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Thanks for making this threadThis should serve as a place for everyone to discuss all things related to GT7 and SimHub Tactile effects.
'ShakeIt Bass Shaker' settings/profiles
'ShakeIt Motor' settings/profiles
Most likely it binds to the IP address of the PlayStation console.If I have GT 7 running on 2 consoles how would a hub know which console to relay data to or it does it automatically?
As long as it's on the same network yeah, but not sure of the latency using wifi, you might be getting the feedback after it happens sometimesHi everyone,
This will work with a laptop via wifi?
I test now, works like a champ. thanks!!As long as it's on the same network yeah, but not sure of the latency using wifi, you might be getting the feedback after it happens sometimes
For now i prefer the acceleration and speed feedback, and a little bit for the engine vibration, with , gear shift active.I would recomment to play around for a while with the effects to find your personal optimum. Too many options to give general recommondations.
I'm using for my first tries these effects:
ENGINE VIBRATION
GEAR SHIFT
ROAD IMPACTS
WHEELS LOCK
Quoted from the other thread....Therefore no low pass filter or cross over is needed?
Should already be working. See the wind section in Simhubt would be a dream if telemetry for fans also worked
You have the BST-1 bellow and the TT-25 on the back? Would you mind to share some pictures?Well it’s amazing.
I spent the afternoon with a BST-1 and a TT-25: below my seat & on my back.
It adds weight to the game I love it!
Thanks again jajaballard for your help.
Personaly, I have 1 bass shaker under the seat and 1 under the pedals, it gives a good feeling. For exemple, when you drive on a bump or a curb, you feel it first under your feet and then under your ass, really cool.Well it’s amazing.
I spent the afternoon with a BST-1 and a TT-25: below my seat & on my back.
It adds weight to the game I love it!
Thanks again jajaballard for your help.
Here you are:You have the BST-1 bellow and the TT-25 on the back? Would you mind to share some pictures?
Thank you for sharing your data and experience, I'm finding the fine-tuning of this to be extremely difficult (though fun)Here is an example showing some of the current effects work I mentioned above.
Below, is just a teaser look at my "Small" Road Vibration settings.
As a brief overview, for "Road Vibrations"
I have additional audible tones being mixed with punchier lower frequencies to enhance the felt vibrations go beyond offering basic thuds. The audible presence adds to the perception of the effect, both in the body/feel it offers but also increasing the stereo presence as you both, "hear" and distinctly "feel" it on the L/R sides.
Of course, the user can control the volumes for the felt "response element" or the audible "tone element" generated independently to create their own combined mix.
Track curbs in real life, will create audible (brrrr) sounds. I used studio-quality hardware/software in monitoring what frequencies curbs often have from (Youtube videos) including the harmonics generated as well. I then simplified this a little for these budget exciters.
My approach is different, using Simhub with musically matched partial octaves to create something more akin to the real thing.
So rather than having bumps using only 10Hz or 20Hz of range to represent their response/activity. And yes we typically see people using the "best punch" frequencies often and repeatedly with their budget transducers.
Instead, I am opting for a wider scope of feel in the variation of small-large bumps and how we displace these over the body. Currently using from 26Hz - 125Hz for these budget exciters for this effect alone, which is completely different to the normal approach right?
We cannot just send all the layers (from various multilayer effects) to a single unit, or pair of units as they will not create the same felt response as 6x exciter units working together can. Simply because in (using musically matched octaves) for specific sensations to different body regions achieves something we cant do with units installed to the chassis of a rig.
This approach, however, also lets us achieve and recognise more distinct differences in feel with (sml/med/lrg) road vibration responses as we are reducing the sensations to multiple units and multiple body zones which you can't really do with single units on corners or typical installs.
Also we then have the benefits of the wider range in the output these exciters can deliver where most budget transducers only will operate at their best in a 30-80Hz range, this just isn't enough to deliver or achieve better-developed effects. This is why the recommended exciters as options bring about a new approach and possibilities to deliver better effects...
What I have done below is give a sample of the "Sml" element for Road Vibrations to try on your own setups.
Download the attached file, place it in your Simhub folder and rename it from having ".txt" extension to a ".siprofile" extension.
Then load it into Simhub and map the channels you want it operating over. Then set the volumes to your liking.
Like this....
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