GT6 released with PS4?

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GT6 Before, At or After the PS4

  • GT6 will come out AFTER the PS4

    Votes: 197 37.7%
  • GT6 at the release of the PS4

    Votes: 140 26.8%
  • GT6 before the PS4

    Votes: 185 35.4%

  • Total voters
    522
What makes you think the PS4 will have the same technical setbacks as PS3?

It happened with the PS1.
It happened with the PS2.
It happened with the PS3.


Every console when new needs a break in period for the developers. It happens. It takes time to learn new hardware and be able to push the console to new heights. You think that a launch game,on PS4, will look as impressive as GT5 is after PD took 5 years to learn the hardware? Going by that the PS4 hardware would need to be finalized last year and in the hands of Developers.
 
False statement? I think not.
PS3 = GT5
Thus we can simplify to:
3 = 5
Then just add one to both sides...
4 = 6
Ah! You're extrapolating, good call, I was just using real math. :)
And we all know PS is nothing without GT, and GT is nothing without PS, so they're obviously equal.

The Sony PlayStation existed prior to GT. (Even though the first took 5 years to develop which is prior to the PS release) I don't think one title will make or break PlayStation's existence. Sony isn't Nintendo relying on Mario or Sega relying on Sonic. There's a multitude of titles that are very successful, but Sony isn't solely dependent on it. (See COD, Tom Clancy series, Final Fantasy series to name just a few)

The OP's idea at heart was that when the PS4 comes out GT6 will be right with it. That is precisely where I disagree. GT6 shouldn't be released on an unproven system. Both GT and GT3 were released at least a year after the platform release. So, in that vein, I think either we'd be waiting 4-6 years for GT6 on PS4. I know some think the PS4 may be in late 2012 , but with Hirai's first thought of the PS3 being useful for 9 years, 7-8 may be more likely with Microsoft's step-up of their next-gen. That'd be 2013-2014, so GT6 on PS4 2014-2015? No, I think it's possible for GT6 to be realistically be done for 2013, since they can re-use a lot of GT5. ---- I don't want them to reuse EVERYTHING, but fix and improve, while adding as much as possible, hopefully using our wishlists. This is also realistic in comparison to GT4's release. PD released it in early 2005 about 1.5 years prior to release of the PS3. Maybe the same for GT6? Mid 2013 for GT6 with PS4 being released for Christmas 2014.
 
It happened with the PS1.
It happened with the PS2.
It happened with the PS3.


Every console when new needs a break in period for the developers. It happens. It takes time to learn new hardware and be able to push the console to new heights. You think that a launch game,on PS4, will look as impressive as GT5 is after PD took 5 years to learn the hardware? Going by that the PS4 hardware would need to be finalized last year and in the hands of Developers.

I made a thread about GT3 showing just that, I called it "GT3's graphical and gameplay evolution":

https://www.gtplanet.net/forum/showthread.php?t=224711
 
It happened with the PS1.
It happened with the PS2.
It happened with the PS3.


Every console when new needs a break in period for the developers. It happens. It takes time to learn new hardware and be able to push the console to new heights. You think that a launch game,on PS4, will look as impressive as GT5 is after PD took 5 years to learn the hardware? Going by that the PS4 hardware would need to be finalized last year and in the hands of Developers.


yes a launch ps4 game would look miles better than GT5 just like a launch ps3 game like ridge racer 7 looked better than GT4.

No more graphical improvements can be this generation without compromising alot of things. The graphical update that occurs once every generation has already happened between prologue and GT5.

When prologue was released there was alot of RAM dedicated to ps3 OS. Since then around 40MB was released to developers after sony trimmed the fat. That's what gave us dynamic weather and other effects for GT5

That's why uncharted 2 looks miles better than the first game but similar to the third.


Once you hit the peak, it's difficult to progress without taking short cuts somewhere
 
GT1 was on PS1
GT2 was on PS1
GT3 was on PS2
GT4 was on PS2
GT5 is on PS3
GT6 will be on PS3

See where I am going with this?

Yeah, but we're on the Fifth year of this generation with a new one ready to come out, Sony will not let the competitors have 1 year head start like they did with the PS3 (18 months for Pal territories) and I don't think there will be a huge jump in specs for the PS4, (compared to PS2-PS3) more raw power, more Ram, better drives, faster blu-ray is a given, bigger HDDs instead of expensive SSD, Backward Compatibility, this is just me, but if the PS4 is announced to have PS1+PS2+PS3 BC, I'll buy in a heartbeat 👍 back on topic, updated CPU+GPU and all that, not seeing a huge step, more like a PS3.5 that upgrade all the current applications and stuff and bring new ones

Yep but you can also see it another way.

GT1 had no DLC
GT2 had no DLC
GT3 had no DLC
GT4 had no DLC
GT5 has DLC
GT6 who knows?

Maybe they've changed their business strategy and are planning to extend GT5's lifespan as much as they can by adding new content over the coming year or years and maybe, maybe, they don't release a Prologue title for GT6 but intend GT6 to be a full launch title for the PS4, since the DLC earnings could replace the earnings created by a Prologue title.

As for me, I wish another full GT title would be released for the PS3 and I do hope your list is the proof for that, especially since GT5 isn't exactly offering the complete experience contentwise as GT4 for example was on the PS2 (meaning only current gen cars, etc.).
Although right now I'd settle for another Tourist Trophy title next year to pass the time joyfully (and playing GT5 alongside).

The bolded part is what I'm thinking, now with DLC, games can go on for more time, specially big sellers like GT5 with an active user base

I have to agree.

Sony has struggled to catch up with the PS3 sales.

Considering the economy worldwide, a new console will take even longer to establish.

Not if they're smart and don't go with a crazy price, it's all about price, PS2 @ $300 did wonders, PS4 @ $400 would do the same

GT6, has to come out on PS3 to have any chance at a decent number of sales.

I see it the other way around, as you said, they struggled to catch up, but you think they care about now? they didn't have a chance, in fact no one reallly knew what was going to happen.

At this point Sony should not care about being First or the one who sold more, they have to focus on their next console, when the next console arrive, the current ones will be irrelevant, Sony always support their systems after the release of a new one, it's the overlap that happened with the PS1, PS2 and will happen with the PS3, so they better start a new console cylce fresh, without the stigma of the 599 us dollars and with a huge lauch lineup, ala PS-Vita: affordable price, bells and whistles, huge lineup, everything great 👍

2012 is for PlayStation Vita, 2013 is for PlayStation 4 and be ready for cross-platform gaming between the two 👍 I can't wait to see what PD can do with both systems :drool:
 
vandaliser
yes a launch ps4 game would look miles better than GT5 just like a launch ps3 game like ridge racer 7 looked better than GT4.

No more graphical improvements can be this generation without compromising alot of things. The graphical update that occurs once every generation has already happened between prologue and GT5.

When prologue was released there was alot of RAM dedicated to ps3 OS. Since then around 40MB was released to developers after sony trimmed the fat. That's what gave us dynamic weather and other effects for GT5

That's why uncharted 2 looks miles better than the first game but similar to the third.

Once you hit the peak, it's difficult to progress without taking short cuts somewhere

Please stop making up things ,you just don't know if that's the peak already. Also prologue looked better in some areas. You also seem to ignore gfx is not everything, there's a lot to improve in other areas.
But hey, you read somewhere about the ps3's ram, so you totally know what you talking about...
 
It happened with the PS1.
It happened with the PS2.
It happened with the PS3.

Every console when new needs a break in period for the developers. It happens. It takes time to learn new hardware and be able to push the console to new heights.
That's a completely different thing. If you recall those early days of 128 bit gaming, developers loved the PS1, compared to the clunky dual-processor Saturn and cartridge hampered N64. It required some learning as it was very advanced, but it was a straightforward architecture and very powerful. early games wowed us, though they were of course much better three and four years down the road. That's just the nature of learning how to use new technology, whether that technology is comprehensible or arcane.

"Technical issues" usually mean unstable hardware or hard-to-develop-on hardware. While PS3 wasn't unstable, it was difficult to come to grips with, much as PS2 was, because of an unorthodox architecture, although in PS2's case it was mostly a very stingy 4 megs of VRam. However the PS3 has to be coded in much the same way in many aspects, with the game code and graphic assets built in easy to shuffle chunks which can be loaded into and dumped from the working memory of the Cell's cores.

SONY knew that such an unorthodox architecture would be a problem in coming to terms with early for many developers, and so encouraged the devs to share techniques and custom tools with each other to speed things up. And so, pre-release stuff with most games looked as good as 360 games that were out after a year. It was a pain to accomplish at first, but this pool of knowledge made PS3 games quite advanced with the number of objects in the playfield with attached actions, A.I. and physical properties.

If you recall those early days when GT HD was released, critics openly downplayed the potential of it, asking how many cars of that extreme quality could be running around tracks of that quality at once. Early shots of Prologue only had four or five cars, maybe six, causing us to fret that we might be having the same six car races in GT5 we always had, while Forza had eight of near the same quality, and with custom liveries. Then of course came that epic trailer at E3 with sixteen cars, and the world had a spasm of excitement, causing Prologue to be a platinum seller from pre-sales alone.

In contrast, first gen PS2 games were criticized for only looking as good as last gen PS1 games, and many people slammed the PS2 for an unnecessary switch to the then-expensive DVD format, wondering when games would need anywhere near that much space. That didn't take long to resolve. ;)

SONY learned their lesson from the PS2. Make a complicated unorthodox system, give as many helping hands to your developers as possible, and this time it worked pretty well. There was no confusing Ridge Racer 7 on PS3 with RR6 on PS2. They also learned their lesson on making powerful but unorthodox architectures for their systems, which I'll get into below.

You think that a launch game,on PS4, will look as impressive as GT5 is after PD took 5 years to learn the hardware? Going by that the PS4 hardware would need to be finalized last year and in the hands of Developers.
Not really. First year Wii games were made on overclocked GameCube dev kits, even though the Wii was a different platform with different chipsets and a slightly different architecture. And apparently, SONY has finalized the PS4 architecture for the most part, as revealed by this article in the Japanese press. And something has to have been revealed to developers, since the key first party devs have been asked to help design the PS4, the OS, and tools for it. And a strong rumor that at least one developer is now working on a PS4 release game, with the prime candidates being Santa Monica Studios, Naughty Dog and Polyphony Digital. And with GT5 pushing the PS3 hardware extremely hard and coming up a little short, demanding a lot of power for three key aspects which are processor intensive: artificial intelligence, physics and near photo-real graphics, you have to know that Kaz will be keen to not only put in his 200 yen on PS4, but get to work on it ASAP.

As vandalizer says, every first year PS3 game looks better than the latest PS2 games, though the situation is a little different now. This is the HD age, and so resolutions aren't going to make a huge jump. Sure, the resolution is probably going to be full 1080p, which compared to 720p with some AA isn't much different. But, there won't be framerate slowdown, or screen tearing, or yucky particle effects, or jaggies - and you guys who complain about seeing pixels at 1080 resolution are just strange.

Whatever PS4 ends up being, the architecture will be built to be way more developer friendly, as PS1 was. It will have a much more powerful GPU, most likely bolstered with SPEs of some kind for even more capability and flamboyant effects. And the main issue with the PS3, LOTS more ram with good bandwidth, so stuff won't have to be shuffled around nearly as much.

How much better a Gran Turismo will look on PS4, I'm not sure, but just take care of the issues in GT5, and the improvement will be darn good enough to make us all very happy.
 
Well if you look at the fact there's been 2 major GT releases for each console.

PS1 - 1 & 2
PS2 - 3 & 4
PS3 - 5

It would make sense to assume that GT6 will arrive before PS4 and GT7 will be on PS4 instead.

Just saying GT7 feels awesome. :):):)
 
Ok so for the people who said GT5 Prologue was just a paid demo.. what was the GT:HD?
also you can't forget the GT academy timetrials? Surely these would delay any new GT"6" game from being released in this so called 4 year time-span?
Anyway.. i'd prefer a wait and let PD be the perfectionists they were before the days of PS3 :D
 
Ugh, even Kazuo Hirai chairman of Sony, said that its TOO EARLY for the PS4!
Kazuo Hirai
I’ve always said a 10-year life cycle for PS3, and there is no reason to go away from that.
Source
Now as for GT6, I wouldn't doubt seeing a hint or detail dropped at E3 2012, or 2013.
 
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