Scaff
Moderator
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- ScaffUK
I'm preaching what I hear, and I'm not only saying this, but I distinctly remember thinking about Killzone + other FPS shooters (and I think Uncharted) after hearing a reason for the online/offline physics being different; FPS's were definitely referenced. I still hold what I say about other racing games. That's STILL not to say that I'm right. This is PD's first time working the online, and this is one of the things where it can't be argued that PD are incompetent when it comes to the online's support. I hear Japanese developers "hate"/aren't big up on the online portion of their games; that doesn't help.
I'm not sure exactly what FPS have to do with this at all? If you are right that they were used as a rational for GT5 having differing on and off line physics, then its a bizarre one to say the least.
I do agree that some of this may be down to a lack of experience with net-code, however GT5P didn't do this and as such it would appear that someone took the rather strange decision to implement this for GT5 and it wasn't a good decision.