GT5 Review scores (Update :Average metacritic score)

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So you all get more, and that makes Prologue a more "complete" product? How about no weather, no rain, no time change, no nascar, and no standard cars? Would you all have liked it "more" then? You guys are complaining about nothing.

Weather and Rain : With the exception of some application in Rally, Pure Fluff, I could careless. For me racing is for dry and sunny conditions.
Defeats the purpose otherwise, except for maybe a 24 hour or again, Rally.

Time change: Novel, but nothing to get excited about.

Nascar : Best addition thus far. At least an improvement on novelty.

Standard Cars : Graphically inferior, but I could live with that. Coupled with no wheel changes, why bother. This is the main factor in the game appearing as a GT6 demo.

I don't consider it complaining, rather its displeasure and disappointment at what I consider, as previously said, to be less than expected.

Also as I said I will be able to play the game for myself soon and that could alter my perspective from the current position.

Lastly there are some things I do anticipate liking such as all the Premiums, and other graphic upgrades.
 
A lot of people seem to treat changing wheels as a purely cosmetic mod. I see it as a weight saving, handling mod. If they happen to look nicer then it's a bonus.
 
Considering how many good reviews FM3 got, is it a surprise that GT5 isn't being reviewed a long way beyond that level? If FM3 had turned out to be a 7/10 game, then I could understand it, but this series has turned a lot of people's heads.

I'm a proper car anorak, but at times, GT's approach just isn't enthusiasm, rather a chore.

As for a livery editor, yes it is an important feature. When some upstart allows people to create their own racing car beyond slapping on a generic wing and alloys, then the benchmark should have it too. I'm hugely surprised at how blinkered some are by GT5, when the car creation aspect has driven the PC sim market for years.
Until the simulation of driving a car is perfected a livery editor is nothing more than a nice bonus.

Driving a car in different conditions with mechanical consequenses when the car is damaged is the be all and end all of a driving simulation.

It also helps if an affordable steering wheel option is provided.
 
Weather and Rain : With the exception of some application in Rally, Pure Fluff, I could careless. For me racing is for dry and sunny conditions.
Defeats the purpose otherwise, except for maybe a 24 hour or again, Rally.

.

??????????????
In motorsport rain is an integral part of racing.
 
Well a physics simulation will never be perfected, because it's one person's representation of what they feel when they drive, which isn't the same for everyone. If it was, everyone would like the same car, rather than for example, some who prefer the way a Golf drives to a Focus or a C-class to a 3-series.
 
Until the simulation of driving a car is perfected a livery editor is nothing more than a nice bonus.

Driving a car in different conditions with mechanical consequenses when the car is damaged is the be all and end all of a driving simulation.

I agree to a degree, but having been part of an FM3 based league, being able to have custom team liveries was a great thing. Then there's the thriving market you get for paintwork and seeing something new on the grid everytime you go online.
I hear GT5 won't have it because they can't stop people putting obscene pictures/language on their cars...
MS managed to get around that problem, why can't sony follow suit?

Edit: And it's not like there's a choice between having a good sim and a livery editor is there?
 
Translation:

Car Selection: GT 4 : 5 Forza
GT 5 has too many Japanese Cars and neglects US and European Cars. Forza has less cars, but a better selection generally.

This is biased. Therefore, another reviewer who enjoys Japanese cars can score the game higher than Forza for this same point.
GT5 4pts
Forza 4 pts


Car Models: GT 4 : 5 Forza
One point less for GT 5 for not having a cockpit view for every car. The GT cars supposedly look more detailed though (they say photorealistic), with movable parts. They also mention Forzas livery editor.
I agree with this part. The Livery is a nice feature that is standard in many or most sims.

GT5 4pts
Forza3 5pts


Sound: GT 2 : 4 Forza
As its predecessors GT 5 has generic sounds that make an BMW M3 sound like a vacuum cleaner. Premium cars have better sounds, but they are still weak in comparison.
I have not heard the GT5 sounds through my system. Going by GT5P I could see someone rating Forza 1 point higher for sound. 2 points?! no way - biased!
GT5 3 pts
Forza3 4 pts

Tracks: GT 5 : 3 Forza
Both games have a similar selection of tracks, but GTs are more realistic and the city and fictional courses are nice additions.
I agree
GT5 5pts
Forza 3pts

Career: GT 3 : 3 Forza
Both games have their focus on relatively boring events and small championships. Forzas point system is more transparent and the options available make it more comfortable, GT 5 on the other hand has karting and the B-spec system, so it's a tie.

I could see agreeing with this statement. However, I have not tried the Karting or the B-spec.
GT5 3.5 pts
Forza3 3pts



All in all: GT 18 : 20 Forza

All in all:
GT5 19.5pts Forza3 19.0pts

fun theoretical exercise!
:dopey:
 
That's 2 games with a combined score of 38/40. Thing is, I am bored of 20 of that and have never entirely like the way it looked. This leaves the other 18... The 18 I have been looking forward to for quite some time....

:)
 
Well a physics simulation will never be perfected, because it's one person's representation of what they feel when they drive, which isn't the same for everyone.
Sorry, but those are two quite different things.

Physics are defined by set parameters and as such are not bound and do not operate by personal preference.

How a car suspension reacts to a bump, for example, do not change based on the person driving the car. If a person 'likes' the way that car reacts to the bump has bugger all to do with physics at all.

If things worked the way you are suggesting we could do away with gravity simply because we found it to be not to our liking.



If it was, everyone would like the same car, rather than for example, some who prefer the way a Golf drives to a Focus or a C-class to a 3-series.
Again you are mixing up preference with physics, the two are quite different things.

As an example, F = M * A, in other words the heavier (M = Mass) and faster (A = Acceleration) an object is when it hits me (F = Force) is not going to change beyond the values. The physics remain a constant calculation, no matter how little I like being hit.



Scaff
 
??????????????
In motorsport rain is an integral part of racing.

I know in Europe it apparently is.

I've been reminded of that many times now by you guys.

Although my response was somewhat regional, its more personal preference.

Sorry, but running high powered race cars in the rain just doesn't compute with me.
Could be the NASCAR influence, I don't know.

Since it will play a bigger role in GT5, possibly I will get use to the idea.
But I doubt it.
 
Weather and Rain : With the exception of some application in Rally, Pure Fluff, I could careless. For me racing is for dry and sunny conditions.
Defeats the purpose otherwise, except for maybe a 24 hour or again, Rally.
Seriously? Rain is one of the main variables to consider when racing or even just driving. No other single variable has so much effect on just about every other aspect of the experience.

EDIT: I've seen your response post now, so I've not added much to what has been said really.
 
That IS NOT a pro review, seriously, All it mentions is tracks, cars, career mode. What about online of which GT5 has a huge component? Different driving stlyes? physics? How the cars handle? LMAO, that is not a rerview, its a biased forza troll looking for attention. Half of the majoe components of a sim racer and Gt5's huge content are not even mentioned. Please. Don't fall for that, wait for real reviews.
 
Seriously? Rain is one of the main variables to consider when racing or even just driving. No other single variable has so much effect on just about every other aspect of the experience.

EDIT: I've seen your response post now, so I've not added much to what has been said really.

Yep, exactly. Rain is HUGE for a full sim experience.
 
That IS NOT a pro review, seriously, All it mentions is tracks, cars, career mode. What about online of which GT5 has a huge component? Different driving stlyes? physics? How the cars handle? LMAO, that is not a rerview, its a biased forza troll looking for attention. Half of the majoe components of a sim racer and Gt5's huge content are not even mentioned. Please. Don't fall for that, wait for real reviews.

Having just scanned through your 19 posts, it seems pretty obvious you're an angry GT biased troll yourself.

Save it for youtube man...
 
It is a computer simulation regardless of the formulae used. If you posit that FM3 and GT5 are using the same physics formula, then why could they potentially feel so different? Why, given the physics involved, does GT4 favour heavy understeer by default, when other games of this type favour a freer physics engine? Why is it harder to recreate the antics of Top Gear in GT4 than it is in any of the three Forza games, where a car is free to under/over steer based on the driver's attitude into a corner, when GT4 makes it almost impossible to even launch a 400bhp Jaguar into oversteer of any kind?

Simply because the developers have taken the physics formula and then set up the physics engine to react differently with the same basic numbers than another game. My wording may have been open to ambiguity, but if handling wasn't a personal preference in games, then several would feel the same.
 
YAPOPS? Angry? Umm, no Im ecstatic, cant wait for Gt5, can you disprove what i said was false? That review doesnt mention the majority of criticla points, namely the driving, online, physics, Realism. That whole review was "I didnt like the cars as much". Sorry, that will differ from person to person and really doesnt deserve mention.

Anyone with half a brain can see that review is lacking, it doesnt touch on any major elements. Thats a fact. i say again, wait for real reviews. There will be plenty. Because 1 German dude gave forza higher because he liked the cars better, the LOL.
 
Sorry, but running high powered race cars in the rain just doesn't compute with me.

Sure is American in here...
f1rain.jpg
 
A lot of consoling and hand holding going on in here..... Really guys grow a pair.

The majority of reviewers will compare the 2 similarly. Almost all here seem to forgot how good Forza 3 scored, and it does things better in areas that casual fans especially notice.
 
Fixed - Not a dig at NASCAR, simply the truth. Rain and weather in general is a factor is just about every race discipline outside of NASCAR.


Scaff

Numerically? probably yes. Almost every? I don't agree.

All pavement drag racing is also not done in the rain.

Along with NASCAR, NHRA and IHRA are big Motorsports in the U.S.
I'm not sure, but I don't think IRL races in the rain.

Its more a U.S. thing.

Baseball another big U.S. sport is also not played in hard rain.

Football is played in all weather, but the dome stadiums and fair weather regions for the Super bowl predominate to curb or eliminate it's influence.

The point is to compete in enviromental conditions, to display the best possible contest as designed and intented.

Certainly that applies to much of racing. You can run a race in the rain, but you most assuredly won't see the contest as designed and intented, on high speed, high horsepower, paved race tracks.
 
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It is a computer simulation regardless of the formulae used. If you posit that FM3 and GT5 are using the same physics formula, then why could they potentially feel so different? Why, given the physics involved, does GT4 favour heavy understeer by default, when other games of this type favour a freer physics engine? Why is it harder to recreate the antics of Top Gear in GT4 than it is in any of the three Forza games, where a car is free to under/over steer based on the driver's attitude into a corner, when GT4 makes it almost impossible to even launch a 400bhp Jaguar into oversteer of any kind?

Simply because the developers have taken the physics formula and then set up the physics engine to react differently with the same basic numbers than another game. My wording may have been open to ambiguity, but if handling wasn't a personal preference in games, then several would feel the same.

Once again you are talking about two different things.

You said originally....

Well a physics simulation will never be perfected, because it's one person's representation of what they feel when they drive, which isn't the same for everyone.

....stating that a physics simulation could never be perfect.

That is simply incorrect, and a totally different thing to a console sim. Given enough power and the known (and they are know) physics models and you can model physics accurately. I've worked with industry crash simulators that come very close.

Now consules are a long way from that and as such make compromises and
generalizations with the calculations, but that doesn't mean that the physics can't be simulated accuratly.

You are mixing preference with actual physics, read the Physics of racing series and then come back and tell me it can't be modeled and is based on 'preference'.


Scaff
 
I think that GT5 vs Forza 3 review is pretty accurate. I'd have to be a rabid GT fanboy to disregard it completely. But... while the points they've made are true, there are so many extra pros to GT5 that they didn't mention, that I'd put GT5 in the lead for the final score.
 
Numerically? probably yes. Almost every? I don't agree.
Look globally and I honestly think you are wrong.

The vast majority of motorsport events will run in a wide variety of weather conditions.



All pavement drag racing is also not done in the rain.

Along with NASCAR, NHRA and IHRA are big Motorsports in the U.S.
I'm not sure, but I don't think IRL races in the rain.
Yes they are big in the US, but as I mentioned above look at motorsport beyond the US and its quite a different picture.

Even within the US I am willing to bet that a good number of motorsport events will still run in the rain.


Certainly that applies to much of racing. You can run a race in the rain, but you most assuredly won't see the contest as designed and intented, on high speed, high horsepower, paved race tracks.
On this point I could not disagree more.

I've watched a good number of races in a wide range of conditions and can honestly state that some of the best ones have been in the rain.

Hell go and watch any of Senna's wet weather races or even qualifying runs and you will be witness to a degree of car control that simply goes beyond what can be shown in the dry.


All this I have to agree that to state that rain and adverse weather conditions have not place in racing outside of rally event is a rather narrow view of global motorsport to say the least.

Bring on the rain.


Scaff
 
I must point this out though- rain does throw out the rulebook, the amount of unpredictability it brings to motorsport is just a pure joy to watch. On circuit racing anyway. I hope it rains at mosts F1 races, because for the pure fact anything can happen. In circuit racing, the dry conditions bring out the best cars, the best engineering, the rain, really does bring out the best drivers. Senna and Schumacher are a (Was) different class in the wet.

also in other sports, footy (Soccer) rugby, rain has this special atmosphere to it, some of the most famous matches, the iconic camera shots, tackles, atmosphere are due to rain. Admittedly great great matches have taken place in the dry.

I guess its down to the sport, i guess nascar needs dry conditions, its skill is to my limited knowledge through drafting, and timing and knowing when to make your manouvers, this would require dry conditons, and the same with drag racing.
 
Don't know if this was posted already or not but it's the first part of a "pseudo-review", where the site compares the game in many points to Forza 3 and my opinion is that they failed miserably doing that, anyways, check it out and make up your own mind about that.

http://www.4players.de/4players.php...48/70329/Gran_Turismo_5_vs_Forza_Motorsport_3

Now this bogus reviewer will kindly explain me how comes that after being playing at forza for 3 weeks (more or less, until I could be able to best a ferrari f40 with a 4wd honda jazz) I got so bored that I had to exhume the ps2 and keep on playing at gt4. Forza is the most over rated game in history
 
Along with NASCAR, NHRA and IHRA are big Motorsports in the U.S.
I'm not sure, but I don't think IRL races in the rain.

IRL runs in the rain on tracks and street courses, but like Stock car racing does not run on Ovals . And there is a pretty damn good reason why there is no wet racing on Ovals. While American motorsports seem less keen to race in the wet, it does happen, Ive seen many American based series run in the wet on tracks and street courses. Again, just not on Ovals which would be complete insanity for obvious reasons.

I've watched a good number of races in a wide range of conditions and can honestly state that some of the best ones have been in the rain.

Hell go and watch any of Senna's wet weather races or even qualifying runs and you will be witness to a degree of car control that simply goes beyond what can be shown in the dry.


All this I have to agree that to state that rain and adverse weather conditions have not place in racing outside of rally event is a rather narrow view of global motorsport to say the least.

Bring on the rain.


Scaff

Huge +1 to this. Racing is a great leveler of the field and driver skill becomes a more important aspect of performance than it does in the wet where the design of the car/bike ususally contributes the largest factor to success.

As Scaff says, some of the best races and displays of skill I have seen in both cars and bikes have been in the wet. Particularly on a dry track.

You want to see a great example of what wet weather can do for a race and how much driver skill places a part? check out this F1 race at Donnington in 1993. The McLaren was not particular competitive that year and due to the lack of performance compared to the likes of the williams and the design of an F1 car (which inhibit overtaking), it is highly unlikely Senna would have been able to do this in the dry. From 5th to 1st in less than a lap.

Rain has been an integral part of racing since the very earliest days.
 
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From the looks of it it is pretty much given that Gamespot which gave a poor preview of the game along with Bias Gametrailers and EDGE will give this game a low score
 
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