GT7 Daily Race Discussion

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I thought I would sneak in a win by getting a race in before starting my day. @Mc_Yavel was there!!

It was a race filled with B drivers and I started on pole. Man, if YOU are a B driver, watch some racing. Three of the top 5 starters were on softs and they had no idea how to make a pass. On soft tires, you can pass on corner exit, but NOOOOO they want to dive bomb into a non existent gap. So, that, combines with 2 0.5 second track limits penalties (resulting from being off line due to aforementioned drivers) and I was 5th by lap two.

I got myself back to forth and put my head down. After my stop, I exited in 2nd place chasing the leader who was on hards. Again, wtf? He knows I'm on soft while he's on hards. Is he not paying attention to the race??? Anyway, the blocking begins :banghead:

But, like I said, you can pass on corner exit. I took the lead at Speed Corner after Rivage. Then I focused on not taking myself out.

I am going to say it again, PENALTIES PLEASE. Maybe, this time, they could reverse a previous strategy and have more penalties at the lower DR levels to train drivers as they climb the ranks. 🙄
THat's awesome, thanks. I now have 5 back to back to back meetings so lunch is looking sketchy but when in sales, you don't knock back client meetings I suppose.
NEVER EVER. The leads are too hard to find
 
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It was a race filled with B drivers and I started on pole. Man, if YOU are a B driver, watch some racing. Three of the top 5 starters were on softs and they had no idea how to make a pass. On soft tires, you can pass on corner exit, but NOOOOO they want to dive bomb into a non existent gap. So, that, combines with 2 0.5 second track limits penalties (resulting from being off line due to aforementioned drivers) and I was 5th by lap two.

I got myself back to forth and put my head down. After my stop, I exited in 2nd place chasing the leader who was on hards. Again, wtf? He knows I'm on soft while he's on hards. Is he not paying attention to the race??? Anyway, the blocking begins :banghead:

But, like I said, you can pass on corner exit. I took the lead at Speed Corner after Rivage. Then I focused on not taking myself out.

I am going to say it again, PENALTIES PLEASE. Maybe, this time, they could reverse a previous strategy and have more penalties at the lower DR levels to train drivers as they climb the ranks. 🙄

NEVER EVER. The leads are too hard to find
Yeah that's exactly what I got last night, just appalling driving, super annoying. No one knows how to pass, even really fast guys are totally clueless. It doesn't matter where they catch you, they barge past, there's no racing or lining up or focus on exit just BARGE and move on. It was an absolute joke last night.

On sales leads, I have been working on a bid for 3 months and just got an email saying we did not get the project, it would have accounted for my entire quarterly target on it's own and I missed out dammit.
 
There is absolutely no reason why you want to get a bit quicker, smoother and aware when in A and a few B drivers this is the utter behaviour.

I know it’s mayday so some kids but this is an utter shambles.

Gran Turismo 7 2025 and ranked races are like this. Shocking PD
 
There is absolutely no reason why you want to get a bit quicker, smoother and aware when in A and a few B drivers this is the utter behaviour.

I know it’s mayday so some kids but this is an utter shambles.

Gran Turismo 7 2025 and ranked races are like this. Shocking PD

I keep saying it (for 9 years now), and I will always say it; light damage is not the answer.

We need high damage and stronger penalties. When GT Sport had more penalties, it was better. They worst thing they did was reduce penalties for the lower ranks (back in GT Sport). Now, the penalties are too lax. Contact is a nonissue unless it's severe.

A little extra penalty strength would go a long way. Even 0.5 for hard contact would help.
 
Gran Turismo 7 2025 and ranked races are like this. Shocking PD

Here is what I don't understand, if I miss an apex by a bee's appendage I drop half a second but the Alfa in that video is ALL OVER the road, like totally wild, no apexes, no nothing just random lines and yet still keeping up with the pack. I had that last night in Spa too, one guy bouncing around cars around him yet somehow keeping up. I do not understand it at all.

So here's my video, a few things to note;

  • I miss a few apexes but left them in anyway
  • I changed to Ps5 recording after sector 2 as i realised it works better for the purpose of comparison
  • I left in two instances where I run wide, one at blanchimont and one at Stavelot
  • I had to lift to get through fagnes
  • The car feels very different in this TT than in sport mode
  • I left in a fail exit at last chicane, you can see how the ghost just vanishes so left in one where i try to get on the gas a touch earlier and she goes round
  • I left in a good final sector but I cannot FATHOM how the ghost just vanishes up the road on exit, by T1 he is like 4 tenths up on me
  • I have nfi how to handle the shifts exiting Bruxells, the correct shift point unsettles the car and she spins so i elect to over rev

Conclusion? I just do not turn early enough, I am turning in too late with not enough wheel movement.



 
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I keep saying it (for 9 years now), and I will always say it; light damage is not the answer.

We need high damage and stronger penalties. When GT Sport had more penalties, it was better. They worst thing they did was reduce penalties for the lower ranks (back in GT Sport). Now, the penalties are too lax. Contact is a nonissue unless it's severe.

A little extra penalty strength would go a long way. Even 0.5 for hard contact would help.
You are probably right, but I do think it’s a lot more complicated than just penalties.

Their are a hammer and a bad one at that, then there is ghosting (which is probably on balance a good thing)

You have this situation where leaderboard are the targets, DR and SR the metrics to get there.

These things should be countered. But you end up where we are now.

The results count more than the standard of driving and I am absolutely guilty of being that ass hole as well as anyone else.

Being rational I think a system that looks more at in game lap times and proximity but no contact would be better than this utter junk we have know.

Rushed a little at the end as dinner is here
 
@Voodoovaj, saw you down the order. Glad you could climb back up and win. In my case, I got stuck in between two groups and race that one pretty much alone.

Fun Fact: you can get wedged in the pit lane.

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The car in front pitted but hit the wall, I was following and thought he would ghost or disappear in the pit, but he did not. I hit him and the bounce got me wedge.
 
Here is what I don't understand, if I miss an apex by a bee's appendage I drop half a second but the Alfa in that video is ALL OVER the road, like totally wild, no apexes, no nothing just random lines and yet still keeping up with the pack. I had that last night in Spa too, one guy bouncing around cars around him yet somehow keeping up. I do not understand it at all.

So here's my video, a few things to note;

  • I miss a few apexes but left them in anyway
  • I changed to Ps5 recording after sector 2 as i realised it works better for the purpose of comparison
  • I left in two instances where I run wide, one at blanchimont and one at Stavelot
  • I had to lift to get through fagnes
  • The car feels very different in this TT than in sport mode
  • I left in a fail exit at last chicane, you can see how the ghost just vanishes so left in one where i try to get on the gas a touch earlier and she goes round
  • I left in a good final sector but I cannot FATHOM how the ghost just vanishes up the road on exit, by T1 he is like 4 tenths up on me
  • I have nfi how to handle the shifts exiting Bruxells, the correct shift point unsettles the car and she spins so i elect to over rev

Conclusion? I just do not turn early enough, I am turning in too late with not enough wheel movement.




I don’t think you have wheel rotation issues, just really need to stop braking so hard for so long and you are all good. Again not a massive thing but you really need to come off the brake as you add that last angle to turn.
 
No racing tonight as I decided to try a few things instead. I moved my wheel and pedals back to my rig as I have been using it on my PC table for the last 6 months. Immediately I felt much more comfortable in my proper race seat as I had no flex at all ( my corsair chair is good but it still wobble around). Anyway, that and setting my rotation up at 900 has improved things drastically. I am pretty tired now but I still knocked over a second off my QT time at DT and the same at Spa. I have a long weekend now so I am pretty confident I can break into the 45's with the Ferrari with a few more laps. I found the 458 to be far nicer than the GTR, I just need to get my brake balance sorted out and stop braking so hard as @newmedia_dev rightly pointed out. Fingers crossed I'm heading in the right direction now 🤞🤞🙏🙏🤣
 
I would REALLY love a little star or something next to the SR if you have a clean race so others can see that you didn't do anything. I had a race and, at the line, the guy in front of me loses the rear, hits my nose with his quarter panel, then hits me again as he's spinning out and I'm trying to avoid him. Like, I'm doing my best to avoid his problem...I get a clean race bonus. The game knows I didn't do anything.

Next race, he's there, catches me and pitts me 🙄

I just quit in disgust.
 
Didn't run any qualy laps but I think I found my mojo at Spa. As Glen suggested, I was braking too long and heavy, but it is not quite that simple. I watched replays in chase cam and it dawned on me that my brake lights were coming on a good time after I thought I was hitting them, this was very consistent at every corner. Say in La Source, on hards I brake just before the 100 marker but on replay it is well after. Combine this with my habitual issue of turning in too late and I suspect there's a touch of input lag I am not accounting for or have not adjusted to since i moved to a wheel. So I decided to try and do everything a slit second earlier than I was, it doesn't feel natural TBH but my race pace was very strong. I also got way more aggressive with the wheel on tight corners, like really cranking it, that's made a big difference, especially at La Source.

Had one excellent race to a podium last night with a great 1 on 1 battle with a very fair driver. However I do need to give you guys a blow by blow run down of a dead set comical race, this is legit what happened.....

  • Start P11, keep my nose clean and I am P7 on hards at lap 2
  • Guy behind me on softs runs of patience and nerfs me, I do a 360 and recover to p9
  • Two cars in front tangle, I try to avoid them but just clip one, I get a 2 second penalty
  • I am up the rear of someone who gets a real tank slapper going, I manage to avoid it but cop 1 second for cutting the corner, then he re-joins backwards and i clip him, i get 3 seconds for pushing a car off the track
  • Lots of guys tangling, I keep plugging away just trying to keep it tidy, put in some really strong laps and somehow get up to 4th on lap 9 then my internet dies..... come on!
Broadly speaking, whilst I endorse the huge tyre gap it is causing issues because there are a lot of dumb drivers. There's no shortage of guys fighting you tooth and nail when you exit on fresh softs and they are on used hards, like buddy I am a full pit stop ahead of you and I am on softs, this is not your fight, what are you doing? If they kept it sensible (picking one defensive line etc) then fine but they are criss cross blocking and like mate, i AM goign to pass, relax.
 
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Broadly speaking, whilst I endorse the huge tyre gap it is causing issues because there are a lot of dumb drivers. There's no shortage of guys fighting you tooth and nail when you exit on fresh softs and they are on used hards, like buddy I am a full pit stop ahead of you and I am on softs, this is not your fight, what are you doing? If they kept it sensible (picking one defensive line etc) then fine but they are criss cross blocking and like mate, i AM goign to pass, relax.
Very true - I've been on for a few good results this week until I meet a car on wrecked softs defending every corner and losing us both several seconds a lap 🙄 Then when you try for an undercut, but they've gone deep at the last corner and just slam you in to the wall before you enter the pits 🤬

Since the latest update, I've been using different steering sensitivities on the wheel for GR3, GR4 and road cars. Road cars I keep on 'auto', but I'm using 480 on Gr3 at Spa this week and 590 on GR4 round Seaside. I tried going lower on Gr3 but found I was understeering by putting too much steering lock on in some situations.

If I use 'auto' now on Gr3 it just feels way too understeery and I'm having to turn the wheel too far round.
 
I use 270 on my DD Pro + Formula V2.5 wheel. I never got on with the auto setting, I'd need to twist the wheel way too far for tight corners.
That is interesting as I use the standard DDP wheel and auto but the round wheel doesn't feel as crossed up as race wheel/fixed grip wheel.

@NevilleNobody I am pretty sure Barney uses a DDP as I bought my QR from him.
 
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Interesting, what wheel and base do you have? I still feel like my arms are crossing too much to get through tight corners.
DD Pro here, and McLaren GT3 wheel 👍

I use 270 on my DD Pro + Formula V2.5 wheel. I never got on with the auto setting, I'd need to twist the wheel way too far for tight corners.
I think on some tracks I could cope with that - maybe once I've had more practice, as I still find it a bit twitchy 👍
 
Can't help but doubt/laugh at the simulation aspect of the current physics when people are finding it faster to run the cars steering rotation 2x higher than what the 1:1 setting is. What's that all about!
It’s ridiculous and I think they slackened the rotation to address the drive shaft grating, basically moved the issue in to a place further in to the feedback curve.

There is a lot of issues with the whole model at the moment, grip physics is more realistic but too good for the game, suspension lacks springs with the right rates, the mass of the cars doesn’t fit the engine very well which you can see this week Ioniq-ly in daily A
 
Well, weekend is finally here guys, I’ve had a good week so far at DTS and DR repair is almost complete.

Still cannot for the life of me get in to the 1.45s so 1.46.063 is where I am at.

I must say, I haven’t once hit the CoD hard, few exit bumps but no disasters.

Great there is a holiday Monday so we can get ahead of next week.

Enjoy your racing weekend guys,
 
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It’s ridiculous and I think they slackened the rotation to address the drive shaft grating, basically moved the issue in to a place further in to the feedback curve.

There is a lot of issues with the whole model at the moment, grip physics is more realistic but too good for the game, suspension lacks springs with the right rates, the mass of the cars doesn’t fit the engine very well which you can see this week Ioniq-ly in daily A
The grip is ridiculous as it is now on Gr.3
Basically you can exit any turn at full throttle with almost every car with no consecuences.

No more throttle managment needed and with that the gap between the skill levels are less noticeable.
Theres almost no risk for trying the limits of the racing cars right now and that is something very bad for me.

They surely lowered the difficulty to make tight races and attract more players to the game but if you dont accompany that with a good penalty system the results are at plain sight.
 
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The grip is ridiculous as it is now on Gr.3
Basically you can exit any turn at full throttle with almost every car with no consecuences.

No more throttle managment needed and with that the gaps between the skills levels are less noticeable.
Theres almost no risk for trying the limits of the racing cars right now and that is something very bad for me.

They surely lowered the difficulty to make tight races and attract more players to the game but if you dont accompany that with a good penalty system the results are at plain sight.
I just agree 100%

And conceptually that’s not a bad thing, but the unintended consequences are you have these mixed ability fields with artificially better times with less racing “maturity”

But then typically a players first introduction to daily races is via daily A which is some of the weirdest combos or racing standards I have ever experienced, with the ironic mandatory watching “what is sportsmanship” video and then you go race a barge with 600+ hp at a technical track, standing start and the mass of a small moon.

Your next step in to online racing could be just a single make GTR race with an extremely technical track.

It’s just not very well thought out as an experience to go from novice to veteran. It’s quite a brute force approach which I’d imagine is off putting for the majority.
 
The grip is ridiculous as it is now on Gr.3
Basically you can exit any turn at full throttle with almost every car with no consecuences.

No more throttle managment needed and with that the gaps between the skills levels are less noticeable.
Theres almost no risk for trying the limits of the racing cars right now and that is something very bad for me.

They surely lowered the difficulty to make tight races and attract more players to the game but if you dont accompany that with a good penalty system the results are at plain sight.
Try and run the RCF full throttle in 1st out of a corner and see how that works for you
 
The grip is ridiculous as it is now on Gr.3
Basically you can exit any turn at full throttle with almost every car with no consecuences.

No more throttle managment needed and with that the gaps between the skills levels are less noticeable.
Theres almost no risk for trying the limits of the racing cars right now and that is something very bad for me.

They surely lowered the difficulty to make tight races and attract more players to the game but if you dont accompany that with a good penalty system the results are at plain sight.
So what you're saying is I haven't actually got any better at driving Group 3 cars?

:(
 
The grip is ridiculous as it is now on Gr.3
Basically you can exit any turn at full throttle with almost every car with no consecuences.

No more throttle managment needed and with that the gaps between the skills levels are less noticeable.
Theres almost no risk for trying the limits of the racing cars right now and that is something very bad for me.

They surely lowered the difficulty to make tight races and attract more players to the game but if you dont accompany that with a good penalty system the results are at plain sight.
Agree with this one too,

Less skill to control the cars means more new drivers who are less skilled and don’t need to be, hence driving standards are worse,

I mean BS these days is pretty shabby and my DR is up and down like a yoyo

I’m sure the hardcore fast fast guys probably see this less because they are together at the higher levels,

I’m tending to do TT more against my leaderboard and race actually a bit less

I guess over time the newbies improve and quality overall gets better?
 
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I’m sure the hardcore fast fast guys probably see this less because they are together at the higher levels,

I’m tending to TT more against my leaderboard and race actually a bit less
These 2 things.

The top guys already go fast and not pulling punches they all race together as a sort of friends club, this in and off it’s self has potential issues. It becomes a club, and it’s a club being populated with streamers, used to be peak times but it’s becoming 24/7 now

I have always done a lot of TT it’s how I I learned and improved, but I’m now enjoying it for the technical challenge rather than the adaptive challenge.
 
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