with all the "simuation" features that u guys requested in GT series, I wonder how many video gamers will actually play the game.
In many instances, physics flaws actually make a game more difficult than the real thing. Take the license tests in GT5, for example, where a lack of lift-off oversteer and other subtle issues make it needlessly difficult to nail sharp corners as fast as the game expects you to. The most efficient way to avoid understeer is to tap the handbrake, which isn't entirely unrealistic, but acts as a band-aid for problems that affect the entire driving experience.
Really, despite its faults, GT5 (with the driving aids off) is
already beyond the limit of "noob friendliness" you're hinting at, which is more than can be said of earlier entries in the franchise. Many people complain that it's barely playable; you just don't see much of that here because we're the hardcore driving sim fans. However, I doubt sales will be affected much, considering GT already has a rock-solid reputation as "the Real Driving Simulator" and created a false association between "realistic" and "difficult" that many players rely upon as an explanation for their failure in the game.
With that in mind, I don't think many people would be upset if PD gave us the realistic physics we want. Even the worst players would readily blame themselves for spinning out and crashing, because "difficult = realistic."
Relax guys, its just a game, we're paying 50 bux for it (give or take) and expect F1 simulator level of realism? Oh please...
I wonder if I go visit flight simulator forums, there will be people complaining at the lack of realism too
We're not asking for anything that hasn't
been done before,
in a similar format, and
for a smaller price tag. And excluding the players who are just in it for the scenery or IFR practice, flight sim fans are just as concerned with proper realism as we are. They have more to worry about, too -- changing atmospheric conditions, wind speed, and fuel weight are just a few of the things you can gloss over in a driving game, but
cannot exclude from any proper flight sim.
@unv412:
nah u can't relive any of the real driving moments in a vid game, any game, even the real F1 simulator.
still if it does get everything correct, or at least it wants to, GT5 won't be released til 2020 maybe.
You'll never relive the entire experience of driving a car in any virtual format (at least with current technology), but you're not listening to
unv412 when he tells you that
other games give him the "approximation" of reality he craves. That's why it
shouldn't take another 9 years for PD to accomplish what we seek -- others have been doing it for years.
It is a racing game, why would you want to do standing burnout, granted in real life, like JTsnook mention, you will do standing burnout in 2nd gear in a Z06 or Cam SS, but maybe it's just not that relevant in the game.
When the braindead AI pits you and sends you spinning into a barrier facing the wrong way, would you rather...
A. Make a time-consuming Y-turn to face the right way because your powerful RWD car can't spin around like it would in real life
B. Drop the clutch and pull a quick 180 burnout to jump back into the race
Your call. Also, as is pointed out time and time again, it's "the Real Driving Simulator." If Kazunori wanted to create the ultimate racing simulator, GT would be a
very different game.
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Think of flight sims also. The sims that are used to test pilots could also have no issues running on modern consoles.
X-Plane is the best flight sim I know of; it's FAA-certified, and according to the website,
"Kalitta Air, Northwest and Japan Airlines, Cessna, and NASA trust X-Plane for training and testing." Yet it's got versions running on smartphones and iPads (
"95% as accurate" as the standard program). I think a PS3 just might have a slight chance at running it.
Hell, a BluRay disc would be perfect to fit global scenery data.