1:32 You can drive by either listening to the navigator or by looking at the map in the center of the screen.
Thursday September 16, 2010 1:32
1:33 You can play the Rally Mode offline or online.
Thursday September 16, 2010 1:33
1:34 Now, we are onto the in-game weather changes. The game has a dynamic weather system. So weather temp, pressure and humidity changes. Surface changes also change along with the weather!
Thursday September 16, 2010 1:34
1:35 The weather conditions are randomized. You will get a real forecast, but it will only be a guideline.
Thursday September 16, 2010 1:35
1:37 If it is wet, you'll be exposed to water sprays from the cars in front of you.
Thursday September 16, 2010 1:37
1:37 The weather system is only used for tracks you want to use for endurance races.
Thursday September 16, 2010 1:37
1:37 The courses you create in the course maker will be compatible with this.
Thursday September 16, 2010 1:37
1:37 Now they are showing a trailer of the weather mode. Lots of snow!
Thursday September 16, 2010 1:37
1:38 Slick rainy streets.
Thursday September 16, 2010 1:38
1:38 You think GT5 has great looking cars? This is great looking weather!
Thursday September 16, 2010 1:38
1:38 Now, driving at night -- during the day, dusk and dawn.
Thursday September 16, 2010 1:38
1:39 Project "X1 Prototype" is on the screen.
Thursday September 16, 2010 1:39
1:40 This is a continuation of what was shown at E3 with regards to what Gran Turismo is doing with Red Bull racing.
Thursday September 16, 2010 1:40
1:40 It started with a question: What would a racing car, freed of all technical regulations look like?
Thursday September 16, 2010 1:40
1:41 The design was done by Polyphony Digital, the partner was Red Bull Racing, and the tech advisor was Adrian Newey.
Thursday September 16, 2010 1:41
1:42 The car has Newey's child like dream of making an incredibly fast car.
Thursday September 16, 2010 1:42
1:42 Now they are showing the car.
Thursday September 16, 2010 1:42
1:42 The faint outline of Red Bull's logo
Thursday September 16, 2010 1:42
1:43 It's hard to make out the car, we are getting blurry images.
Thursday September 16, 2010 1:43
1:43 Shot of a driver
Thursday September 16, 2010 1:43
1:43 The car ZOOMS by in shadow
Thursday September 16, 2010 1:43
1:43 We didn't get a clear look at it.
Thursday September 16, 2010 1:43
1:45 Yamauchi says that the complexity of the project is reaching the Apollo scale, but they are almost ready to launch.
Thursday September 16, 2010 1:45
1:45 Someone is asking about putting motorbikes in GT5.
Thursday September 16, 2010 1:45
1:46 He says if there is enough demand (once the game is done), they would certainly like to do it!
Thursday September 16, 2010 1:46
1:47 For those who want to race with more than two people on a dirt track, select a dirt race through My Lounge and you can race with many more cars.
Thursday September 16, 2010 1:47
1:48 "There are actually lots of things that we couldn't get into Gran Turismo 5. So in that sense, we have begun work on Gran Turismo 6."
Thursday September 16, 2010 1:48
1:50 Yamauchi is talking about how the sounds of the engines has been improved
Thursday September 16, 2010 1:50
1:51 If you do a standing start in a race with 15 cars in front of you, all kicking up water in front of you, there might not be 60 frames per second.
Thursday September 16, 2010 1:51
1:51 so besides extraordinary situations like this, they are shooting for 60 frames per second
Thursday September 16, 2010 1:51
1:52 so unless its like an extra situation (like mentioned), the game will have 60 frames per second.
Thursday September 16, 2010 1:52
1:53 And that looks like it's it!