Most likely it would mean “coming to GT7 on PS5 only”, just to be clear.So does this mean it is still coming to GT7? Looks likely.
You're spot on!!B-Spec should be 100% emergent gameplay, not directed game play. I don't want to be staying awake 14 hours into a 24 hour race to tell my Sophy driver to speed up or slow down!! I want them to know what to do! I want to build talent. I want to manage a team. Who wants to micromanage drivers? Then you'd just drive for yourself.
Actually ya it is. You're thinking of training as going from 0-100. In reality, Sophy is already 100. B-spec should give you a "0" version, like what we see in the power pack. Sophy that is intentionally slowed. Then, the "training" that happens on console is to restore the drivers to their full selves.Thing is, that is not how Sophy works, and naively thinking that we could train the model on-console within any reasonable time is folly. Sony AI (more than PD) knows what they’re doing, and no, you can’t just tell the model to “push harder” or “take it slow, save the tyres” without actually training the model - exactly as Kaz mentions.
People generally have a basic lack of understanding regarding what Sophy already does because few in the community spend enough time with the Sophy custom races. Sophy is already capable of doing everything that the community is asking for.@tonidavid5 That is at least doable, but for most other ideas here, it’s simply various kinds of “nerfing” or “buffing” the car that the model is driving, as per what @Voodoovaj mentions above. Yes, you can improve models in various ways, reinforcing the behaviour of the model, but to introduce the things that people (seemingly) ask for, you would indeed have to introduce new parameters into the model, essentially at the very least a “safety” parameter (less or more risk taking rewards the model differently, even if it sometimes crashes but lap times are overall lower). And for that to happen, the model would need a lot of training, even as an “addition” to the model.
It’s definitely not impossible, but highly improbable. From my perspective, Kaz does know what he is talking about.
Again, it's exactly what happens now. EXACTLY. If you set up a race, the drivers in the first 3 positions are "better" and the last 3 are "worse". These evolve during the race as positions change.@Voodoovaj that is possible, but as I mentioned, it is a virtual nerfing that I’m not sure will work in all situations.
Again, this is already in game. Before they moved from 1.65 to 1.66, Sophy made these errors. It already dive bombs you if the situation calls for you. Variation is already there. Adding a little more is no big deal.Same goes for tweaking for example the inputs to the model, say introduce a delay to what the model “sees”, reaction time and so on, but you run the risk of sending a trained model off the rails, yielding very unexpected results.
This is the right way. I would bet my life on it.Which is why I think they want to do it the right way rather than some temporary kludge that they may have to go back on at a later time.
It seems that they don't even know at PD that an endurance race ends when the leading car takes the checkered flag...If you want to replicate real endurance racing, first things first. A convincing damage model and repair time model. Then convincing AI capable of AT LEAST matching your pace while avoiding costly damage themselves (do the AI even model damage in Sophy?).
Then mandatory 4 (or whatever the series allows) hour stints with series mandated breaks. Authentic yellow and red and black flag procedures.
And, bottom line, for what? Want to emulate it properly, you need the physical exhaustion that a real car puts on your body and mind. And a second, third or fourth driver to swap with you... Plus, play deafeningly loud racetrack noises while you try to catch that four hour nap before your next stint..!
The solo experience can NEVER replicate genuine endurance racing. Let's face it, it's not even a genuine experience at sprint level until damage is realistic. How about we start there and learn to walk before we run?
Already possible, simply not implemented. Honestly, I don't think they have any game designers on staff at PD, or whoever has the task of setting up the events truly dislikes his/her job.If you want to replicate real endurance racing, first things first. A convincing damage model and repair time model. Then convincing AI capable of AT LEAST matching your pace while avoiding costly damage themselves (do the AI even model damage in Sophy?).