GT5 vs iRacing

  • Thread starter Uscbryan
  • 108 comments
  • 22,352 views
Hmm I have been bumped and not spun many times. There are other real drivers on there that say the physics are spot on.

_Q_
OK I'm going to take a stab at this since I have not only player iRacing and GT5, I have been a road racer since the age of 17 and a go-karter before that.

First let me tell you that I have been a consistent top 5 racer in SCCA for years now with multiple podium finishes and race wins as well as a driver for a race winning 24hr endurance race team SO i would like to think I might know a little something about real racing and simulators/video games lol but this is only my opinion.

I have raced karts, shifter karts, formula cars (multiple) and of recent spec miata in SCCA.

I have raced multiple times at 11 different road courses in the USA but my favorite is lime rock park.

When I first heard about iRacing and it's great reproduction of the real tracks, I was VERY excited.

BAMM I take my spec racer (spec boat as we call them) and head to my home track of Lime Rock Park.

They're recreation of the track, graphics aside, was superb. Every bump and patch, every quirky tricky part is there.

So after 3 warm up laps I start going 9 tenths and I realize that, for as great as the track recreation was, the vehicle DOES NOT respond properly. CAR PHYSICS AWFUL.

It was flat out awful. Every input is exaggerated and it simply took all the fun out of the game, but more importantly, the car did not behave to setup as I had hoped.

So I figure hey it's me, so I spend endless hours playing with wheel settings and car settings. OK getting better but still doesn't feel right.

So I go and buy a Miata figuring well maybe it was the spec boat. WRONG. I couldn't in any way duplicate inputs from real life to the game. Not even close.

At the time in real life I could lap LRP in the 1:02's and I couldn't break into the 1:04's.

I put the game down and have yet to play it again. EVER.

It was frustratiing and had zero fun factor when people barely tap you racing online and you go violently spinning out of control yet in real life we bump draft at 130+ with no issues.

In iRacing's defense, the biggest part of piloting a race car is what you feel in your butt cheeks and that's something a video game on your TV or computer screen cannot duplicate, but they're car physics are so off that it's not worth my time.

Then GT5 Prologue comes out and I couldn't put it down. Lost half my life playing that game and the other half is currently being lost lol.

I love the almost endless database of cars, but more importantly I love how the game feels.

Miss your entry point by 2 tenths and the car understeers and goes off the line forcing you to slow to stay on the track. Add a little downforce and bamm the car feels better in a sweeper. Everything with the car you are piloting just feels and reacts as it should.

Now, combine GT5's graphics and car physics to iRacing's tracks and you will have a huge home run on your hands, but I think it says a lot that I have maybe 5 hours of iRacing under my belt, mostly playing with wheel and car settings, compared to hundreds of hours of GT5 and race cars have been my life since I was 9 and in a gokart.

Hope this helps answer some questions and hope to race some of you some time soon, in GT5 or in real life :dopey:
 
IRacing is from the creators of Nascar 2003 for the PC.It was and probably will be the best racing sim ever made.There were mods for every form of racing and the game was fantastic.Sierra Papyrus made the game and the development team created IRacing.Hands down IRacing is an online game that blows GT5 out of the water.The tuning system is way beyond GT5 and if you cannot tune you are going to be lost.
 
GT5 has more cars and that is pretty much the only thing is ha on iRacing. Graphics wise I still think iRacing is much more detailed. Watching the replays it looks like a real car. I think what GT5 did was fool the eye by making everything so colorful you don't notice it is missing the little details of the car that iRacing has. Track wise, iRacing is adding more and more REAL tracks. I guess they believe quality over quantity. Every bump that is in the real track is scanned into the game track.

In the end, they both serve a purpose. I like to be a little more serious so iRacing works for me. And living without triple monitors will be too tough.

I just read all the posts on this topic, and I guess that the inputs are clear enough (from my point of view):
- If you are a racing purist and graphics are not so important to you: iRacing is for you.
- If you appreciate decent physics, and you are a CAR LOVER and love graphics and animation, then GT5 is for you.
I consider myself near to serious sim racer, but I just visited iRacing website and I think that compared to the car offer and tracks available on GT5 iRacing was falling short.
Plus, I consider as well that maybe iRacing is more focused on US market, since there is a variety of racing which is not for everyone's taste, and almost all the tracks are in the US...I think that if you like international racing events, iRacing tracks offer is kind of insufficient (even though they are working on this aspect since they are working to include Suzuka and Zolder among others).
Regarding the clean driving well...you can find it on GT5 as well, just have to look at the right place (actually you are on it now, just pay attention to official GT Planet events).

I was willing to try iRacing, but not now, I feel like I still have a lot of stuff to discover on GT5 and wouldn't be smart to pay for a monthly fee if you are not willing to dedicate too much time to it.

Just my 2 cents.
 
Use multi-quote next time. It's really unnecessary to post four times in a row.

Its probably more unnecessary for you to post that causing me to respond with more unnecessary posts. But in what way were you or anybody else here hurt by the way I responded? Are you so busy saving the world that reading 4 posts instead of one has taken you away from that? I go through the posts and respond if I think I have something to add. Deal with it.
 
Its probably more unnecessary for you to post that causing me to respond with more unnecessary posts. But in what way were you or anybody else here hurt by the way I responded? Are you so busy saving the world that reading 4 posts instead of one has taken you away from that? I go through the posts and respond if I think I have something to add. Deal with it.

It's unnecessary and the feature is there for a reason.

I doubt anyone is "hurt" by it, except you.
 
My 2 cents. Since getting GT5, I've booted up iRacing twice. And I'm really regretting not giving more time to iRacing. It's absolutely brilliant. The online racing competition is the best I've ever experiences. There are no jackwagons out there wrecking others just for kicks. Everyone is professional acting and courteous to each other. I've "virtually" met some quality guys over on iRacing.

I bought Spa when it came out and I've only been on it a handful of times. Now that I think about it, I'm gonna have to boot it up tonight.
 
another vote for iRacing!

I played iRacing for about 6 months in 2009 and it clearly and cleanly beats GT5 for a racing experience. I find the graphics better on GT5, but my computer was 6yo so I could not run graphics at max settings. I stopped playing due to lack of time. now my PC melted last month but I am way to busy to replace it ATT.
:sly:

The iRacing price is not an issue when you look at the quality of the physics and good clean racing!
 
Just started iRacing a few days ago, and haven't touched GT5 since. I am pretty disappointed with PD for making such a poor, unfinished game. Once you get 35+, there is no point in playing the game - the AI is like playing against retards, the online system is completely broken, and one can only solo time trial so much. GT5 Online Leagues are a cool idea, but don't really work IMO, considering so much is wrong and broken with the multiplayer functionality of this game. With the ghost bug, to NEVER being able to fill a grid in a server due to connection issues, normal latency issues, etc. The list of poor GT5 dev decisions could go on for days :ouch:

Everything about iRacing is better, and in a competition where both claim to be simulators, it wins by a longshot for me!

Unless PD can figure out that it's the year 2011 and learn to develop games with what today's technology can offer, I'll be over on iRacing!
 
_Q_
OK I'm going to take a stab at this since I have not only player iRacing and GT5, I have been a road racer since the age of 17 and a go-karter before that.

First let me tell you that I have been a consistent top 5 racer in SCCA for years now with multiple podium finishes and race wins as well as a driver for a race winning 24hr endurance race team SO i would like to think I might know a little something about real racing and simulators/video games lol but this is only my opinion.

I have raced karts, shifter karts, formula cars (multiple) and of recent spec miata in SCCA.

I have raced multiple times at 11 different road courses in the USA but my favorite is lime rock park.

When I first heard about iRacing and it's great reproduction of the real tracks, I was VERY excited.

BAMM I take my spec racer (spec boat as we call them) and head to my home track of Lime Rock Park.

They're recreation of the track, graphics aside, was superb. Every bump and patch, every quirky tricky part is there.

So after 3 warm up laps I start going 9 tenths and I realize that, for as great as the track recreation was, the vehicle DOES NOT respond properly. CAR PHYSICS AWFUL.

It was flat out awful. Every input is exaggerated and it simply took all the fun out of the game, but more importantly, the car did not behave to setup as I had hoped.

So I figure hey it's me, so I spend endless hours playing with wheel settings and car settings. OK getting better but still doesn't feel right.

So I go and buy a Miata figuring well maybe it was the spec boat. WRONG. I couldn't in any way duplicate inputs from real life to the game. Not even close.

At the time in real life I could lap LRP in the 1:02's and I couldn't break into the 1:04's.

I put the game down and have yet to play it again. EVER.

It was frustratiing and had zero fun factor when people barely tap you racing online and you go violently spinning out of control yet in real life we bump draft at 130+ with no issues.

In iRacing's defense, the biggest part of piloting a race car is what you feel in your butt cheeks and that's something a video game on your TV or computer screen cannot duplicate, but they're car physics are so off that it's not worth my time.

Then GT5 Prologue comes out and I couldn't put it down. Lost half my life playing that game and the other half is currently being lost lol.

I love the almost endless database of cars, but more importantly I love how the game feels.

Miss your entry point by 2 tenths and the car understeers and goes off the line forcing you to slow to stay on the track. Add a little downforce and bamm the car feels better in a sweeper. Everything with the car you are piloting just feels and reacts as it should.

Now, combine GT5's graphics and car physics to iRacing's tracks and you will have a huge home run on your hands, but I think it says a lot that I have maybe 5 hours of iRacing under my belt, mostly playing with wheel and car settings, compared to hundreds of hours of GT5 and race cars have been my life since I was 9 and in a gokart.

Hope this helps answer some questions and hope to race some of you some time soon, in GT5 or in real life :dopey:

I am sorry, I have to call Bullpoop on this one. I believe you that you race tha cars that you say, and I believe that you have played both games. But when you honestly say that the physics in iRacing are crap, then you have no idea what you are talking about. And then on the other hand praising gt5 for its physics? That screams fanboy to me.

I have played pretty much everything since stunts on the good ol´ amiga (now THAT was a cool game). And I have driven on multiple real tracks including the Nordschleife and some very powerful cars including a formula car during a AMG drivers training. iRacing in terms of feel and feedback is hands down the best there is. If you really want to just hotlap laguna and try to shave the last tenth off, there is nothing better than iRacing.

GT5 is the more complete package, though. you get hundreds of cars, you get dozends of tracks and you get physics that represent the real life counterpart fairly well. GT5 is fun for some quick laps around the ring (could you imagine a laser scanned ring in iRacing btw?), and it does a pretty good job, no question.

But iRacing is a step ahead in terms of accuracy and feel. And I think there are quite a lot of real racedrivers that agree (see the gregger huttu video).

Especially if you are into online racing, it does not get better than iRacing.
 
Why is it that iracing use laser scanning for tracks and gt5 not? Stupid question maybe, but as the perfectionist PD is I would think they wanted too use laser scanning...
 
Why is it that iracing use laser scanning for tracks and gt5 not? Stupid question maybe, but as the perfectionist PD is I would think they wanted too use laser scanning...

Well there are three reasons imo. Time would be the first one, money would be the other one, and lastly, you can´t scan something that does not exist (see the GT fictional tracks).

But you are right, it would be the hardcore way to go for the real driving simulator to scan at least the real life tracks. Again, just thinking about a laser scanned Nordschleife makes me feel all funky in my special place. :sly:
 
GT-5 vs iRacing.., well hands down.., iRacing is the clear winner in this contest 👍

Some people I think get a bit confused by PC SIMS, and how they greatly differ from console racing titles (even those that claim to be SIMS). There is a definitive line between these two types of racing titles. Console titles favor "style over content" and PC SIMS are the other way around.

With console titles way too much emphasis is placed on the "bling bling" and eye candy rather than focusing on the most important aspects such as physics and vehicle tuning. Keep in mind that developers for console racers have to reach out to a very large market that ranges greatly with the players age and skill level.

PC SIMS do not focus primarily on the graphics.., but they are still quite good though. PC SIMS get the "meat and potatoes" portion of the title down right. You get amazing physics and very detailed vehicle tuning. With a PC SIM it's all about the driving :)

Another very important issue to consider is the platforms. Developers for console titles have a very hard job if you really think about it. When they release a new title.., their goal is to make it look, feel, and perform better than the previous title. However.., (which is most often the case) the new title has to be better.., yet "be better" on the exact same console the previous title was developed for.

Many of these newer titles on both the PS3 and XBox 360 are literally pushing these consoles to their limits. You don't have this issue in the PC SIM market because of the many options available to consumers for upgrading their PC's.

As much as we all like our GT5's, Forza, ect.., at the end of the day they are all still very much arcade racers. A good way to describe them is a term used by one of the guys at SimRacingTonight on YouTube.., and that's referring to them as arcade racers with a little "SIM flare".

With console titles you cannot have amazing graphics, killer physics, top notch sounds, and with very detailed vehicle tuning. The consoles just can't handle them. To have a true SIM on a console something has to give in other areas. One of the best examples I can think of IMO that is the most accurate SIM title on any console is SimBins Race Pro for the XBox 360. This title is a great example of demonstrating that you'll need to take a hit in another area to have a true SIM for a console title.

If you ask someone who knows about Race Pro, 99.99% of the time the first thing you'll hear is "the graphics are weak". When you compare them to other console titles.., the graphics are weak. However.., Race Pro (like a PC title) focuses more on the physics, vehicle tuning, and racing than any other console title IMO.

In Race Pro you don't have this elaborate "vehicle upgrading" system. Nearly every vehicle is a track ready race car with all the parts already installed.., and extremely detailed tuning options available for each vehicle.

Sadly the title didn't do well because the graphics turned a lot of people away. There are also a few bugs that never got fully patched (but users still found a way to bypass these bugs and didn't need the patches). For those who may not know SimBin (who created Race Pro) is a very well known name in the PC SIM market.

We'll probably never really see a full blown SIM on the consoles either. The market just isn't there for them. Consoler racers (with the release of every new title) always seem to want it to have the best graphics possible. GT5 is a great example IMO of what happens when a console title has to focus more on the graphics and eye candy than the racing. The same can also be said for Forza too.
 
Accurate surface isn't that usefull if you don't also have accurate tire model.

That's an excellent point. Tire modeling and deformation is an extremely important part of the physics. That's why it blows my mind that the GT series doesn't allow the adjustment of tire pressure. It really leaves me wondering what all really went into the handling models if tire pressure is not part of the equation.
 
Back