GT7 has failed to be Gran Turismo

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Since adding those races would have been so incredibly simple for PD I can only guess that this is an attempt to give us a 65% finished game to make us pay for the remaining 35% as costly DLC. I SERIOUSLY doubt they simply forgot to add those races and I also SERIOUSLY doubt PD didn't realize the really trimmed down state of their game.

90 per cent of the complaints here would evaporate if PD or Sony could explain this. There are people all over these threads telling us how easy it is to create good custom races. If it’s really that easy for the eager amateurs here, what excuse is there for the professionals at PD declining to create more races and adding them to make a fuller ‘normal’ career mode prior to launch?
 
They could have simply lifted the events/races list from - of all places - GT Sport, and copied it to GT7 and it would have made the world of difference.

I liked it initially, but once I finished the menus, I realised the missions were utter horse dung and not worth my time. There’s nothing else to do beyond that. I want a ton of races, why is that so much to ask for?

I do believe that PD will add a huge update soon enough, perhaps a whole new “Race Career” area on the map with a ton of races to finally pick and choose from. With some decent prize money too. The game needs it badly.
 
"I like the economy."

What economy? Serious question. You can't resell cars which seems hilariously shortsighted in a game that literally features a Hagerty auction house-based dealership. It's been a staple of every GT game except Sport and now this because...why, exactly? You don't want us garnering a collection as quickly as we could in previous games? Why?

Do you know why games with a comparative lack of content have progression gates? It's to mask said lack of content. Or to inhibit FOMO. Or to push micro/macrotransactions.

My virtual F40 is not something I sat on the edge of my seat waiting to buy, nor will the Sauber C9 or any car I want. I just want a straight line to the things that I want which, again, every single GT game has provided, except for Sport and now GT7. I'm not even going to discuss the fact that you need a voucher to purchase certain cars whether you have the money on hand or not. That's just bad game design. End of discussion.

As for the OP, I definitely wouldn't go as far to suggest that GT7 has failed at being Gran Turismo. I would say, however, that it's failed at being a game, and in my opinion GT has progressively fallen further down that hole since maybe GT5 when it was turning more into a means of advertising and not being a game, first and foremost.
 
They could have simply lifted the events/races list from - of all places - GT Sport, and copied it to GT7 and it would have made the world of difference.

I liked it initially, but once I finished the menus, I realised the missions were utter horse dung and not worth my time. There’s nothing else to do beyond that. I want a ton of races, why is that so much to ask for?

I do believe that PD will add a huge update soon enough, perhaps a whole new “Race Career” area on the map with a ton of races to finally pick and choose from. With some decent prize money too. The game needs it badly.

Yep, GT Sport’s races with the new physics, AI, weather and time effects would’ve been a very good starting point. No idea whether that’d be technically feasible, but something along those lines should have been the starting point for 7’s single-player mode.
 
There are some really valid issues that are making people walk away from this game but your list really contains none of those concerns. Your post reads more like the typical post-release lament from a consumer who got overhyped on a video game.

1) I don't even know what this complaint is. You drive a car in a circle and go fast.
2) The bugs are very frustrating since it seems like PD is having version control issues. Very bizarre considering how long they've been around. Outside of wrong condition settings though, this game is probably the most stable release that Playstation has put out in forever. I mean nobody is leaving this game because the rally car has race tires.
3) The credit system appears to be imbalanced, I'll agree. However, the game has only been out for 10 days and people are already complaining that they don't have all of the cars. I'm sure the credit system is too grindy, but it's far too early for anecdotal conversations to enter that debate.
4) Whatever...
 
You can make your own races with a custom grid. Most players have been asking for this for litteraly a decade.
They have, but I'm pretty sure they didn't want for them to pay out at a fraction of the PD created events.

You can mimic exactly a PD created event which pays out 70,000 as a custom race and get 10,000. Where is the logic in that?

It's PD giving with one hand and taking away with the other.
 
There's not enough career mode content in the game, fine. There are updates incoming, we've seen glimpses of new events, but people aren't happy that they weren't there on day 1, fine.

What isn't fine is saying that nobody wants or likes custom races, and implying that people that do are morons, just because there aren't enough events to suit your way of playing the game. You only need to look at the history of this forum to see how absurd that argument is.
I don't think anyone has a problem with custom races, at least no one I've spoken to. The only complaint about them I've heard is they pay a pittance, so if one wants to progress in the car collection side of the game they're pointless, just like every other race/mode not named "Fisherman's Ranch".
 
Why hyperbole?
Over emphasizing the degree to which you believe I'm strawmaning. I've explained already why part of the premise of the thread relating to how many races there are is not reasonable.
Point me to where I, or anyone here, say custom races are a bad thing.


Or don’t. ‘Cos you can’t.
Okay okay, we're doing that verbatim quote thing... I Ctrl+F'd and it appears I was the only one that said it. You win.

So... can you point me to where PD said "7 would be a return to" ... "well-designed and well-rewarded races all the way up to Gr1, VGTs and single-seaters"...

I'm gonna have to take a specific quote on that too...

especially those who grew up playing GT and expect no less than a good career mode.
Then they need to manage their expectations. When did PD have a good "career" mode? It's only ever been vague levels of progression - 4 or 5 depending how you look at it. Personally, I'm okay with that BTW, games like TOCA did a great job of that, but I didn't enjoy the role-playing element.
In custom races you have no objectives, no sense of achievement
Objective is to win, sense of achievement is in winning. It doesn't matter if PD created the event or if you did, you do the same thing to achieve the same thing (maybe less credits - but I'm not defending or berating the economy here - Sport was just about tolerable, 7 seems to have Scrooged it up another level or 2.)
that is not the same as running developer's pre-made events and cannot be compared by any reasonable measure
Of course it can be compared, it takes a few more button presses and then you're doing what you would do whether PD made it or you did.
You're the sort of person that enables them to get away with it though, apathy is the enemy of progress.
You are correct... but not for reasons you think. I'm a big believer in not pre-ordering games until they've been fully reviewed, and also in not buying games the encourage developers to partake in **** practices... GT7 was a preorder for me even if I didn't a console to play it on though - I've had 25 good years with the GT franchise and I wanted that 25AE steel book for my shelf, so PD had my money whatever they did.
Since adding those races would have been so incredibly simple for PD I can only guess that this is an attempt to give us a 65% finished game to make us pay for the remaining 35% as costly DLC
I think I'll bookmark this comment. In 2 years time we can see if you were right. "Costly DLC" equating to 35% of the launch game. It'll be a shame if it's true, but I'm expecting the vast majority of the DLC to be free, personally.
 
And yet I was able to complete my daily mileage today in a 6 lap Gr. 2 race at Kyoto, with 20 cars, and a tight rolling start... (most of the pack was two wide out of turn 1). Weird, huh.
Good for you! But it wasn't in a Gr. 2 event since, you know, PD NEVER INCLUDED THEM!
 
I think I'll bookmark this comment. In 2 years time we can see if you were right. "Costly DLC" equating to 35% of the launch game. It'll be a shame if it's true, but I'm expecting the vast majority of the DLC to be free, personally.
Yeah. Frankly, PD choices makes it seem to me like all their questionable choices were made with big bucks from micro transactions in mind. I could be totally wrong with this assumption..... but the ability to buy credits (for a considerable amount of real-life money considering the mechanics and car prices) DOES make it seem like they are well aware of the harsh ingame economy and that they are aiming hardcore on extra bucks from micro transactions.

I'd be quite happy to be proven wrong with all this with later fixes and free DLC though.
 
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se GT3 was 21 years ago. A whole a
********. Go to World Circuit, check out the championships at the bottom and note the license requirements for each. Now got to Licenses and compare and contrast the two...

We do not have IB/IA/S races, which have always been the "meat" of the career mode. We have no GT500/Gr 2 races, we have no LMP/Group C/Gr 1 races, we have no endurance races, and we're also missing series staples like the MX-5 and Lambo cups.

The offline "career" mode isn't even half-finished. We effectively have the tutorial... There's nothing "invalid" about the argument that the game is incomplete; it's objective truth.
for the last menu, I was actually expecting an endurance race doing the licences was indeed pointless. I don't know if its a rush to get the game out the door or if its just purposely cut back to make it look like we are getting content like most games did the 360/ps3 gen (mainly already on disk)
 
m76
If I want to create my own events I race in an actual sim, not a simcade with a supposed career mode. Which further proves my point that this is not Gran Turismo.
Then I fully encourage and endorse you never playing Gran Turismo 7 again, and hope you learned from the mistake of buying something before you knew what it offered.

Good for you! But it wasn't in a Gr. 2 event since, you know, PD NEVER INCLUDED THEM!
So, racing against a full grid of Gr. 2 cars around a track isn't racing a full grid of Gr. 2 cars around a track, because I had to select Gr. 2 from a list, instead of selecting Gr. 2 events from a list... Seems pedantic to me... but whatevs.

Yeah. Frankly, PD choices makes it seem to me like all their questionable choices were made with big bucks from micro transactions in mind. I could be totally wrong with this assumption..... but the ability to buy credits (for a considerable amount of real-life money considering the mechanics and car prices) DOES make it seem like they are well aware of the harsh ingame economy and that they are aiming hardcore on extra bucks from micro transactions.

I'd be quite happy to be proven wrong with all this with later fixes and free DLC though.
It's the fact that the MTX pricing is so far out-of-kilter with the game that makes me forgive it (to a degree). I've dumped a lot of money and effort into GT over the years, and even if there was a real Unicorn car in the game that I wanted for 10,000,000 Cr... I'm simply not paying $100 for it, no way, and I'd bet most players wouldn't either. If it were more like $5, I reckon PD would absolutely be raking it in... it's ****ing abysmal value for money at the moment, I don't see how it's tempting for anyone.
 
People consider having to do the same thing more than once "grinding".
Nope, what I consider grinding is monotonous tasks that require no creativity or thinking outside the box. In fact you are barely even allowed to go outside the box in GT7, due to the tight budget.

I can understand the handholding approach for newbies, but for the love of everything that's holy, let me opt out of it and go my own way. Just give me all events and all tracks and I'll find my way thank you very much.

GT7 is treating me like a 6 year old at the town fair, holding my hand and dragging me to attractions I'm not interested in, and even if I'm, I want to go to them when I'm ready.
What, so you expect them to do all the rest of the coding, modeling, sampling, design, promotion, server-side stuff for free?... I dunno man, that seems pretty rough, when all you need to do is select some options from a menu.
Whatever you mean? We paid the same way for GT7 as we paid for GT6 5, 4, 3, etc all the way to the beginning: up-front. I expected to get a complete game for my money, that does what it advertises. As in be a Gran Turismo with every feature that entails.

I really couldn't care less about their design competitions, and daily races, or online events. There is sport for that, if someone wants to race online. Gran Turismo should be an offline single player title primarily.

Then I fully encourage and endorse you never playing Gran Turismo 7 again, and hope you learned from the mistake of buying something before you knew what it offered.
Oh, I'm sorry for expecting the game titled Gran Turismo 7 to be a sequel to Gran Turismo, instead of being Sport 2. Don't you think there is some misleading marketing in there?

I mean the official sales pitch tries to tell me that this is exactly what I expected:

With the reintroduction of the legendary GT Simulation Mode, you can buy, tune, race and sell your way through a solo campaign as you unlock new cars and challenges.
 
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If it were more like $5, I reckon PD would absolutely be raking it in... it's ****ing abysmal value for money at the moment, I don't see how it's tempting for anyone.
Oh I absolutely agree, I simply think they overestimated the willingness of the players to pay big bucks for those overpriced cars. I think they did quite a few miscalculations in general with this game. Heck, PD does have a history on losing their grasp on reality from time to time.

I like this game, but it needs some maaaajor fixes and PD really needs to listen to its fanbase this time.

In the meantime, I will grind only a tiny little bit every racing session and the rest I will spend on doing custom races and ignoring the really pricy cars. I am going to wait and see what PD is going to do about all this before I grind Fischerman's until my brain melts out my eyesockets.
 
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Honestly as a GT die-hard fan I find it hard to keep playing after ten days.
When the menu is finished you have 80+ cars of various types, at least a few hundred thousand dollars, a world of tuning and parts available for them to drive or race on every track in the game, not to mention an improving sport mode, a ridiculous number of photography options along with Scapes, as well as licenses, missions, circuit experience and custom races with more events, cars and tracks to come and as a DIE HARD fan you can't find anything to do in this stunningly beautiful, detailed and fun to drive Gran Turismo, cos they don't pay a lot of credits? seriously?

No one in these threads will ever win anyone else over but when I read comments like this I wonder if you're being honest or you're just here on a wind-up.
 
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Honestly as a GT die-hard fan I find it hard to keep playing after ten days. There is no feeling of reward/achievement aftet the menu is finished. The 5k daily's and scam economy does not help.
I've not even bothered to do the 26 miles or whatever for the roulette ticket twice already. All because I don't want to shut down Elden Ring, a game I'm 100% invested in right now. The plan was to split what time I had for gaming between the two, but after 3-4 days I was down to checking used car dealerships and getting the roulette ticket, and I'm starting to not even do either of those, and GT7 hasn't even been out for two weeks, lol. It's just sad that they released the game with so little to do if you aren't a daily race grinder or the type of person that wants to "make their own fun" in a $70 game
 
m76
Nope, what I consider grinding is monotonous tasks that require no creativity or thinking outside the box. In fact you are barely even allowed to go outside the box in GT7, due to the tight budget.
Fair enough. Stick around for another decade or so and you'll see how often the term grinding quickly applies to pretty much everything you have to do in a game. Celebrated GTPedia Author Andrew Evans recently stated he thought a good economy was one where you had to do every task the game offered once, in order to make all content available.
m76
Whatever you mean?
Read the post I quoted.
m76
Oh, I'm sorry for expecting the game titled Gran Turismo 7 to be a sequel to Gran Turismo, instead of being Sport 2.
Ask the online players if this is GTS2... they seem pretty ****** at the moment.
m76
Don't you think there is some misleading marketing in there?
Only this bit...
m76
... which can't currently be done.
 
So, racing against a full grid of Gr. 2 cars around a track isn't racing a full grid of Gr. 2 cars around a track, because I had to select Gr. 2 from a list, instead of selecting Gr. 2 events from a list... Seems pedantic to me... but whatevs.
I think it's awesome that you can find value in doing such things at this point, and I'm not being snide, I honestly mean it.

What you're doing is exactly the kind of thing I'd do after a game has ceased receiving support. But at that point I'd already have all the cars I wanted/needed and would not be worrying about credits. GT has always been a car collection game for me first, and a racing game second. It's historically been structured like a racing game/Pokemon game/JRPG mashup, and that is the game I fell in love with as a kid. If I had the credits to buy a bunch of cars I'd probably be doing the exact same thing you are, and be content in doing so. But as it currently stands any credits I get have to be saved for what might pop up in the UCD and Legend lot. Think I've only bought one car from Brand Central and that was a car on invitation.

I have a history of addiction, almost 12 years not being able to go more than 6hr without an opiate, usually heroin, that all stemmed from a back injury in college. Two years ago I finally slayed that demon, and have found that gaming helps fill the boredom and keep my mind from wandering back into some really dark places. So when a game starts intentionally mind ****ing me in order to get me to spend money/feel that I have to buy a car now due to artificial scarcity, I take umbrage with that. I know that no one is forcing me to save credits for rare cars, but that's the thing with addiction and psychological manipulation, it doesn't reside within the realm of logic and reason.

Add the lack of content at launch on top of this scummy psychological trickery and it is going to rub a lot of people the wrong way. Again, I'm glad you're satisfied with the game, but for many of us that which is currently on-offer is not acceptable and I hope you can empathize with that.

Have a good one.
 
I would say, however, that it's failed at being a game, and in my opinion GT has progressively fallen further down that hole since maybe GT5 when it was turning more into a means of advertising and not being a game, first and foremost.
This is the biggest thing. It's less a game and more a canvas for whatever things or beliefs Kaz believes will 'revolutionize' the industry he still believes himself to be the leader of. When that stopped being the case in oh, 2007?

I play racing games for fun. Not to be the gawker of some guy's beliefs on the genre as a whole.
 
Gran Turismo is 25 years old. Whatever it was it hasn’t been for a long time. It has grown, changed and matured. The fact that you don’t like what it has become, is on you, not Gran Turismo. If you don’t like it, let it be and walk away. Things change. That includes all the things you love.
What an odd hot take. I feel like I'm being told Forza Horizon is now permanently replacing Forza Motorsport and it is somehow my fault and I should let it be because "things change". "Maturing" is a really weird way to describe regression.
 
Custom races? Maybe, but on a per hour basis they are never good. Someone worked out the very best you can manage in custom races is about 250K per hour.

Nbc Brooklyn 99 GIF by Brooklyn Nine-Nine


GT4s highest priced car was 4.5 million credits. There were multiple events which gave out a high-value car which you could sell afterwards. There are several late-game events that paid out at rate of something like 2 million an hour. Two hours to get any car you wanted. GT4 also had FAR more to do than GT7 before you had to resort to grinding.

Did it take 10 or 20 hours to get all cars? Was it possible without any grinding at all? No, but it didn't take several hundred hours either, and as mentioned, you had far more original stuff to do without resorting to grinding. The other games were the same. GT2 had a race that gave you 550,000 credits in 5 minutes. GT3 didn't have many cars at all.

This idea that this is how GT works and how it always worked REALLY needs to die.
Fisherman's gives north of 1.8 million/hour.

What an odd hot take. I feel like I'm being told Forza Horizon is now permanently replacing Forza Motorsport and it is somehow my fault and I should let it be because "things change". "Maturing" is a really weird way to describe regression.
I'm of the opinion that Microsoft should simply dump Forza Motorsport and relegate T10 to engine making. FM has never been as commercially successful as GT and was swallowed whole by FH. People call FH5 "Forza 5", which is something FM5 used to be called when FH wasn't that big. It's frustrating for me, since I don't like FH, but it is what it is.
 
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