GT5 Night Mode - selected or all tracks??

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alucard0712:
what i meant is they certainly dont have to reshoot the textures twice.
If a game has a dynamic day/night cycle like GTA or Burnout you mentioned, it uses mostly the same textures for both and shaders do the trick. Of course there might be exceptions like houses for example which may use a different texture for when their windows are lit etc.

When a game doesnt have it occure dynamically (like older GT's) sure, there are pre-lit textures. But even then, they are derived from the same textures (photos, if that was the source) - just adjusted by graphic artists so they'll look like at night.

That being said, if GT5 wont have dynamic changes - which i think is the case - it isnt that much of work to make night versions of the tracks. Its not done in 1 day sure but since the game already uses some shaders, realtime shadows and so on, i'd say it wont be as much work as making a night version in previous GT's.
Besides i imagine they had alot of time to do that while modeling 1000 cars, coding damage etc.
 
The real frustration is that we still have absolutely no idea even after all these years, just half statements and trailers that don't really clarify, magazine articles with completely false info, and feature lists posted and removed hours later. :(
 
I am really hoping it will be for all tracks. 24hours of daylight at le sarthe just won't be good enough.
 
I am really hoping it will be for all tracks. 24hours of daylight at le sarthe just won't be good enough.

Yeah, but going down Mulsanne straight at 400+kph at night would be scary at least. :scared:

I'm pretty sure we're getting a dynamic lighting model, I'm not saying it will be adjusted in real time, but my guess is that we will have the option to choose what time of the day we want to race ( in Arcade Mode obviously..) for all tracks. In GT mode the championships will be awesome if this feature is implemented, nurburgring at night. Epic! :D

Building a dynamic lighting model is a complex task indeed, but I'm sure PD wouldn't like to rebuild textures for each track, each time they want to implement night racing on that given track. So building a dynamic lighting model might be complex, but is the best option for PD. They did the same with the physics model, the damage model, why not do the same with the lighting model?
 
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alucard0712:
what i meant is they certainly dont have to reshoot the textures twice.
If a game has a dynamic day/night cycle like GTA or Burnout you mentioned, it uses mostly the same textures for both and shaders do the trick. Of course there might be exceptions like houses for example which may use a different texture for when their windows are lit etc.

When a game doesnt have it occure dynamically (like older GT's) sure, there are pre-lit textures. But even then, they are derived from the same textures (photos, if that was the source) - just adjusted by graphic artists so they'll look like at night.

That being said, if GT5 wont have dynamic changes - which i think is the case - it isnt that much of work to make night versions of the tracks. Its not done in 1 day sure but since the game already uses some shaders, realtime shadows and so on, i'd say it wont be as much work as making a night version in previous GT's.
Besides i imagine they had alot of time to do that while modeling 1000 cars, coding damage etc.

Ok.I understand!You right of course.
What i trying to say that with "GT quality standards (c)" they don't look for easy solutions (and MAYBE for no reason).They even don't have reverse lights!!!I think any can happen...
 
PD should be ashamed if there is no dynamic day/night circle in GT5. It's done in many games, so it can't be a problem to do it.

PD is sponsoring 2 big 24hours race events, to recreate this events in GT5 they need a dynamic day/night circle, GT4's 24hours races in daylight is just stupid.
 
I know Kaz claims to be perfectionist and that he wants to raise the racing sims to the next level, but apart from graphics and physics(maybe damage too) I don't see him do anything revolutionary that would really justify 5 years in development.

For me the real deal would be: dynamic lighting (day-night cycle)
dynamic weather
Those should be enough for the ultimate sim.
Really hope I'm wrong and Kaz has something more to say about this...
 
It would be great if we can race at all the tracks at night,especially Nurburgring...:D.I wonder how are we gonna drive on the course,if PD allows us to drive at night...

That would be really something...
 
To be honest, there is too much of this game that we simply do not know, so much that I think they are basically just holding it all back on purpose so that the game makes a bigger splash when it does finally near launch. I hope so anyway! All that they need to do now to raise peoples hopes again is get a date set - nothing else matters really, apart from...

Imagine at E3, they are showing demo of GT5, usual cars racing around the usual tracks, one of which is the Nürburgring. They are hurtling down the straight after Antoniusbuche, broad daylight, and suddenly, over the space of a few seconds, it turns from daylight, to sunset, to dark! Image the roar of the crowd! To top it off, they crash at the end of the straight, go from dark, to sunrise, to daylight again, and show off the full damage model. One can dream eh?!
 
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Ok.I understand!You right of course.
What i trying to say that with "GT quality standards (c)" they don't look for easy solutions (and MAYBE for no reason).They even don't have reverse lights!!!I think any can happen...

What is meant by "reverse lights"???
The rear lights of a car? For example the braking lights? Or am I getting it wrong? The braking lights do illuminate, when braking, as far as I know!

I need some clarification on this, thanks!

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And by the way, thank you so far for your support and participation on this thread!
It is really good to see, that others share my care and passion for night racing on all tracks and its potential for a unique driving experience!

I am still looking forward to some other hints, tips, sources, interview quotes etc. for night racing, dynamic lighting model or other indications.

Can you provide those shots?

What i remember:
SSR5 at night
last seconds of E3 '09 video ('Ring at "night", actually by change HUE value of the video)
Suzuka in evening in GT5p euro intro
London at night in GT Citroen video

So all can happen.That's be VERY GOOD!!!

That should be really something to consider in mind, quite a good argument I think!



Anyway, thanks so far for your discussion and still looking foward to your posts!!
 
What is meant by "reverse lights"???
The rear lights of a car? For example the braking lights? Or am I getting it wrong? The braking lights do illuminate, when braking, as far as I know!

Lights that come on when you put the car into reverse. They are typically white.
 
Ya nothing about his post suggested he was joking.
 
You are right, I am from Germany and it was not a joke :)
The translation of the word "reverse light" is indeed a bit complicated for german language. Imagine that: You could say "reverse lights" or "rear lights" or even "back-light" and translated in german, all those words, that clearly mean different things would sound in german language very similar. Funny, huh??

But now I know about the meaning of "reverse lights". Thanks!


Anyway, still hoping for some awesome facts supporting my dream of dynamic lighting and ALL track night racing *sigh*

Thanks so far for participating in this thread!
 
First of all i ask myself what PD has been doing for five years if they dont provide us with day/nights circles. Yes, i know they have had some work to do with 1000 cars etc. But to get a new GT-game with about 300 or so more cars than the previous release, better graphics, damage to some of the cars (or at least different forms of damage), multiplayer mode etc etc is not really enough imo.

And when it comes to the damage, i would actually rather see wether and day/night circles before a halfhearted damage-model - what happens if u race a standard car in a race with racing cars if the damage will turn out to affect the cars differntly, and vice versa?

I strongly agree with previous posts that a 24h race at any track without dynamic day/night changes is ridicoulus - it was nice to have these long races in GT4 but five years have gone by and we now have a new and more powerful console.

Finally, i would accept to only have day/night (or some changes in light settings - morning/evening sort of) in longer races of more than 5 or 6 hours or so.

What do you guys think, or what would you be satisfied with?
 
What do you guys think, or what would you be satisfied with?
Personally, I'm hoping for day/night in some form on all tracks, but not necessarily on a cycle that changes dynamically during a race. The reason being that I only really tend to choose the shorter races, so changes in lighting would not really be so noticeable anyway.

However... If day/night cycles were included, beyond the fixed settings of the set races, I'd expect to have control over the start time, and the level of time compression. A compression of 24:1 would mean 24 hours go by in just 24 minutes, equating to three laps of the Nurburgring (depending on vehicle and skill level!). That would make for an interesting race, experiencing a full 24 hour lighting cycle in just 24 minutes. Or, I might want to compress a 24 hour race into just 6 hours, but still maintain the full 24 hour lighting cycle. Not only that, for the real race courses, it would be cool to actually race on them in the lighting conditions as they are at the time you are playing the game.

Don't even get me started on the weather! ;)

As for damage, I'm on the fence still to be honest. What I've seen so far has not impressed me at all, and is something I'd rather not have. But, I have no idea what the final damage model will end up like, so I'm reserving judgment until I've seen more of it. I must admit though, the game is lacking some fundamental basics that should be implemented before damage.
 
Can you provide those shots?

What i remember:
SSR5 at night
last seconds of E3 '09 video ('Ring at "night", actually by change HUE value of the video)
Suzuka in evening in GT5p euro intro
London at night in GT Citroen video

So all can happen.That's be VERY GOOD!!!


I was suspicious and made a little research about your examples and.....sorry! It did not match entirely!
For SSR5 at night, I agree!
For GT5 E3 2009 Trailer, I agree!

But for the others, I just could not find the night footage you are talking about.
Maybe you can tell me with these videos at what playing-time in each I have to pay special attention ;)

GT by Citroen videos:




Gran Turismo 5 Prologue EURO Intro:

 
I was suspicious and made a little research about your examples and.....sorry! It did not match entirely!
For SSR5 at night, I agree!
For GT5 E3 2009 Trailer, I agree!

But for the others, I just could not find the night footage you are talking about.
Maybe you can tell me with these videos at what playing-time in each I have to pay special attention ;)


1:05


In the beginning
 
@Freeman_Cruz
Thanks I'm too lazy!

Also add Xanavi Nissan (if i correct) at unknown (for me) city track in very early E3'07 video.
http://www.youtube.com/watch?v=mGc5efaJVlk at 0:42
Same track also in GT Citroen video at 1:08.

Also Suzuka at evening 0:55 from JAPAN intro (i'm sorry!!!)
(but it CAN be screen filter)
 
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I hope they do add that skipping transmission sound and the loud transmission whine.. It's the only thing that's missing on those Super GT video by maxim.

FIX

 
Selecting night or day (dawn or dusk would be cool too like in Need for Speed Shift) for all tracks would be cool, but I think realistically the imaginary tracks like Trail Mountain would get that selectable feature. It would be cool if they did it in increments. For example, if you want to race at dusk you can select 5:00pm to 7:00pm, night 7:00pm to 5:00am, dawn 5:00am to 7:00am, and the rest is just day time. I know someone would say you have to account for the shadows with the sun moving across the sky but I don't think that's needed. Most races in GT are run in less than an hour unless it's an endurance race.

The endurance races, IMHO, I really don't care about dynamic change of day. Most people I know put the race in B-Spec mode and let it go. I would prefer PD put the effort into the weather which I think should be selectable also with some added bonuses. For example, if it's raining in London at the time one is trying to race, then when you start the race it's raining. That's definitely not easy to pull off but I'm sure it been pointed out that GT5P may point to this being a reality in GT5. But then again, if it's snowing at the track location ... then what? The F2007 is NOT going to do so well.

I think being realistic with what's possible is the best bet. PD is/are perfectionists, but being real about weather effects and dynamic day and weather changes, considering the hardware capabilities and game performance, is something I think they will get right. Like Kaz said balance and game performance/experience is what there after.
 
-> Night racing on all tracks is a high posibility.

-> I noticed on most original tracks made by PD has overhead spotlights scattered all over the race course (even on HSR '90's {the track in GT1/2} has a few too!). And even in real course there are some sort of lighting provided at night (although not as bright as the one in Singapore GP). :)
 
The thought of racing Trial Mountain at night (or any time of day other than in broad daylight) sounds fantastic, but I doubt I'll get that chance in this game. There is little chance they built a lighting model that would dynamically change the way things appear based on time of day, but if they have...kudos to them. It would at least give some justification to the lengthy development.

:tup:yup yup,
I too highly doubt it, if you expect there to be night on EVERY track, It will just be a huge let down. Kinda sucks that we cant trust a trusted magazine to give us accurate info, PD should sue PSM for "CONFIRMING" false info about the game.
 
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