The problem is, Sony will simply turn off gt7 servers when the uptake of new sales isn’t high enough to justify server costs.GT8 and PS6 no PSVR2 support = I'll stick with GT7 and my PS5 Pro.
You don't need earbuds, sound can come from tvExciting day as I am picking up a used PSVR2 this afternoon. It apparently does not come with the earbuds, so I'm wondering what I'll need to buy to replace them.
Yep, wearing one that kind of sets up a vacuum adds to the immersion oddly. Feels like I'm wearing a helmet.I wear full size closed back headphones over the VR2. Works exceptionally well.
There might be some delay or lag in the sound...You don't need earbuds, sound can come from tv
And the audio delay is even worse if you use eARC and a home theater setup which I do (or even a soundbar). The TV's chipsets and software have a lot to do with it too. It can be better or worse depending on your TV, the mode your TV is in (gaming vs movie, etc.), and even the video setting you use on your TV like if you accidentally leave on some sort of image filtering or frame smoothing. Those settings can also add delay/ lag to the video, of course. But yeah earbuds/ headphones attached to the PSVR2 seems to have no lag at all or else it's very minute. edit- And I had the OG PS5 and now have the Pro and I don't think it's any different.There might be some delay or lag in the sound...
When you play in VR, I don't know bout the PS5 Pro
But with the OG PS5, the sound and visual are prioritized through the VR headset...
On my setup, the visual on the TV and the sound lag behind ever so slightly, but you clearly notice it against from the headset
There is no delay, Im playing this way till day 1 of psvr2 releaseThere might be some delay or lag in the sound...
When you play in VR, I don't know bout the PS5 Pro
But with the OG PS5, the sound and visual are prioritized through the VR headset...
On my setup, the visual on the TV and the sound lag behind ever so slightly, but you clearly notice it against from the headset
I took the leap of faith. I already had a mid-range PC, an i5 with a GeForce RTX 4060 and 32 GB of RAM. I also had the PSVR2 PC adapter. So, for one-month subscription, I tried iRacing, starting at the lowest resolution possible (25%), the jaggies and moiré were everywhere, but it ran fluidly at 90 FPS. And the physics... there is simply no comparison with GT7. For the first time, my FFB wheel is really shining and it's amazing to drive the cars.I certainly hope that to be true. To @Met Entso comments though, I agree with him that it is extremely disappointing that there were no VR enhancements with Spec III and the Powerpack such as improved HUD lap/competitor data.
By the time GT8 comes around I expect to be retired and if there is no VR love for PS6 then by then I will be investing in a kick-ass PC set up and will be PC/VR sim racing instead in my lazy retired years...
Do you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.There is no delay, Im playing this way till day 1 of psvr2 release
Never notice anything odd but I'm not much audio personDo you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.
Have you tried using some good quality headphones with the PSVR2 and GT7? You are in for a nice treat if you give it a go.Never notice anything odd but I'm not much audio person
Nah I don't like isolating sound when im in vr ;dHave you tried using some good quality headphones with the PSVR2 and GT7? You are in for a nice treat if you give it a go.
With the earbuds it seems like virtual surround or something like that. You can definitely hear stuff "behind" you, etc.. Probably not as good as 7.1 home theater but I think there's directional info in the sound and it works pretty well. I have a nice home theater all set up but I use the earbuds when I'm in VR.Do you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.
They always seem to have some excuse about the level graphical detail of whatever bollocks for not doing VR.To the nerds out there, how much extra work is it to format a game for VR use? I reckon if GT8 just had incremental graphical enhancements - similar to the GTS to GT7 jump, the lions share of the legwork had already been done by PD (whichever system it ends up on).
for something like a racing game, it's trivial to adapt to VR, it's mostly UI stuff. Vehicles, tracks, environment don't need any extra work, since they are rendered in 3D space anyway. The biggest actual challenge is making it run smoothly with the much more pixels the console needs to render compared to a UHD flat screen image, but even that is mostly an automated process, and is also in place on the flat screen (LOD). So very simplified you ramp up how aggressive LOD (level of detail) works. You can see that at work in VR where you see more pop ups compared to the flat screen version, for example.VR ruined Gran Turismo for me. I’ll never be able to play another one without it.
To the nerds out there, how much extra work is it to format a game for VR use? I reckon if GT8 just had incremental graphical enhancements - similar to the GTS to GT7 jump, the lions share of the legwork had already been done by PD (whichever system it ends up on).
It’s clear PD designed GT7 with VR at the forefront (as made evident that GTS supported VR, and the VR cars that transferred from GTS to GT7 look relatively the same - albeit minor graphical enhancements). I couldn’t imagine PD not future-proofing their assets, so VR can carry on in the next title, regardless of who’s the VR hardware vendor…or if it even remains at PlayStation exclusive.
Say, does anyone know if GTS was built with VR in mind from the get go?
Fact : Playing GT7 on TV is the absolute best in terms of graphics and visual quality...no doubt.
For those who haven't tried GT7 VR2, realistically, and those who have tried and are using it like me, may confirm, but looking into the VR2 headset it is similar to this.
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I personally don't mind it.
Some people might not agree here, but currently the VR2 graphics quality is based on hardware and cost limitations.
Yes it can be better, no doubt about it, but I grew up in the 80s and 90s, playing on
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And so, the trade off in terms of visual quality for the experience and the immersion, I am completely fine playing GT7 on VR2.
It is not as bad as people make it sound like it is, unless you didn't grow up in the previous millennium. HD and 4K have folks spoiled.
If you are able to look past that, then you will realize how great playing GT7 in VR2 is.
It truly is the ultimate way to play GT, what I could only dream I had when I was playing GT2 or GT4....
This guy was a non believer at first, but he finally understood:
GT7 doesn’t use PSSR for the VR mode so nothing has changed.I just came across a thread on the GT7 facebook group where they are swearing that VR on GT7 got a graphics boost a couple days ago. They’re thinking PSSR got an update ahead of GTA6.
I spent hours in VR yesterday. Can’t say I noticed any difference.
What do you think?
If I had to testify in a court of law about my opinion, I would say yes it looks better to me than before the last patch or two.. But I wouldn't be able to argue that my opinion is correct and couldn't point to any direct evidence. It runs very good and looks very good, better than I remember. At the time I hadn't heard anything about it when I was playing last. There seems to be something different but not sure what.I just came across a thread on the GT7 facebook group where they are swearing that VR on GT7 got a graphics boost a couple days ago. They’re thinking PSSR got an update ahead of GTA6.
I spent hours in VR yesterday. Can’t say I noticed any difference.
What do you think?