I think that approach risks creating a different problem.
If you ramp penalties to “monstrous levels” across all of Sport Mode you’re not really fixing behaviour, you’re just making the system more punitive in situations where it already struggles to determine fault.
In lower lobbies you genuinely have a lot of avoidable contact — poor spatial awareness, late braking, bad judgement etc — so strong guardrails there make sense.
But in higher SR lobbies the contacts you see are often very different:
- concertina effects into heavy braking zones
- small netcode taps in close racing
- draft compression
- unavoidable proximity bumps
- ambitious push to pass leaning
- most of the time less emotional retaliation
Those aren’t always malicious or careless, they’re often just a by-product of closer racing and typically closer speed differentials and consistency.
So if penalties are multiplied heavily everywhere you end up punishing the environments where drivers are actually racing closer and cleaner.
A more useful structure would probably be the opposite:
Lower SR lobbies
- heavier ghosting
- stricter penalties and higher ones
- strong guardrails while people learn racecraft
- develop racing intelligence and emotion maturity towards racing
Higher SR lobbies
- reduced ghosting
- penalties closer to what we have now
- more emphasis on driver responsibility
That creates a progression where better standards unlock more natural racing rather than just increasing punishment across the board. And it incentivises people to stay in the less penalty SR
The goal shouldn’t really be making people afraid of contact, it should be teaching better racecraft so the contact doesn’t happen in the first place.