GT5 player's impression of Shift2

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This thread was created to find out what folks who like GT5 thinks about Shift2.

A bit of background, people here seem to be polarized into liking or hating GT5, with most folks hating gt5 leaning towards liking shift2.
I would like to hear what a person still playing GT5 thinks about shift2.

I for one, think that these 2 games can live in harmony within our collection, so no need bash one to praise the other.

Review would mean you have played the game (tomorrow's thread today :) ).

I have pre-ordered the game and will not cancel or pickup my game until i see what you folks think.

A request from another member: Can you also note what wheel you are using?



Addition ....
If you find gt5 "boring as..." and clinical (in a negative sense) then you really do not like GT5, you may have liked it in the past but no anymore. There is nothing wrong with this.

My point is to find folks with the same mind set ( likes what GT5 is and what it is for ) and see what their impression is with regards to shift2. There is already a general review thread for most folks.

The statement, physics is somewhere between NFS games and GT5/FM3 is a large gray area, so maybe some of you can make this clearer with your comments after you have played the Shift2. Specially at the limit and past the limit tendencies of cars.

Initial thoughts are welcome, if you feel you have something after an hour of play that's good too.

Stick to our opinions and avoid bashing someone else's even if it contradicts yours.
 
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Well i like GT5 so much that i don't play it anymore. Still like it but is boring as hell 👎 And i wait for shift 2 since the day Shift 2 Unleashed was announced.

For last month I've been playing Shift1 and i don't want any thing lest than this! This game is just way much fun it's not that boring than having 1000 cars in your garage and few of sterilize clean tracks. Take for example 25 laps on Nordschleife in GT and then take 25 laps in Shift. I can guarantee that you will have much more fun in Shift, and that's what is Shift all about. Fun 👍
 
Apply GT5's physics to Shift 2 and you'd have close to a perfect driving sim.

I've more or less quit playing GT5 so I need a driving fix before Forza 4.
 
i played gt5 yesterday, a seasonal event and i don't even finished it, it's really too boring. Once you've lapped the ring in a premium car.. well there's nothing more to do.

What i think of shift? well a fun racing game better than shift 1 but if you expect something sim or you're focused only on sim aspects it's not the game for you. However in my opinion is miles better than gt5 even with wipeout physic because i buy games to have fun. Tons of track, a good number of cars fully moddable, tons of events, great damage, great AI, great online.. just have to spend some time in setting the wheel and it's more than enough to have fun even with shift 1 physic.
 
Wow, I think I found my home... My thoughts are echoed here... I'm looking more forward to an experience than clinical perfection with Shift 2.
 
I didn't play GT5 for about 5 - 6 days, I still like it, disappointed about many things but it became too much boring...

Went back to play Shift and had real fun, even offline.

I will always like GT5 and will never trade it or sell it...Will always like it's realistic tracks, all the cars and especially the track maker... Will use GT5 sometimes, a sweet ride on Nürburgring with an old premium racecar, or make a new track and have some fun challenging myself.

But I believe I had more fun with Shift 1, more adrenaline and sure I'll get more with Shift 2.

I'm not waiting for S2U to be a sim racing game, I just want it how it is, if tracks are wide than they should be - for the majority - then I'm just going to accept it and deny it, I know right they're wider than that IRL...Actually when I'm racing in a game, the track may be called same as the real one, or a close replica to the real thing...but will always be a fake track in a graphic world...not detailed as GT5 tracks are isn't a problem for me...if I wanted to race only simulation racing and wanted only tracks that are 100% same as the real ones...Gotta go out and do it for real! Instead I tell myself, WAKE UP, it's a game! A GAME! Not real life...

I'm fine with how GT5 is, and glad to start a new career in Shift 2 tomorrow, discovering a new fake world, with fake tracks and cars but real adrenaline.

For me, it is all about fun...and I know right, I'll have much with Shift 2 as I had with Shift 1, GT5, F1 2010, Dirt 2.....

Enjoy your games 👍




My own Shelby GT500 in Shift 1 :)
 
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I will probably get this, no doubt it'll plummet in price after a month to £20 ready for the next NFS release

I only want it for that Caterham and cockpit view..... :embarrassed:
and of course some aston martin, Porsche, pagani and Mclaren love (all cars I thought missed out in GT5)

However this picture made me vomit

shift2_unleashed_mclaren_mercedesbenz_slr_722_day.jpg


Cannot wait to drive this: :embarrassed::embarrassed::embarrassed:

shift2_unleashed_astonmartin_gt3_dusk.jpg
 
Apply GT5's physics to Shift 2 and you'd have close to a perfect driving sim.

I've more or less quit playing GT5 so I need a driving fix before Forza 4.

I'm going to have to agree with what you said, also from what I've been reading shift 2 looks sick.

I'm picking it up tomm but I have class in the morning then I have to go to work so I might be able to play it tomm night (if not then deff Wed)
 
If you find gt5 "boring as..." and clinical (in a negative sense) then you really do not like GT5, you may have liked it in the past but no anymore. There is nothing wrong with this.

My point is to find folks with the same mind set ( likes what GT5 is and what it is for ) and see what their impression is with regards to shift2. There is already a general review thread for most folks.

The statement, physics is somewhere between NFS games and GT5/FM3 is a large gray area, so maybe some of you can make this clearer with your comments after you have played the Shift2. Specially at the limit and past the limit tendencies of cars.

A member also requested if you guys can note what wheel you are using.
 
If you find gt5 "boring as..." and clinical (in a negative sense) then you really do not like GT5, you may have liked it in the past but no anymore. There is nothing wrong with this.

My point is to find folks with the same mind set ( likes what GT5 is and what it is for ) and see what their impression is with regards to shift2. There is already a general review thread for most folks.

The statement, physics is somewhere between NFS games and GT5/FM3 is a large gray area, so maybe some of you can make this clearer with your comments after you have played the Shift2. Specially at the limit and past the limit tendencies of cars.

A member also requested if you guys can note what wheel you are using.

I like GT5 for what it is and this it has great physics for console, but I'm done with that game for a while, want to actually race against some challenging AI, hence picking up Shift 2. Hopefully my PC copy arrives tomorrow and I'll let you know by the end of the day how Shift 2 turned out. I'll be using DFGT. Not sure how well I'll be able to express my opinion since I'm not a huge expert on physics, but I'll at least try to say what I think of the game and whether it feels right or not. Mainly I'll try to focus on FFB, as that was my main complaint about Shift 1.
 
You would need to buy F1 2010, Nascar 2010, Shift 2, Forza 3 (to race in trucks) and Dirt 2 (Rally races obviously and snow races) to have the same racing choices as GT5 and you'd still be missing Kart racing. That's $300 dollars worth of video games at their MSRP.

Now, I'm not so gigantically stupid to say that I think GT5 covers F1 in depth or much at all compared to F1 or rally as good as Dirt and rinse and repeat for the other series. My only point is you've got a little of everything and I honestly struggle to see where it's boring. With the lax requirement for entering a race, you can make it as challenging or as simple as you choose. But, to each his own. And I do look forward to buying Shift 2 as well. I'll give my impressions tomorrow when I get the game.
 
I just got back from pre-ordering mine. Been an avid GT player for years and honestly, when i bought Shift 1, the handling turned me off. Immediately went back and returned the game because i was expecting too much of "Gran Turismo physics". With that being said, I think i didn't have a chance to really experience the game. As much as i love GT5, it's getting very repetitive and boring. Heck, i barely even play the game now for over 10-15 mins. Hopefully, with S2U it'll keep me occupied with enjoying the game, rather than ranting about what's missing and what could've been done.
 
I still play GT5 I have only slowed down because of the other games I have now Playing imfamous Killzone 3 Hot pursuit and started playing Tekken 6 again alond with DLC from castlevania LOS its a busy gaming scheaduale. I am looking forward to shift 2 because I loved the autolog feature in hot pursuit. Shift 2 also has some cars that I wanted in GT5 but were not there 2010/2011 shlby mustang for starters I hope it does well I also like the fact that we can modify the look of the vehicles.
 
I think this is the right place to post?

I just have Shift 2 and is doing the introduction GTR race. My first impression is don't be fooled by the graphical steering wheel lag, the lag is very visible but doesn't affect the actual driving, it is a bit distracting at first but I could manage it. Secondly the car is setup to be extremely understeery, I just finished the race and now can buy my own car, I will see if it is a setup issue or an inherent physics issue. Grabbing a MX5 as I speak, nothing tells more about the physics than a good old lightweight FR.

see you later!! it does look and sound awesome, the first track I see is suzuka east, and it isn't very accurate in terms of elevation, the T1 is a lot different from other versions I know.


Edit after testing with the MX5:

THE HELMET CAM INCREASES THE PERCEPTION OF UNDERSTEER.

I found a huge difference playing with the helmet cam and the traditional cockpit cam, with the helmet cam I am always running too wide at the entry point and turn in too late, hence the car feels like it is understeering a great deal, however with the traditional cockpit cam there is no issue at all, the car is neutral and doesn't feel floatly at all. So the helmet cam definitely takes some getting use to, I think I will give it sometime, and unless it really hampers my speed, I will try to use it


The FF is also decent, it has a more noticeable force drop off when the front wheel slides, and the rumble strip effect is better than that of GT5 (less violent and more subdued), given the physics underneath it is does a decent job.
 
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*DISCLAIMER* - I speak as someone who has not bought NFS Shift 2 yet but has GT5 and is considering a purchase of Shift 2

I have GT5 and NFS Hot Pursuit, yet I play GT5 more, something I really can't explain as on paper and by reviews you'd think NFS Hot Pursuit is more addicitive. I think GT5 really offers me this form of escapism when you really just to push the car beyond it's limit, the feeling where your doing everything almost 100%. You push it so much and you're in the zone so heavily that you do that one blinder of a lap which you look at and think "wow!" but you don't remember how on earth you did it.

When you play a truly great simulator like GT5, Rfactor and GTR you feel what the tyres are doing, what the engine is doing, what the suspension is doing and in some cases what the downforce is doing. You can almost get the feeling that car becomes almost an extension of yourself, you know what it's going to do, it knows what your going to do, you talk to it and it talks back, especially with the good cars in the games < something which all drivers describe as the perfect car-driver balance.

NFS Shift 2 most definitely will not even remotely create this feeling but for some reason I can see myself playing it as where as it may not simulate driving, it appears to simulate the feeling of a race and this is really what you miss in GT5, the chance to apply actual racecraft, that constant dilemma of "he's done that, what am I going to do?" or "he's going to do this, this is what im going to do".

Based on what i've seen so far, if NFS had GT5's driving physics then it could have been the best driving game ever.
 
I think this is the right place to post?

I just have Shift 2 and is doing the introduction GTR race. My first impression is don't be fooled by the graphical steering wheel lag, the lag is very visible but doesn't affect the actual driving, it is a bit distracting at first but I could manage it. Secondly the car is setup to be extremely understeery, I just finished the race and now can buy my own car, I will see if it is a setup issue or an inherent physics issue. Grabbing a MX5 as I speak, nothing tells more about the physics than a good old lightweight FR.

see you later!! it does look and sound awesome, the first track I see is suzuka east, and it isn't very accurate in terms of elevation, the T1 is a lot different from other versions I know.


Edit after testing with the MX5:

THE HELMET CAM INCREASES THE PERCEPTION OF UNDERSTEER.

I found a huge difference playing with the helmet cam and the traditional cockpit cam, with the helmet cam I am always running too wide at the entry point and turn in too late, hence the car feels like it is understeering a great deal, however with the traditional cockpit cam there is no issue at all, the car is neutral and doesn't feel floatly at all. So the helmet cam definitely takes some getting use to, I think I will give it sometime, and unless it really hampers my speed, I will try to use it


The FF is also decent, it has a more noticeable force drop off when the front wheel slides, and the rumble strip effect is better than that of GT5 (less violent and more subdued), given the physics underneath it is does a decent job.

Does the helmet cam have more of a "look ahead" built in? As in the driver's head turns toward the corner more? I find that when playing PC sims where you can set amount of "look ahead" that the more you dial in to that setting the more feeling of under steer you have. While it helps to have some of it to help you see the apex in cramp car, too much of it hurts your ability to hit your line...

The impression from you guys seems like the game is decent, I'll probably pick it up soon...
 
yes it does, it's that exact effect. Your visual information tells you the car has turned in, but in fact it hasn't. I'll say at this point helmet cam is actually a handicap.

However the standard cockpit has enough head physics to create an immersive experience, compare to GT5 it is very lively and tells you alot about the surface you are driving on.
 
*DISCLAIMER* - I speak as someone who has not bought NFS Shift 2 yet but has GT5 and is considering a purchase of Shift 2

I have GT5 and NFS Hot Pursuit, yet I play GT5 more, something I really can't explain as on paper and by reviews you'd think NFS Hot Pursuit is more addicitive. I think GT5 really offers me this form of escapism when you really just to push the car beyond it's limit, the feeling where your doing everything almost 100%. You push it so much and you're in the zone so heavily that you do that one blinder of a lap which you look at and think "wow!" but you don't remember how on earth you did it.

When you play a truly great simulator like GT5, Rfactor and GTR you feel what the tyres are doing, what the engine is doing, what the suspension is doing and in some cases what the downforce is doing. You can almost get the feeling that car becomes almost an extension of yourself, you know what it's going to do, it knows what your going to do, you talk to it and it talks back, especially with the good cars in the games < something which all drivers describe as the perfect car-driver balance.

NFS Shift 2 most definitely will not even remotely create this feeling but for some reason I can see myself playing it as where as it may not simulate driving, it appears to simulate the feeling of a race and this is really what you miss in GT5, the chance to apply actual racecraft, that constant dilemma of "he's done that, what am I going to do?" or "he's going to do this, this is what im going to do".

Based on what i've seen so far, if NFS had GT5's driving physics then it could have been the best driving game ever.

I suppose it was asking too much for the physics to be on par with GT5. I mean, the original Shift only came out around 18 months ago. Not really enough time to build a game that would be a GT5 beater but I think Shift 2 will be very enjoyable nevertheless. GT5 is, for me, the best driving and racing game ever. It will take something very special to beat it.
 
First impressions Shift 2 well...

- Steering feels like stirring in dough, cant feel the front tyres. No connection to the road. G25, Fiddled a lot in the driver and menue.
- FFB from road bumps etc. is not bad though.
- Graphics at daytime is not very impressing (all maxed @ 1080). Bad lighting. Bad reflections (Compared to GT5). Overall the graphics seem worse than Shift 1.
- Night driving looks good.
- Sound is not as impressive as in those videos. In fact, the Ford Focus ST sounds better in GT5 imho. (And I thought GT5 sounds are boring)
- It seems like the cars have no glass at night (replays).
- Menue is not for PC and often unresponsive.

There is a lot of work to do for the modders. I wonder how long it will take.

The look to apex is not that bad. It was a bit irritating at first because it looks to the apex when you approach a corner, even if you dont steer into it. But I actually like that feature. Well, I liked it already back in GTR2. But in GTR2 it was strictly connected to the wheel.
 
Edit after testing with the MX5:

THE HELMET CAM INCREASES THE PERCEPTION OF UNDERSTEER.

I found a huge difference playing with the helmet cam and the traditional cockpit cam, with the helmet cam I am always running too wide at the entry point and turn in too late, hence the car feels like it is understeering a great deal, however with the traditional cockpit cam there is no issue at all, the car is neutral and doesn't feel floatly at all. So the helmet cam definitely takes some getting use to, I think I will give it sometime, and unless it really hampers my speed, I will try to use it


The FF is also decent, it has a more noticeable force drop off when the front wheel slides, and the rumble strip effect is better than that of GT5 (less violent and more subdued), given the physics underneath it is does a decent job.

Sounds promising ... Thanks!


Based on what i've seen so far, if NFS had GT5's driving physics then it could have been the best driving game ever.

Looks like shift2 is going towards the right direction, only not as fast as we hoped. :)
 
First impressions Shift 2 well...

- Steering feels like stirring in dough, cant feel the front tyres. No connection to the road. G25, Fiddled a lot in the driver and menue.
- FFB from road bumps etc. is not bad though.
- Graphics at daytime is not very impressing (all maxed @ 1080). Bad lighting. Bad reflections (Compared to GT5). Overall the graphics seem worse than Shift 1.
- Night driving looks good.
- Sound is not as impressive as in those videos. In fact, the Ford Focus ST sounds better in GT5 imho. (And I thought GT5 sounds are boring)
- It seems like the cars have no glass at night (replays).
- Menue is not for PC and often unresponsive.

There is a lot of work to do for the modders. I wonder how long it will take.

The look to apex is not that bad. It was a bit irritating at first because it looks to the apex when you approach a corner, even if you dont steer into it. But I actually like that feature. Well, I liked it already back in GTR2. But in GTR2 it was strictly connected to the wheel.

PC? You didn't say. If so, a good PC? Maxed out GFX in game? You can't really comment on PC GFX unless you can run the game with many GFX settings on high. Just wondering.
 
yes it does, it's that exact effect. Your visual information tells you the car has turned in, but in fact it hasn't. I'll say at this point helmet cam is actually a handicap.

However the standard cockpit has enough head physics to create an immersive experience, compare to GT5 it is very lively and tells you alot about the surface you are driving on.

Personal preference, but I love the helmet cam. I found after I got used to it, it's tought to go back to the cockpit cam. I don't find it a handicap at all, more an aid, when it starts looking to apex, that's a suggested breaking point.
 
yes it does, it's that exact effect. Your visual information tells you the car has turned in, but in fact it hasn't. I'll say at this point helmet cam is actually a handicap.

However the standard cockpit has enough head physics to create an immersive experience, compare to GT5 it is very lively and tells you alot about the surface you are driving on.

I haven't gotten a chance to play yet but I'm really excited about the helmet cam. I find cockpit mode in most games pretty annoying because you're always looking straight ahead, while I'm used to looking at the apex when I'm driving. I guess we'll see when I get home though.

Some questions for people who are playing already:

1- How does car purchasing work? Do you have to unlock the ability to buy cars, or are limited only by your money?

2- Is there a way to test drive cars before you buy them?

3- Are tracks locked away like the test track and 24hr Ring in GT5?

And lastly,
4- Can you set up quick races against the AI with various restrictions, and earn credits?

Thanks a lot for any answers!
 
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