GT6 Track Grip - Too much or too little?

  • Thread starter Thread starter smskeeter23
  • 41 comments
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Do the tracks in GT have more grip than real life?

  • Yes, too much grip

    Votes: 17 19.3%
  • No, not enough grip

    Votes: 13 14.8%
  • Seems accurate

    Votes: 58 65.9%

  • Total voters
    88
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GTP_skeeter23
A good point was recently mentioned again about track grip in GT possibly being a bit too high. Could be too low as well. The point is I am not sure this has ever really been debated here.

My personal feeling is that the grip may actually be too high and this is why we are constantly debating tires and downgrading them to compensate for grip levels that are actually too high on the tarmac itself. It is better when track edge is set to real but even then you can at times run right to the edge and slightly off at high speed with little to no consequence.

Now, let me be very clear, I can't think of a good way to test this at all so everything here will be highly subjective to that persons opinion.

Let's try to keep this on topic in discussing the track grip rather than another tire thread. I understand you can't have a grip factor without considering both but let's try to look at the track surface this time.
 
I don't think this question can be answered easily. One significant issue is that PD uses only one grip level for every piece of tarmac in the game. In reality, there's vast number of different compounds and conditions that heavily influence the amount of grip the surface provides.

In racing, you often hear about street circuits having much less grip due to dirt, oil & rubber and a generally rougher, older surface compared to closed circuits.
 
I don't think this question can be answered easily. One significant issue is that PD uses only one grip level for every piece of tarmac in the game. In reality, there's vast number of different compounds and conditions that heavily influence the amount of grip the surface provides.

In racing, you often hear about street circuits having much less grip due to dirt, oil & rubber and a generally rougher, older surface compared to closed circuits.
i don't agree, some tracks have less grip than others compare ascari with nurburgring GP/F with the same car and settings
just try to make a standing start in a straight line

i don't know how they did it but for me it looks that all tracks have their own grip personality
and you cannot try/test and make conclusion on track and tires grip as we have no references or tools to bench that
the only thing you can try is to match a car performance vs time done in reality
that makes us conclude that tires have too much grip

that's an interesting question
 
I think grip improved significantly over GT5 and now feels more intuitive. Whether it's accurate or not is debatable but it's something PD has put noticable effort into for GT6.
 
Let's make another poll: This thread, useful or useless?
:rolleyes:


i don't agree, some tracks have less grip than others compare ascari with nurburgring GP/F with the same car and settings
just try to make a standing start in a straight line

i don't know how they did it but for me it looks that all tracks have their own grip personality
and you cannot try/test and make conclusion on track and tires grip as we have no references or tools to bench that
the only thing you can try is to match a car performance vs time done in reality
that makes us conclude that tires have too much grip

that's an interesting question
I agree with this. It's hard to be sure, but I think different tracks do have different grip values.
 
I suppose they try to be accurate (its hard to be 100% anyways) and definitely there are different levels of grip for different tracks...
 
Tracks IMO have different grip levels, on the track the racing groove, the perma black marks seem a little more grippie. Hotter temp has a big effect on track grip. Even type of surface concrete pavement. These all show in GT6. Its big on braking distances with no ABS, cold tracks are more prone to lock ups, when hot tracks are not, the black marks let me corner a little more aggressive, and sometimes an area where the track surface changes also makes handling go out with it. The tight car becomes too loose. Hotter tracks also seem to wear out tires faster than cool ones.

Too much grip is relative and a question that will have subjective replies. Too much for you may be not enough for others it will depend on many different things much different for different people neither more right or wrong than the other. From the driver using low grip tires and driving assist, to the drivers using a higher grip tire and no driving assist. Too much is hard to say.
 
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Let's make another poll: This thread, useful or useless?
Oh look another useless post having nothing to do with the content of said useless thread. Why did you bother to post that useless comment?

I for one think there are some interesting points being made here already. And yes, once again, it is a question that likely has no correct answer, only opinions and theories.

So, useless thread? Perhaps. Something to discuss for now while we await updates coming "Soon"? (whenever that is) Yep.



Edit: Added missing word "we"
 
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When GT6 first came out, a lot of people in the drift community were commenting about different grip levels on different tracks.

To me, each track feels slightly different from the rest. The only "pattern" I noticed is that most of the older tracks from GT5 seemed to have more grip than the new tracks added in GT6.

I don't know if this was intentional by PD or not, but in the pursuit of realism, it would make sense that grip levels vary from track to track (within reason of course).
 
The grip is perfect to me, you just have to choose the right type of tyres. After one of the latest updates I use comfort tyres only, besides this I try to choose them according to the car's year, the power and the tyres it comes with as well; for example, the 97' Toyota MR-2 gt-s that I bought today: a 90's car, less that 250hp, comes with CS tyres, for me the choice is CH tyres, and it's actually amaizing to drive in this configuration. You just have to do this for every car you want to drive.
 
Another point of view:
Cars in GT have more grip in the back(than in real world)which allows us to push harder and the car remains under control,which lead to faster lap times.

This was my experience last week at the Nordschleife. My Mazda 6 MPS is completely stock with stock tires.
In the game it is nearly impossible to slide with that car.
Okay, the car in the game isn't correct: The LSD in real life is in the back, not in the front and the car is to low in the game. Also the weight and the weight distribution is wrong. I tried to fix that in the settings and adjusted the right camber. But the car still had strong understeering in GT6.

In real life the car had much more oversteering. But the grip level seems to be correct.

But I think in GT6 there is a too strong cut between grip and slide. In GT6 it feels like the lateral roll of the tires isn't simulated correctly. It isn't very realistic, that you loose the grip that suddenly on road tires. Maybe the correct simulation of tire roll is too complex.
 
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What do you mean by too much grip? Too much grip in the lateral direction? Longitudinal direction? On the racing line? Off the racing line? All of the above? Anyway, I'd argue that if grip levels are appropriate to a large number of people for a track day when we use comfort softs, then maybe the track is too grippy. You could say the same about racing hards being the equivalent of qualifying tires on certain cars.
 
But the grip level seems to be correct.

But I think in GT6 there is a too strong cut between grip and slide. In GT6 it feels like the lateral roll of the tires isn't simulated correctly. It isn't very realistic, that you loose the grip that suddenly on road tires. Maybe the correct simulation of tire roll is too complex.

I have a similar experience. What's interesting is the side with less weight feels tighter. On your MPS its the rear, but a Diablo or Yellowbird its the rear that's heavier and grip feels lower.

If I take a car like the BRZ all tires feel like too much grip, but a Yellowbird they all feel like they lack some grip.
 
Well it's certainly true that different tracks have varying grip. The GT500 TT taught me that. But personally (subjectively) I'd say grip on tracks across the board is too high. I shouldn't have to drive an especially tail happy car to get the back end around on most tracks.
 
Interesting question, and I have been supprised by a detail in GT 6 I've never mentioned before...

Track surfaces are not consistent, some parts are slicker than others and I'm pretty certain GT models this.

As a racer, we all learn the oddities in tracks, places you just trust for the grip to return on the outside, and places you don't despite camber, etc. having raced a few tracks in GT in real life I can say with confidence they nailed this slippery turn 11 at Laguna, regaining grip on turn 5's exit, and looseness of not having the perfect line in 9... Even willow's unholy grip in turn 2, yet no grip in turn 5... There are several odd realities like this that GT does capture and all you need to do is ask any driver of those tracks about them... It's the "personality" of each track.

I think GT's bigger flaw is lack of tire modeling and how they can adjust the "mood" of those personalities.
 
Okay, I admit there are some differences between tracks, but personally I had put those down to camber and inclination differences. If so many people say otherwise however, I can do nothing but believe them :)
 
Since you can race on the rain with slicks as if they were wets, I would say that the grip levels are a bit off.
 
No you can't if you set grip reduction to real. In single player, grip reduction is set to low, which is why you can. Go online and set it to real, and the rain is very tricky.
This I never knew. Then again I've never really raced in the rain by choice... which I've been getting ready to do because I'm searching for 'new' things to do.

@Lawndart good point, I'm not sure I ever actually thought about the variances in grip on the same track. Now thinking about it youre totally right esp on Willow. As Mickey Dolenz once said "now I'm a believer" LOL
 
I have no idea. I recently changed all my car's tires to comfort soft. It really depends on the car, as I have noticed. to me, one of the biggest positive aspects of GT6 and all GT games (except for 4) is the way cars feel, whether they stick or not to the road.
 
I feel as if the tracks are actually well represented most of the times by the grip levels... however, downforce levels are not.

I.E. the R18 can't take the two chicanes at Le Mans (Michelin and Forza) at 100mph.. as they do via their telemetry..

That is certainly true. When I was watching Le Mans this year I noticed that even in race trim, the factory LMP1's blasted through the Porsche curves at over 200km/h - good luck trying that with RH tires in the game.
 
No you can't if you set grip reduction to real. In single player, grip reduction is set to low, which is why you can. Go online and set it to real, and the rain is very tricky.

I always set grip reduction to real when doing free runs offline, and I have noticed that lower amounts of surface water (0-30%) adds more tarmac grip than what you'd experience in completely dry conditions. It's really noticable when cornering but I'm not sure there is a difference when driving in a straight line. Using comfort hard tyres on tricky cars, such as the Lotus Europa, makes the difference quite apparent. I can't speak for sports tyres and racing tyres as I haven't tested these under different conditions. Basically, my experience with comfort tyres indicate that track grip seems off and too forgiving in slightly wet conditions, even when set to real.
 
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That is certainly true. When I was watching Le Mans this year I noticed that even in race trim, the factory LMP1's blasted through the Porsche curves at over 200km/h - good luck trying that with RH tires in the game.

I've always thought the most representative tyres in the game are Medium compounds for all tyre sets. So, Comfort Medium, Sport Medium and Race Medium. They seem to be the realistic tyre from what I've experienced. With Race Medium's you can do the Porsche Curves in 5th gear only coming down to 4th for the last part of it. Not sure what the speed is as I'm too focused on the track to care about speed but I'm sure it's at least 200km/h.
I will agree on the downforce physics though, or at least the air resistance physics. My Bugatti Veyron does 302mp/h downhill. A car with 1,300 bhp simply cannot do 300mhp because of air resistance.

(on topic part) I think the worst track for grip is either Tokyo or Monaco. Granted they're street circuits but they're awful. You have to go up a tyre compound to retain the same amount of grip. Which I suppose is realistic as even F1 changes compounds for street tracks. Indianapolis Road Course isn't far behind for bad grip levels though.
 
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