- 1,747
vandaliserGT5 is already killing the ps3.
Source needed.
And even if, maybe just because of bad, inefficient programming... maybe?
occasionalracerDude, this is totally not how it works when moving up to a new system with higher spec hardware. The entire engine of GT5 does not need to be redone to run on PS4, the content doesn't need redesigned, it's essentially all future proofed until PS5 (forgive me for mentioning PS5).
It's like the standard cars where brought to PS3 and some original tracks were upgraded. They simply CHOSE to develop a new physics engine from scratch, 'cause obviously they saw some flaws with the old which they couldn't improve anymore. They probably went with something that has twice as many variables. Also you talk about removing this to get that, that gives you nothing in the way of improved gameplay. Doesn't matter if there's 100 or 1000 cars or tracks, if they remove B-spec or other features. It's already so incredible what they achieved on PS3, don't expect anything noticeably better in the event of a PS3 GT6 release.
Of course they could do a GT6 with complete different features, but something tells me people like yourself would get tired of the new game just as fast as you're apparently tired of GT5, which is something PD can never prevent. Question is, what's in it for them? Say, they release GT6 next year around this time, they will not sell another 6+ million copies on a system which will be overtaken 1 year later. I'm positive a Spec III will emerge sometime next year to give the game a bit of a facelift again, and the 2 month interval DLC promise, to me, is a serious hint that the game will be supported until a firm release date has been set for GT6.
Also, being stubborn about PD's history of delays or making an "incomplete" game is not a good way of looking at a company that puts their heart and soul into trying the best they can (for it's small ~150 staff team). We all hope they have learned things along the way, you can never judge when you don't know some of the difficulties they've faced in their development phases.
So you know how the PS4 will be designed and that GTs engine under no circumstances doesn't need recoding, correct? Interesting... a source would be even more interesting tho.