lazy millionairs...
 
Something that maybe beneficial with regaurd to online is a series of license tests in each car class, wherein you have to pass several cars fairly cleanly and win to pass the test, before you can race online.

I don't think it will happen, but even if the test was available after you went online, it would be oneway to differentiate the noobs from other drivers who have completed the test.

Of course there's nothing to say the standard would not be abandoned afterwards, but there's always a chance it might stick.
 
Yeah unfortunately the FF in GT5P is a joke :(

Even with settings on maximum... OK new cars have an hydro? steering but for games you need an very strong FF effect because it´s fun to fight with the wheel.

After playing SCC you can´t go back to gt5p´s FF effects...

What's SCC?

Yeah for me it was iRacing, the feeling and feedback coming through the wheel made such a difference for me, very hard to play prologue now. I don't even necessarily crave that much "strength" per se, just *something* there to give you information.

I've got a feeling though given the prefectionism we're seeing, the feel in the wheel was probably given it's fair share of attention. Fingers crossed.
 
"Children of the Clio" is a nice description as these ( insert name not allowed by AUP ) were often seemingly spotted quite easily by unoriginal choice of wheels which they kept using in every single event it seems ( and garish colour choice ).

Your frustration is shared by me, but I'm a contoller user also and the choice of hardware isn't therefore automatically linked to mentality ( which a choice of wheels also isn't despite seeming to be like it ).

I'm not a Steven King fan but I would like to defend contoller-users as they're just as much wannabe drivers ( or real proper talented ones ) as those who use a wheel, or at least as fair ( punting isn't exclusively a pursuit of controller users I've learned ).

Did not mean to ruffle anyone's feathers but I will also admit to being a bit of a "Wheel Snob". When you look at the box GT comes in it says "The Real Driving Simulator" and having never seen a car on public roads driven by a controller, outside of MIB II, I see the use of a controller in Kazunori San's vision come to life as wrong. It's almost as if GT were being reduced to nothing more than another driving "video game". May as well just play NFS or GTA.

I also know about "punters" coming in all shapes and sizes. Having run a few LAN events recently, quite fun when you can shake the hand of someone you just outran, I have also seen very conscientious controller drivers, and bonsai cornering wheel drivers. We already have license tests that put you in the position of having to pass the field in one lap. Watching them drive away as time ticks off. Could be a rating system pulled from the already in place licensing tests?
 
...I have also seen very conscientious controller drivers, and bonsai cornering wheel drivers.

Bonsai:

bonsai-serissa_minsai.jpg


Banzai:

banzai.jpg


I think you mean more like the 2nd one.
I've never been hit by a miniature tree yet. :lol:
 
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