GT7 Daily Race Discussion

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I feel much better today so I jumped on for a quick QT on race A. Got a 1:51.115 and I shared it with the tag gtp11. We’re week 11 now right?

Haven’t done a race yet but feel it might be hilarious. This should be my “spiritual” race. Used to own a Fiat Cinquecento Sporting in the 90s.
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It only had a top speed of 93mph and a 0-60 of 14 seconds but it had super soft tires and once up to speed it went round corners like a go cart.

I see your little cinq and give you the best little warm hatch. 125hp and 6sp box.

The panda 100hp deserves a shout out too along with the Saxo vtr/106 rallye!
 

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TBH Laguna seca and Road Atlanta are both a touch gimmicky, especially Road Atlanta.That whole twisty bit in sector 1, in this game anyways, either mm perfect r you bleed a second.
sure, the way they've got track limits designed/built into the game makes the esses up the hill a bit of a gimmick because the fastest line is putting almost all your car on the dirt and keeping a pixel of the tire to the good side of the white line. IRL that's not how that section is taken.

That said, IRL you can absolutely run all the way to the secondary pit lane exit wall exiting T5 without a track limit penalty and lemme tell you it takes some remembering that you can't do that in game after watching 10 hours of cars doing it at Petit Le Mans lol
 
I will stick to race C.

Funny thing in my first races, my Overtake keept vanishing…

Later I remembered that i had mapped DRs to my shifter paddles for the ID-R Timetrial.
As shifting worked without problems in other races I never put the controls back.

Now on each shift Up or Down the Superformula activates DRS while I hold the paddle. :dunce:
 
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Race C really pissed me off today. These cars were so fun to drive on GT Sport, you would point them where you wanted to go and the car would take you there but the input smoothing on GT7 kills all the fun, the steering is so slow when you're going from full lock (I use that term loosely because the game physically won't let you steer to full lock in most of the fast corner) one direction to the other that you're never going to be quick.

The BB is not even adjustable so you can't put it all the way to the back and try to rotate the nose in like that. Obviously the wheel users don't have the same restriction so it's not far off a multi-class race.

It's been a problem since day 1 (the game is a year old now) and was blatantly obvious with the Red Bull time trial at Road Atlanta but nothing has been done. Putting the maximum sensitivity up from 7 to 10 did nothing.
 
The BB is not even adjustable so you can't put it all the way to the back and try to rotate the nose in like that. Obviously the wheel users don't have the same restriction so it's not far off a multi-class race.

This has always baffled me in GT as fundamentally it's not what you'd do in real life.

You'd move the BB forward to promote turn in and rearward to stabilise understeer.

Especially if you can trail brake you want the initial loading to the front to move the rear as you are easing off which then maximises front grip allowing for turning and the back helping the rotation with weight transfer? Especially with rear wheel drive cars where you want the rear to progressively load under acceleration.

Moving braking to the back helps create a stable platform in real life but at the cost of out and out braking force. The car in theory should stay flatter in a straight line but that's not always what you need or want. It could just be my driving style though.
 
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Race C really pissed me off today. These cars were so fun to drive on GT Sport, you would point them where you wanted to go and the car would take you there but the input smoothing on GT7 kills all the fun, the steering is so slow when you're going from full lock (I use that term loosely because the game physically won't let you steer to full lock in most of the fast corner) one direction to the other that you're never going to be quick.

The BB is not even adjustable so you can't put it all the way to the back and try to rotate the nose in like that. Obviously the wheel users don't have the same restriction so it's not far off a multi-class race.

It's been a problem since day 1 (the game is a year old now) and was blatantly obvious with the Red Bull time trial at Road Atlanta but nothing has been done. Putting the maximum sensitivity up from 7 to 10 did nothing.
Oddly enough I found the opposite issue on d-pad. Dialed sensitivity to -2 and still the car was all over the place.
 
Race C really pissed me off today. These cars were so fun to drive on GT Sport, you would point them where you wanted to go and the car would take you there but the input smoothing on GT7 kills all the fun, the steering is so slow when you're going from full lock (I use that term loosely because the game physically won't let you steer to full lock in most of the fast corner) one direction to the other that you're never going to be quick.

The BB is not even adjustable so you can't put it all the way to the back and try to rotate the nose in like that. Obviously the wheel users don't have the same restriction so it's not far off a multi-class race.

It's been a problem since day 1 (the game is a year old now) and was blatantly obvious with the Red Bull time trial at Road Atlanta but nothing has been done. Putting the maximum sensitivity up from 7 to 10 did nothing.
Saw you get wiped out in a race earlier on a stream. I felt it was a little harsh with the person not waiting for you. Especially as the one that did it went on to win the damn race.

Put in a few laps on race B. The braking zone to on the down hill section to the left hander is a tricky beast to tame. Racing is carnage in places.
 
What's the situation with Race A these days? No effect on DR but effect on SR or no effect on anything? Got to say it's not terrible, I set a quick QT (lol, it's not hard I know but I got in early ;) ) and stayed second the whole way round with a sexy 0.069s off the leader at the end. I basically bump drafted him for a whole 6 minutes

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I feel much better today so I jumped on for a quick QT on race A. Got a 1:51.115 and I shared it with the tag gtp11. We’re week 11 now right?

Haven’t done a race yet but feel it might be hilarious. This should be my “spiritual” race. Used to own a Fiat Cinquecento Sporting in the 90s.
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the Yellow Peril !

 
What's the situation with Race A these days? No effect on DR but effect on SR or no effect on anything? Got to say it's not terrible, I set a quick QT (lol, it's not hard I know but I got in early ;) ) and stayed second the whole way round with a sexy 0.069s off the leader at the end. I basically bump drafted him for a whole 6 minutes

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Two things can happen:

1) You can have an chaotic race, which can be fun in most cases :P

2) Like me in this video, you start on pole and basically get bump-drafted the entire race and, in the end, block your opponents with maximum precision to win :rolleyes: But it is certainly not fun :crazy:

 
This has always baffled me in GT as fundamentally it's not what you'd do in real life.

You'd move the BB forward to promote turn in and rearward to stabilise understeer.

Especially if you can trail brake you want the initial loading to the front to move the rear as you are easing off which then maximises front grip allowing for turning and the back helping the rotation with weight transfer? Especially with rear wheel drive cars where you want the rear to progressively load under acceleration.

Moving braking to the back helps create a stable platform in real life but at the cost of out and out braking force. The car in theory should stay flatter in a straight line but that's not always what you need or want. It could just be my driving style though.
This is incorrect unless you are in a car with grossly inadequate brakes not capable of locking up the tires. As you approach lock up, the front tires have no traction left to use for turning, so you need to reduce front bias to get rid of understeer. Same for the back, as they approach lock up, they have no traction left to keep the rear end "in place", so adding front bias will remove oversteer.
 
The track for race b looks proper awful. PD seem obsessed recently with awkward race tracks that feel like you're walking behind someone who is a step slower than you.

IMHO the game really needs more proper tracks, traditional ones not hateful ones like Fuji. Road America, Sepang, Hockenheim, Eastern Creek, Magny Cours etc. Tracks with traditional corners and apexes not rollercoasters or decreasing radius or hopping over variation gaps etc. Just be normal PD.
.... Kyalami......
 
Did another race B, same outcome. Qualified 2nd with a 1:19.8, finished P4 except this time it wasn't a mistake on my part. Got put into the wall near the end of lap one, got back on in 5th but then had to serve my 1.5 sec penalty and dropped back to 7th. Spend the rest of the race climbing back up. Should have finished P6 but P4 and P5 were fighting in front of me. On the final lap one got a 2 sec penalty and the other caved to the pressure and drove off the road. I just managed to get by.
 
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I hope you mean that your car had done a 180, and you went past backwards - because if you were actually going the wrong direction on the track and it gave you a yellow-flag penalty, I'd, well, I don't know what, but I guess I'd want to see the replay for sure!!

EDIT: Also, there's nothing worse than starting Pole position, doing something stupid on T4, and ending up P15 (last) behind P14 by 8 seconds. Lonely feeling, back there.

Heh. Sadly not as exciting as that it was more straight on in a wavy uncontrollable powerslide but I wish it was, because then I would definitely provide a replay. And sulk at the lack of an animation to flip the bird at the other drivers while doing it.





Anyways my usual spam of YT vids for the first day of the madness that is DRB. This week's going to be mental.
 
Two things can happen:

1) You can have an chaotic race, which can be fun in most cases :P

2) Like me in this video, you start on pole and basically get bump-drafted the entire race and, in the end, block your opponents with maximum precision to win :rolleyes: But it is certainly not fun :crazy:


Haha! No I mean, does it effect driver or sportsmanship rating or are both still frozen for Race A so you can just have fun?
 
Haha! No I mean, does it effect driver or sportsmanship rating or are both still frozen for Race A so you can just have fun?
I write an article for the Daily Races every week, and it gets posted in this thread. It was on the previous page:


One of Gran Turismo’s original fictional circuits shows up in rotation this week, with High Speed Ring — the least-changed of the four — hosting Race A.

That returns to its regular “No DR/SR” event format, which will see players neither gain nor lose Driver or Sportsmanship Ratings for the race. Given the format for the race, that’s just as well!
 
If you started somewhere around 12th or 13th then right after the 1,2,3 countdown you were headed right for that barrier and had to immediately crank hard right just to miss it.
It's the same way in this race. I started P12 and was right on the corner. It wasn't hard to handle - just a shock to my system to see that wall right there!
 
I write an article for the Daily Races every week, and it gets posted in this thread. It was on the previous page:


Thanks buddy! Sorry for not reading, I’m new to the site still and figuring everything out 😇😁
 
Got platinum. Unsuscribed from PSN. Never going back online.

Really unfair players and rammers even at S rating. A complete joke, don't even understand why. Penalty system seems really bugged.

It was my first ever online experience, i signed in in january this year. In general from ps1, first game playing online.

I did 57 races, 42 top 5 of which 14 wins.

At the begininning i did B and C races to move quickly to D/S. From there only A races to make it faster.
 
Saw you get wiped out in a race earlier on a stream. I felt it was a little harsh with the person not waiting for you. Especially as the one that did it went on to win the damn race.
If I took somebody out by weaving on a straight I would've waited, at least I got an apology at the end of the race. I was never going to get a result anyway with the other issues so I'm not too upset.
 
I did some more QT for race A. Got down to 1:50.962 but can do better.

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Race A is made or lost at turn 3. You have to ace that in order to carry speed to the end and also into the next lap. Fluffing that and you're out for a lap and a half.

You need to lightly brake and downshift to third on the turn but I have not found consistency yet. Too much speed and you understeer off track (or just too wide) or too much brake or applied wrong time and you can oversteer into the inside barrier and then correcting for that you loss huge amounts of time. Even if you seeming get it okay and loss "only" .2 second, the loss of speed can equate to a loss of .4 to .5s by the finish line. Totally mess up, losing a second at that one turn and you can be down 2-3 second by finish line.

Following the ghost of a top 50 time, I can keep up into turn 3. But after that, a minor mistake and it is good bye top spots! Because the capabilities of this car is limited this is a race of precision. You got to get every turn in correct, and the only braking spot dialed.

I'm currently in the top 1000 but of course it is early days...

It had to be that way: the slower the car, the faster I am...

So when I took a look at the global rankings after some Q laps for race A, I saw this:

I saw that. Congratulations. You did not post your fastest lap replay though, so I call fake news! :D
 
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