GT6 Copying NFS ?

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GTP_Les
I've been noticing similarities between GT6 and more specifically Shift 2, First the tracks, Silverstone, Brands, Bathhurst, all featured on Shift 2, Pity they didn't include my favourite Road America !
Also the friends leaderboard system is like the Autolog used in Shift, And also the collecting stars for race wins is the same as Shift 1 .
In car motion blur effects, Where have we seen these before ? Yes you guessed it Shift 1 and 2.

Surprisingly there is no penalty system for cutting tracks on GT6 , There was in Shift though !
The indoor carting track with all the bright neon lights , Reminded me of a track in NFS Carbon, Also the fact you can buy cars using real money rather than work for them in the game is very EA like.
 
I read the name Shift 2 so often in this forum lately....i only remember it because it had the worst DS3 steering i ever had in a racing game on PS3.

yes it was very challenging with the DS3 - however not insurmountable & very good racing once you developed the skills to drive it with whatever control method you have to hand. Definitely better with a wheel though.
 
*Laughs* Joke topic of the year.

The joke is that Shift 2 is a better racing "GAME" than GT5 and 6. The physics in Shift 2 aren't that great but it never claimed to be a driving sim. What it did simulate to me was actual racing. The AI would actualy race you and the sounds are great in that game. Sounds may not be accurate to real life but it felt "alive". Not just engine/exaust, but rocks hittin the underside of your car or cracks and suspension movement.

And then the cars. Yeah I know GT6 has more cars, but is that really better? Most of the cars in GT are dupes and look like the belong on the PS2. Shift 2 has about 150 cars (not much but good enough for me) after DLC. The big difference is that you can do so much with the cars in Shift. Almost every car in that game can go from street car to race car to over the top machine that should only be driven by a lunatic and thats one reason for me to like Shift more than GT. Oh and E30 M3!!!:drool:

Only now has the GT come up with a tracklist that competes with Shift. The only thing people could critisize Shift for is the physics and I can understand that. But to me Shift beats GT in all other parts and you should blame PD.

Edit: This guy knows what I'm talking about
https://www.gtplanet.net/forum/threads/shift-2-vs-gt5-user-comparison-lengthy.247102/
 
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I'm not blaming anyone. For the most part i'm enjoying GT6 as much as any other Gran Turismo, save for a few issues like AI that bother me. But that's no reason for me to start making whiny topics about it. Every game has it's problems. Deal with it. If you don't like the game, don't play it.

And if you love the BMW E30 so much, i'm sure there's some kind of BMW-only game out there. If you think it's a valid argument why Shift is better than GT6, think again.
 
The joke is that Shift 2 is a better racing "GAME" than GT5 and 6. The physics in Shift 2 aren't that great but it never claimed to be a driving sim. What it did simulate to me was actual racing. The AI would actualy race you and the sounds are great in that game. Sounds may not be accurate to real life but it felt "alive". Not just engine/exaust, but rocks hittin the underside of your car or cracks and suspension movement.

And then the cars. Yeah I know GT6 has more cars, but is that really better? Most of the cars in GT are dupes and look like the belong on the PS2. Shift 2 has about 150 cars (not much but good enough for me) after DLC. The big difference is that you can do so much with the cars in Shift. Almost every car in that game can go from street car to race car to over the top machine that should only be driven by a lunatic and thats one reason for me to like Shift more than GT. Oh and E30 M3!!!:drool:

Only now has the GT come up with a tracklist that competes with Shift. The only thing people could critisize Shift for is the physics and I can understand that. But to me Shift beats GT in all other parts and you should blame PD.

Edit: This guy knows what I'm talking about
https://www.gtplanet.net/forum/threads/shift-2-vs-gt5-user-comparison-lengthy.247102/

I suppose, if you don't care about the accuracy of the modeling. I drive an S2000 in real life and Slightly Mad's rendition of the car's stock gearing was ... slightly mad. That ruined the immersion for me.
 
Why even respond then? You're enjoying GT6 so much so why whine about others whining here when you could be playing GT6? You called this a joke topic, I respond with why I believe Shift is a better "GAME"! That was all.

Because I love seeing people like you scream and cry whenever a new game comes out and something isn't in it. And who's sillier, the person who goes to a whine thread and posts a one-line comment, or the guy who responds to said sentence with an entire segmented post?
 
Because I love seeing people like you scream and cry whenever a new game comes out and something isn't in it. And who's sillier, the person who goes to a whine thread and posts a one-line comment, or the guy who responds to said sentence with an entire segmented post?

Stop whining about it and start enjoying us scream and cry then.
 
Here is a rhetorical question: Can you do anything these days without copying someone/something?

Someone should make a game which combines the best bits and pieces from all games. Wouldn't that be the best game in the universe?

Why aren't you complaining how Pagani Huayra copies Ford T model by having an engine, 4 wheels, steering wheel etc.
 
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Actually ... while racing online the other day at Deep Forrest I got a three second penalty for cutting a corner :-) Now if they can just copy the sound engine from something decent. The sad part of the GT sounds is that it's not a technical limitation, they sound the way PD want them to sound. I saw a demo at least 20 years ago where Lotus fitted a Renault 5 or something like it with noise cancelling and a sound module with a big switch on the front.

Among the settings were Big V8 and Porsche Turbo. It was truly amazing watching this thing drive and hearing the deep growl of a V8 and then switching to the chaff cutter noises that are pure Porsche, complete with Turbo whistle. It was awesome and I bet it was done with a fraction of the horsepower PD are using for their sound engine.

All the fancy graphics in the world won't give you the same feeling of really driving a high performance car that those authentic sounds will. The only immersion I get from PD is the sense that even though I'm driving a V8 I'm actually cleaning my carpets :-(
 
I've been noticing similarities between GT6 and more specifically Shift 2, First the tracks, Silverstone, Brands, Bathhurst, all featured on Shift 2, Pity they didn't include my favourite Road America !
Also the friends leaderboard system is like the Autolog used in Shift, And also the collecting stars for race wins is the same as Shift 1 .
In car motion blur effects, Where have we seen these before ? Yes you guessed it Shift 1 and 2.

Surprisingly there is no penalty system for cutting tracks on GT6 , There was in Shift though !
The indoor carting track with all the bright neon lights , Reminded me of a track in NFS Carbon, Also the fact you can buy cars using real money rather than work for them in the game is very EA like.
I've been playing shift 2 the past days, and the tracks have absolutely nothing in common with GT, nor does the career mode, nor the AI, nor the sounds... nor anything actually.

And that's a good thing!
 
I've been noticing similarities between GT6 and more specifically Shift 2, First the tracks, Silverstone, Brands, Bathhurst, all featured on Shift 2, Pity they didn't include my favourite Road America !
Also the friends leaderboard system is like the Autolog used in Shift, And also the collecting stars for race wins is the same as Shift 1 .
In car motion blur effects, Where have we seen these before ? Yes you guessed it Shift 1 and 2.

Surprisingly there is no penalty system for cutting tracks on GT6 , There was in Shift though !
The indoor carting track with all the bright neon lights , Reminded me of a track in NFS Carbon, Also the fact you can buy cars using real money rather than work for them in the game is very EA like.
Is Forza and GT or any other game copying NFS because it has Micro Transactions? Seriously?
 
There's a somewhat new iOS game called GT Racing 2 that's EXTREMELY similar to GT6. From the star system to the car list (Audi R18, SLS GT3, etc). IIRC it's free.
 
I've been noticing similarities between GT6 and more specifically Shift 2, First the tracks, Silverstone, Brands, Bathhurst, all featured on Shift 2, Pity they didn't include my favourite Road America !
Also the friends leaderboard system is like the Autolog used in Shift, And also the collecting stars for race wins is the same as Shift 1 .
In car motion blur effects, Where have we seen these before ? Yes you guessed it Shift 1 and 2.

Surprisingly there is no penalty system for cutting tracks on GT6 , There was in Shift though !
The indoor carting track with all the bright neon lights , Reminded me of a track in NFS Carbon, Also the fact you can buy cars using real money rather than work for them in the game is very EA like.

*LAUGHS* This is funny, but I cant help to agree! The Blur effects annoy me though.
 
The truth is the game industry is probably like corporations now, spying and corporate trade secrets are all the norm. If one developer sees another dev doing better and getting good results with a certain part of the game their doing, they'll emulate it.

Example (purely my opinion, may be true or not) : Rockstar and GTAV, microtransactions made them a bundle in terms of buying your way up, along with Forza, where you can buy a supercar with 20$, Polyphony Digital saw the revenue and success from these guys in MT and added that to the game.

The same might be said about the blur effects in PD for Need for Speed. Although, with games being almost 30-40 years old, its kinda hard to come up with creative things because most new ideas are just rehashed of ideas already being done or thought up of already.

Its like saying Call of Duty had an AK47, but Battlefield also had an AK47, so Battlefield is copying Call of Duty, its only when you add up all the differences can you see that its a different game.
 
Oh my god so GT6 put 3 world class circuits in the game (Which iRacing also has I must add), has some form of online leaderboard (industry minimum feature) and motion blur ONLY in replays, and this make it copying Shift 2?

In my opinion it is obviously copying Mario Kart, rubbish sounds, massive rubber banding and lots of stars.
 
PD does not copy anybody; that's why their games are stuck in the 1990's still.

Stuck in the nineties, yet the 2nd best selling game on PS3, followed by GT5 Prologue, and then God of War with less than half of GT5s sales. Stuck in the nineties yet the general consensus is that the premium cars have the best graphics of any console racing game. Stuck in the nineties yet the best selling seventh gen console driving sim by a big margin.

Stuck in the nineties yet you're here taking the time to write about it and discuss it. Something tells me you don't devote as much time to other games 'stuck in the nineties'.

I'm all for constructive criticism of GT, PD and Kaz, but not ridiculous hyperbole.
 
Stuck in the nineties, yet the 2nd best selling game on PS3, followed by GT5 Prologue, and then God of War with less than half of GT5s sales. Stuck in the nineties yet the general consensus is that the premium cars have the best graphics of any console racing game. Stuck in the nineties yet the best selling seventh gen console driving sim by a big margin.

Stuck in the nineties yet you're here taking the time to write about it and discuss it. Something tells me you don't devote as much time to other games 'stuck in the nineties'.

I'm all for constructive criticism of GT, PD and Kaz, but not ridiculous hyperbole.
Gran Turismo doesn't have competition on it's console. He's the only one of his "kind". Naturaly it will sell "nicely", even when you consider the fanbase consolidated since GT1.
GT6's premium cars have best graphics of any console racing game?! Really? what about Forza 5, NFS Rivals or DriveClub? Talk about hyperbole.
 
Gran Turismo doesn't have competition on it's console. He's the only one of his "kind". Naturaly it will sell "nicely", even when you consider the fanbase consolidated since GT1.
GT6's premium cars have best graphics of any console racing game?! Really? what about Forza 5, NFS Rivals or DriveClub? Talk about hyperbole.

Forza 4 didn't really have competition either yet it didn't manage to sell as many as GT5 Prologue. You got me on graphics though, had an idiot moment. Make that best seventh gen driving game graphics. I maintain that saying that Gran Turismo is stuck in the nineties is nonsense though.

Cool profile pic btw, played Samurai Warriors 4 a couple times.
 
Forza 4 didn't really have competition either yet it didn't manage to sell as many as GT5 Prologue. You got me on graphics though, had an idiot moment. Make that best seventh gen driving game graphics. I maintain that saying that Gran Turismo is stuck in the nineties is nonsense though.

Cool profile pic btw, played Samurai Warriors 4 a couple times.
I see your point regarding Forza 4's sales, but regarding graphics, even on the seventh gen consoles, you will have a hard time proving it's a consensus over GT6 having the best graphics among all racing games, even though you're referring only to the 'premiums'. Both games have little inconsistencies on modelling and on the rendering engine, so maybe it's safer to call it a draw.

Thanks, Masamune's pic here is from Nobunaga's Ambition 13 (or "Nobunaga no Yabou Tendou), a game that wasn't localized.
 
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