Warming up with the Corvette on S3 tires
http://www.youtube.com/watch?v=Xo7xNYVJxx4
I think you need to get your ears checked lol.
Yes in the replays the Nascars, sound like Nascars... In the replays of the Vett it sounds as good as a 4banger...? Gameplay is whats going to sell this game not replays.
That is in all games.... if someone is lagging out playing in a different Country then you, don't single Forza3 out bud.
No, because it's audio through crappy TV speakers recorded via crappy mic on a crappy personal recorder of some sort! I don't even know whey people bother to judge the sound in such videos. I've got games on my iPad that sound better than that, but that doesn't mean I'm concerned over how GT5 will sound on my 9.2 system.Sound pretty good around the 3:20 mark, no?
No, because it's audio through crappy TV speakers recorded via crappy mic on a crappy personal recorder of some sort! I don't even know whey people bother to judge the sound in such videos. I've got games on my iPad that sound better than that, but that doesn't mean I'm concerned over how GT5 will sound on my 9.2 system.
All new Gran Turismo 5 - Racing at the 24 Hours of Nurburgring
Part 1
http://www.youtube.com/watch?v=aaMio0z1OC0&feature=fvwk
Part 2
http://www.youtube.com/watch?v=kBXJOkRxddE&feature=channel
Part 3
http://www.youtube.com/watch?v=dFjSgoED0Ds&feature=channel
People here are forgetting about the unique driving physic for each car GT5 delivers, which no racing game on market can do.
These videos i post really shows GranTurismo has a soul, and no other racing game developers can develop such a game, no matter what they do.
and all this criticism, bashing, and trashing this game (GT5) we all know that Granturismo will still remain the best racing game ever, and the King of racing game.
These videos i post really shows GranTurismo has a soul, and no other racing game developers can develop such a game, no matter what they do.
and all this criticism, bashing, and trashing this game (GT5) we all know that Granturismo will still remain the best racing game ever, and the King of racing game.
👎
You should brush up on the topic at hand before spewing out nonsense.
I never once pointed a finger at Forza 3 in a negative light, I just simply said that the video of GT5 reminded me of when it would get laggy in Forza.
So even if another developer did exactly what PD is doing they couldn't achieve the same?
Granted, no developer right now does what they're doing, in fact they're the only ones developing a racing game on this scale for the PS3, that fact alone would make them King regardless of the quality.
Don't get me wrong, I really hope it will be and remains the best racing/driving game around but saying it will be the best racing game ever instead of I hope it will be the best racing game so far for this generation is perhaps the difference between being a fan or a fanb.....( since neither of us have actually experienced the final game to make a judgement ).
Or like Mel Brooks said multiple times, "It's good to be the king".
No, because it's audio through crappy TV speakers recorded via crappy mic on a crappy personal recorder of some sort! I don't even know whey people bother to judge the sound in such videos. I've got games on my iPad that sound better than that, but that doesn't mean I'm concerned over how GT5 will sound on my 9.2 system.
So far, for what i saw and heard. I would call GT5 the best Console Sim of all Time if the engine Sounds was not...Vaccum cleaner,Hairdryer,Washer Machines,Dryers,
Can Openers,Garage doors, Ps3 reading discs, Girl friend screaming, Hocking a loogie, Farting,My mom eating. I will faint if Kaz gives us realistic sounds November.
Why don't we just ask Kaz in an interview: why are the GT sounds so bad?
It finally might clear something up.
Why don't we just ask Kaz in an interview: why are the GT sounds so bad?
It finally might clear something up.
Yeah I knowIt might need "smoother" wording,.
[...]
I leave you with this:
By the way, they should also fix incorrect car specifications and transmissions for cars like the Cougar above.
I think there's a choice to be made here from a design perspective; do you then completely lock out transmission options for cars without them? No auto for the F2007, no manual for the SL55 (or any benz for that matter). What about clutches; are they perma-banned from Ferrari 458's?
They've made some headway into gearbox realism with the ISF nd it's auto-thing-8-speed; creeping forward and such like an auto does. But how about going further; stalling the car if you mess up a manual start?
It's interesting to note that the sound could ruin a potentially great game for you. I've never been that satisfied with GTs sound (not since GT2, on occasion), but I still rate it as one of my favourite games, ever, simply because of the premise - buy cars (that actually exist) and modify them for racing. Sure the torch may have been passed to a more definitive series recently, but that's what sharing's all about
Anyway, I can hear the burble underneath the mechanical whine of the radiator fan and other ancillaries (which is common for cars of that era - we had a Chevy that made a ridiculous noise from all that crap! It's all you could hear as it drove towards you.) As usual, PD's sound artists got the balance wrong - in fact, it wouldn't surprise me if that's the GT4 / GTPSP mix.
I leave you with this:
I think there's a choice to be made here from a design perspective; do you then completely lock out transmission options for cars without them?
Here I would leave the AT mode available (as a driving assist rather than a transmission mode)No auto for the F2007,
Most real life Mercedes automatic transmissions have some sort of semi-manual gear selection option, so I would keep the MT mode available. However I would make it work in a way that simulates the real transmission (will shift gear automatically anyway if engine rpm are too high or too low, some kind of lag, etc), with a few limitations that could be removed by fitting a "racing" transmission. That would add some variety to the game.no manual for the SL55 (or any benz for that matter).
In GT5P, in some cars with automatic or semi-automatic transmissions, the clutch (if you've got a G25 or G27 wheel) cannot be used, so this aspect has already been taken care of.What about clutches; are they perma-banned from Ferrari 458's?
That would be a nice idea, not hard at all to implement.They've made some headway into gearbox realism with the ISF nd it's auto-thing-8-speed; creeping forward and such like an auto does. But how about going further; stalling the car if you mess up a manual start?
The AT mode doesn't really make the transmission "automatic", simply makes the CPU shift gears for the player. Personally, however, I would expect cars with transmissions that cannot be operated manually to stay that way. So:
Here I would leave the AT mode available (as a driving assist rather than a transmission mode)
Most real life Mercedes automatic transmissions have some sort of semi-manual gear selection option, so I would keep the MT mode available. However I would make it work in a way that simulates the real transmission (will shift gear automatically anyway if engine rpm are too high or too low, some kind of lag, etc), with a few limitations that could be removed by fitting a "racing" transmission. That would add some variety to the game.
In GT5P, in some cars with automatic or semi-automatic transmissions, the clutch (if you've got a G25 or G27 wheel) cannot be used, so this aspect has already been taken care of.
That would be a nice idea, not hard at all to implement.
After all, players that use a manual clutch should be able to manage those situations. A "start engine" button (or combination) could be added.
Its possible to show good examples of GT engine notes, but we cant froget, looking at GT4 and GT5 prologue, many of the cars fall short of producing a realistic engine note tho there has been many improvements with the effect in GT5P over GT4
Personally I think PD are well capable of representing close to the true sound of a car, just that up until now the cars they have bothered with tend to sound decent, while all the rest tend to be way off.
Once again: If you don't want tearing or stuttering you can only run at exact 60 or 30fps, nothing in between.It's doable but i don't think they're going to have it at 60fps, especially at 1080p. As long as they keep it's higher than 30 with no tearing I'm fine.
Once again: If you don't want tearing or stuttering you can only run at exact 60 or 30fps, nothing in between.
According to all we've seen GT5 will be similar to GT5P (and GT PSP): about 60fps with some tearing.