- 558

- Tadley
- kieran177
teflonicus"simulator" is an unfortunate choice of adjective because it's a noun.![]()
xd
teflonicus"simulator" is an unfortunate choice of adjective because it's a noun.![]()
I can respond to this from personal experience.No, no, we definitely want more stench. The stench of burning rubber. The stench of gasoline fumes.
I don't agree with this they will more than likely try and find a balance between the two your making it sound like it's heading towards nfs.
Then we go to online game play.
WHY we dont have real physics is a mystery. I can flip a car in ASpec but not online...
@simonK
You show no respect to other users and purposely you use these forums mainly for distributing and influencing hate, conflict and personal clash among others.
because your a little girl
You can flip online too.
I don't see how the licence tests teach you bad driving habits.
Spagetti69You can flip online too.
Yep this is and has been confirmed
Spagetti69I only mentioned it because no one had picked up the OP on this statement.
Not seen it myself however, heck I haven't even played it lol.
How about allowing the user to choose between both?
If he wants a more arcade experience, let him tone down the physics realism, or damage sensivity. If someone wants a complete simulation experience, let them make the damage super sensitive and the physics super real.
More sim or more arcade? That's a tough question. Some aspects of the physics are actually more difficult than real world track driving, I've found. But frankly, game difficulty does not equal more realistic. Driving a real car on a track is pretty easy with a little experience, and fun as hell. To be fair, two dimensional pixel jockeying doesn't give you the inner ear sensory that makes real driving easier. And if you make a sim easier to control, people will whip out the "Arcade!" accusations. I'd say GT5 is more sim than arcade, but a few minute changes would go a long way. That said, it's still my favorite.
How about allowing the user to choose between both?
If he wants a more arcade experience, let him tone down the physics realism, or damage sensivity. If someone wants a complete simulation experience, let them make the damage super sensitive and the physics super real.
Because it does nothing to you, makes the game more accessible, and increases PD sales?Different physic variations in a racing simulation is the worst that can happen to such a game.
1000 cars? Graphics? The music? Because they want to?If someone want an a arcade game, why does he purchase GT?
Because you can turn it off, so it does nothing to tarnish the sim image. Not as much as the tire model does.I think the driving aids are enough to help not so good drivers to have fun too. The option of skid recovery confused me a lot. Why is such an option in a game that named itself "the real driving simulator"?
You don't get to say what's rewarding or not for anyone but you, so don't bother saying something on that matter. What if someone finds it more rewarding to use SRF forever? Should they come over to your house and force you to use it because it's more rewarding?Things like rubber banding or easier physics may help, but the experience wont be as rewarding as using your optained driving skills and win without stupid systems. It might be hard in the beginning, but on a long term it becomes very rewarding.
More simulator. The reason I'm a fan of Gran Tourism series is the fact that it is a racing simulator.
djsThe day GT goes arcade style I quit GT.
Yeah hahahahahahaha then forza will be equal to GT5 hahahahahahaha
Nevvvvvveeeerrrrr