GT6 Track Grip - Too much or too little?

  • Thread starter Thread starter smskeeter23
  • 41 comments
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Do the tracks in GT have more grip than real life?

  • Yes, too much grip

    Votes: 17 19.3%
  • No, not enough grip

    Votes: 13 14.8%
  • Seems accurate

    Votes: 58 65.9%

  • Total voters
    88
(on topic part) I think the worst track for grip is either Tokyo or Monaco. Granted they're street circuits but they're awful. You have to go up a tyre compound to retain the same amount of grip. Which I suppose is realistic as even F1 changes compounds for street tracks. Indianapolis Road Course isn't far behind for bad grip levels though.

From track to track, the grip always feels the same to me haha. Maybe I'm not paying attention.
 
I always set grip reduction to real when doing free runs offline, and I have noticed that lower amounts of surface water (0-30%) adds more tarmac grip than what you'd experience in completely dry conditions. It's really noticable when cornering but I'm not sure there is a difference when driving in a straight line. Using comfort hard tyres on tricky cars, such as the Lotus Europa, makes the difference quite apparent. I can't speak for sports tyres and racing tyres as I haven't tested these under different conditions. Basically, my experience with comfort tyres indicate that track grip seems off and too forgiving in slightly wet conditions, even when set to real.
I have only used racing tires in the wet, so I'm not sure about street tires.
 
From track to track, the grip always feels the same to me haha. Maybe I'm not paying attention.

I think this is only really a thread for people with wheels to be honest, not suggesting you do or don't have one as I don't know, but as a general discussion. I know that when I used to play GT5 with a controller everything felt the same, even the cars. Lol

The main places I notice the grip is accelerating out of corners and the amount of 'slip' you get. It does change a lot throughout the game. I just can't decide if it's done on purpose or it's because some of the tracks that are being discussed are PS2 tracks and they've not been updated so they feel like the grip levels are different but in actual fact they're just modelled differently to the Gt5 and GT6 tracks and are still using PS2 physics...
 
You might be on to something with the old tracks vs. the new tracks. I do own a wheel, but prefer to play the game with a controller since I don't like the FFB in the game. Even when I decide to mess around with the wheel, I don't see a big difference from track to track. The 'rubbered-in' line feels the same on every track, and the off-line grip feels the same on every track. But, that line seems to come in patches or is seemingly none existent in some courses (Fuji and Red Bull come to mind). When I used the weather/rolling start glitch in GT5, you could see when the grip was located at Fuji easily, and it showed in places where I would never put the car. Depending on where the car was at the time, I would get a very familiar response with no difference in magnitude (wheel or controller).
 
I've always thought the most representative tyres in the game are Medium compounds for all tyre sets. So, Comfort Medium, Sport Medium and Race Medium. They seem to be the realistic tyre from what I've experienced. With Race Medium's you can do the Porsche Curves in 5th gear only coming down to 4th for the last part of it. Not sure what the speed is as I'm too focused on the track to care about speed but I'm sure it's at least 200km/h.
I will agree on the downforce physics though, or at least the air resistance physics. My Bugatti Veyron does 302mp/h downhill. A car with 1,300 bhp simply cannot do 300mhp because of air resistance.

(on topic part) I think the worst track for grip is either Tokyo or Monaco. Granted they're street circuits but they're awful. You have to go up a tyre compound to retain the same amount of grip. Which I suppose is realistic as even F1 changes compounds for street tracks. Indianapolis Road Course isn't far behind for bad grip levels though.

Exactly this! Road circuits are very worse than close circuits in grip levels. Especially Cote d' Azur...
 
I think the grip levels are definitely more realistic than Forzas' (i've only played up to Forza 4 though) and the speed and aggression of sliding is way more realistic in GT than Forza 4, but (to get back on topic) i do think the cars in GT6 perhaps have a wee bit too much grip in the rear compared to real life.

I've driven a few GT-R's (R32 and R33) but haven't pushed them to the point of breaking traction in the rear (because they weren't my cars!), but from the videos i've seen/rides i've been on it doesn't seem to be that hard. Whereas in GT you need to up the hp and/or put comfort tyres on.

I have however pushed my 'baby GT-R', my 4WD R32 GTS-4 sedan, to the point of losing traction and have found it almost as easy to get the back out around corners as my rear wheel drive GTS. Which itself is easier to slide than the more powerful R32 GTS-25 in Gran Turismo.

So yeah, safe to say there is a bit more grip in the rear in GT6 than real life, but it's not overly unrealistic.
 
Since you can race on the rain with slicks as if they were wets, I would say that the grip levels are a bit off.
And it is called "The Real Driving Simulator"
Slicks on wet better than wet tires:D
And again... :rolleyes:



I always set grip reduction to real when doing free runs offline, and I have noticed that lower amounts of surface water (0-30%) adds more tarmac grip than what you'd experience in completely dry conditions. It's really noticable when cornering but I'm not sure there is a difference when driving in a straight line. Using comfort hard tyres on tricky cars, such as the Lotus Europa, makes the difference quite apparent. I can't speak for sports tyres and racing tyres as I haven't tested these under different conditions. Basically, my experience with comfort tyres indicate that track grip seems off and too forgiving in slightly wet conditions, even when set to real.
This test was performed in GT5.

highspeedringweatheraslorb.jpg
 
This test was performed in GT5.

Ok, but I don't think we can rely on that for GT6? If I remember correctly, wet surfaces were generally harder to master in GT5. I'm certain this isn't the case in GT6 unless surface water is set to 40% or more.
 
Ok, but I don't think we can rely on that for GT6? If I remember correctly, wet surfaces were generally harder to master in GT5. I'm certain this isn't the case in GT6 unless surface water is set to 40% or more.
Just a reference of how it worked in the past.

The same should be tested with GT6 to compare, if really happens can be a bug as it was not a problem in the past.
 
im pretty happy with it as a ex amateur race car driver myself I can dial in an old set up of mine put it into the game quiet nicely
 
I think the grip levels are definitely more realistic than Forzas' (i've only played up to Forza 4 though) and the speed and aggression of sliding is way more realistic in GT than Forza 4, but (to get back on topic) i do think the cars in GT6 perhaps have a wee bit too much grip in the rear compared to real life.

I've driven a few GT-R's (R32 and R33) but haven't pushed them to the point of breaking traction in the rear (because they weren't my cars!), but from the videos i've seen/rides i've been on it doesn't seem to be that hard. Whereas in GT you need to up the hp and/or put comfort tyres on.

I have however pushed my 'baby GT-R', my 4WD R32 GTS-4 sedan, to the point of losing traction and have found it almost as easy to get the back out around corners as my rear wheel drive GTS. Which itself is easier to slide than the more powerful R32 GTS-25 in Gran Turismo.

So yeah, safe to say there is a bit more grip in the rear in GT6 than real life, but it's not overly unrealistic.

AWD especially GTR's seem to have a lot of grip, RWD Mid engine rear weight biased have much less grip more oversteer than should be. RWD have more understeer to snap oversteer than they should. Platform, and specs will make a difference in how much grip the tires feel like they have. Some cars seem planted while others feel like they have no grip at all.

It almost as if gravity is off, not strong enough, and while SR and such are manipulated to accommodate it, there is more tweaking that needs to be done until the weight of cars and gravity dynamics line up. Heven forbid a tire beaks contact and the magnetic grip almost feels like the polarity is switched.
 
Camera is so fixed to car and that makes the game look so grippy. Cars were sliding a lot in older GTs. Or was it the camera?
 
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