GT7 & PSVR2

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Exciting day as I am picking up a used PSVR2 this afternoon. It apparently does not come with the earbuds, so I'm wondering what I'll need to buy to replace them.
 
Any earbuds with 3,5mm jack connection will work. Those that come with PSVR2 are not the best quality to be honest, so you're not losing anything. My are lying in the box unused since 1st day.
 
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GT8 and PS6 no PSVR2 support = I'll stick with GT7 and my PS5 Pro.
The problem is, Sony will simply turn off gt7 servers when the uptake of new sales isn’t high enough to justify server costs.
We truly do not own this game :(
 
Exciting day as I am picking up a used PSVR2 this afternoon. It apparently does not come with the earbuds, so I'm wondering what I'll need to buy to replace them.
You don't need earbuds, sound can come from tv
 
snc
You don't need earbuds, sound can come from tv
There might be some delay or lag in the sound...

When you play in VR, I don't know bout the PS5 Pro
But with the OG PS5, the sound and visual are prioritized through the VR headset...

On my setup, the visual on the TV and the sound lag behind ever so slightly, but you clearly notice it against from the headset
 
There might be some delay or lag in the sound...

When you play in VR, I don't know bout the PS5 Pro
But with the OG PS5, the sound and visual are prioritized through the VR headset...

On my setup, the visual on the TV and the sound lag behind ever so slightly, but you clearly notice it against from the headset
And the audio delay is even worse if you use eARC and a home theater setup which I do (or even a soundbar). The TV's chipsets and software have a lot to do with it too. It can be better or worse depending on your TV, the mode your TV is in (gaming vs movie, etc.), and even the video setting you use on your TV like if you accidentally leave on some sort of image filtering or frame smoothing. Those settings can also add delay/ lag to the video, of course. But yeah earbuds/ headphones attached to the PSVR2 seems to have no lag at all or else it's very minute. edit- And I had the OG PS5 and now have the Pro and I don't think it's any different.
 
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There might be some delay or lag in the sound...

When you play in VR, I don't know bout the PS5 Pro
But with the OG PS5, the sound and visual are prioritized through the VR headset...

On my setup, the visual on the TV and the sound lag behind ever so slightly, but you clearly notice it against from the headset
There is no delay, Im playing this way till day 1 of psvr2 release
 
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Count me in the niche of a niche of a niche of people that won't bother with PS6 and/or GT8 if there is no VR support.

I really hope Sony are just outsourcing VR headsets as they are doing with wheels.

Even with a controller VR is a game changer for me in GT7, with a wheel it is another planet.
 
I certainly hope that to be true. To @Met Entso comments though, I agree with him that it is extremely disappointing that there were no VR enhancements with Spec III and the Powerpack such as improved HUD lap/competitor data.

By the time GT8 comes around I expect to be retired and if there is no VR love for PS6 then by then I will be investing in a kick-ass PC set up and will be PC/VR sim racing instead in my lazy retired years...
I took the leap of faith. I already had a mid-range PC, an i5 with a GeForce RTX 4060 and 32 GB of RAM. I also had the PSVR2 PC adapter. So, for one-month subscription, I tried iRacing, starting at the lowest resolution possible (25%), the jaggies and moiré were everywhere, but it ran fluidly at 90 FPS. And the physics... there is simply no comparison with GT7. For the first time, my FFB wheel is really shining and it's amazing to drive the cars.

Then I upgraded my CPU to an i7 for 400€, and now I can run it at 60% resolution, maybe even 70%, still testing. At this resolution, the visuals are okish, but consistent at 90 FPS.
 
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snc
There is no delay, Im playing this way till day 1 of psvr2 release
Do you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.
 
Do you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.
Never notice anything odd but I'm not much audio person
 
snc
Never notice anything odd but I'm not much audio person
Have you tried using some good quality headphones with the PSVR2 and GT7? You are in for a nice treat if you give it a go.
 
Have you tried using some good quality headphones with the PSVR2 and GT7? You are in for a nice treat if you give it a go.
Nah I don't like isolating sound when im in vr ;d
 
Do you still get directional sound when you turn your head? Unless your tv speakers follow you around its going to sound weird as your ears will be in a different angle to the speakers.
With the earbuds it seems like virtual surround or something like that. You can definitely hear stuff "behind" you, etc.. Probably not as good as 7.1 home theater but I think there's directional info in the sound and it works pretty well. I have a nice home theater all set up but I use the earbuds when I'm in VR.
 
VR ruined Gran Turismo for me. I’ll never be able to play another one without it.

To the nerds out there, how much extra work is it to format a game for VR use? I reckon if GT8 just had incremental graphical enhancements - similar to the GTS to GT7 jump, the lions share of the legwork had already been done by PD (whichever system it ends up on).

It’s clear PD designed GT7 with VR at the forefront (as made evident that GTS supported VR, and the VR cars that transferred from GTS to GT7 look relatively the same - albeit minor graphical enhancements). I couldn’t imagine PD not future-proofing their assets, so VR can carry on in the next title, regardless of who’s the VR hardware vendor…or if it even remains at PlayStation exclusive.

Say, does anyone know if GTS was built with VR in mind from the get go?
 
To the nerds out there, how much extra work is it to format a game for VR use? I reckon if GT8 just had incremental graphical enhancements - similar to the GTS to GT7 jump, the lions share of the legwork had already been done by PD (whichever system it ends up on).
They always seem to have some excuse about the level graphical detail of whatever bollocks for not doing VR.

I really have no clue over the complexity of modern graphics system. But I still don't see why it can't be like the old days of early PC games. Where the first thing the game did was calibrate itself on your system and enable/disable features to get as much graphic detail as possible within a certain frame rate.

I just don't see why we can't just have slightly dumbed down graphics nowadays, so we can get away it running two screens for VR.
 
VR ruined Gran Turismo for me. I’ll never be able to play another one without it.

To the nerds out there, how much extra work is it to format a game for VR use? I reckon if GT8 just had incremental graphical enhancements - similar to the GTS to GT7 jump, the lions share of the legwork had already been done by PD (whichever system it ends up on).

It’s clear PD designed GT7 with VR at the forefront (as made evident that GTS supported VR, and the VR cars that transferred from GTS to GT7 look relatively the same - albeit minor graphical enhancements). I couldn’t imagine PD not future-proofing their assets, so VR can carry on in the next title, regardless of who’s the VR hardware vendor…or if it even remains at PlayStation exclusive.

Say, does anyone know if GTS was built with VR in mind from the get go?
for something like a racing game, it's trivial to adapt to VR, it's mostly UI stuff. Vehicles, tracks, environment don't need any extra work, since they are rendered in 3D space anyway. The biggest actual challenge is making it run smoothly with the much more pixels the console needs to render compared to a UHD flat screen image, but even that is mostly an automated process, and is also in place on the flat screen (LOD). So very simplified you ramp up how aggressive LOD (level of detail) works. You can see that at work in VR where you see more pop ups compared to the flat screen version, for example.

That was a very simplified explanation and there's more to it, but basically, instead of having 1 virtual camera rendering the image at 3840 x 2160 px or whatever GT7 actually does internally, it just needs to have 2 virtual cameras each rendering an image at 2000 x 2000 px. The scene to be rendered itself is the same for both outputs.
 
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Kinda disappointing, hopefully they pulled it bc they’re launching psvr3. If you race on a rig the vr is far superior.
 
With the price of PS6 looking well over $1000. I went back to read the 2008 article about the 4x PS3 consoles linked up to run Gran Turismo Prologue at 240fps in 1080p (or in 4k 60). it would be nice to have the option of a boost to PSVR2 in GT7 on the PS5 for just the cost of one additional PS5 Pro or base PS5 if that’s what you already have.
From leaked PS6 specs I think it only looks like a possible 2xpower over the PS5 Pro, might be wrong on that.
But I wonder if it would even be possible to engineer, 2x Pro could max out a single HDMI cable to provide the feed to the PSVR2 headset. It might need a processing box to combine the signal a bit like the old PSVR1 box but in a different way. But CPU are cheap its the memory and storage that is the killer these days. Come on Sony give it a go.
 
GT7 in VR was my gateway drug to racing in VR. I already liked VR before but it always felt more like a gimmick. With GT7 I truly experienced what it should be. However, it let me to wanting more and I tried pcvr. Starting with quest 3 and psvr2. Finally upgraded to Pimax dream air. Once you experienced games like AC (with all the mods), AC Evo, LMU.... you can't go back. GT7 is amazing and the plug and play with VR is unmatched. And given the nuts PC prices it is going to stay relevant.
One thing is for sure, VR is the way to race 😎😄
 
Fact : Playing GT7 on TV is the absolute best in terms of graphics and visual quality...no doubt.

For those who haven't tried GT7 VR2, realistically, and those who have tried and are using it like me, may confirm, but looking into the VR2 headset it is similar to this.

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I personally don't mind it.

Some people might not agree here, but currently the VR2 graphics quality is based on hardware and cost limitations.

Yes it can be better, no doubt about it, but I grew up in the 80s and 90s, playing on

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And so, the trade off in terms of visual quality for the experience and the immersion, I am completely fine playing GT7 on VR2.

It is not as bad as people make it sound like it is, unless you didn't grow up in the previous millennium. HD and 4K have folks spoiled.

If you are able to look past that, then you will realize how great playing GT7 in VR2 is.

It truly is the ultimate way to play GT, what I could only dream I had when I was playing GT2 or GT4....


This guy was a non believer at first, but he finally understood:


 
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Fact : Playing GT7 on TV is the absolute best in terms of graphics and visual quality...no doubt.

For those who haven't tried GT7 VR2, realistically, and those who have tried and are using it like me, may confirm, but looking into the VR2 headset it is similar to this.

View attachment 1578945

View attachment 1578946

I personally don't mind it.

Some people might not agree here, but currently the VR2 graphics quality is based on hardware and cost limitations.

Yes it can be better, no doubt about it, but I grew up in the 80s and 90s, playing on

View attachment 1578950

View attachment 1578949

And so, the trade off in terms of visual quality for the experience and the immersion, I am completely fine playing GT7 on VR2.

It is not as bad as people make it sound like it is, unless you didn't grow up in the previous millennium. HD and 4K have folks spoiled.

If you are able to look past that, then you will realize how great playing GT7 in VR2 is.

It truly is the ultimate way to play GT, what I could only dream I had when I was playing GT2 or GT4....


This guy was a non believer at first, but he finally understood:



I was gonna say, your description of it is hugely exaggerated, but then you said "it's not as bas as people make it sound." But that's how you were making it sound LOL.
Yes, there's some screen-door effect and it's obviously not as clear as it is on a TV, but I barely ever even noticed it because the driving experience is so much better and more realistic that I look right past (no pun intended) the VR resolution. I never once found myself saying, man, this looks like crap. Not even close.
 
And with glasses or a helmet visor misting up/ getting dirty/ wet, etc.., you don't always have perfect vision in real life either.
 
I just came across a thread on the GT7 facebook group where they are swearing that VR on GT7 got a graphics boost a couple days ago. They’re thinking PSSR got an update ahead of GTA6.

I spent hours in VR yesterday. Can’t say I noticed any difference.

What do you think?
 
Is this only on PS5 Pro ?

It could very well be Placebo effect ..

Need hard evidence, not just feelings...

Objectively, the hardware is what it is... Cannot change the hardware limitations.
 
I just came across a thread on the GT7 facebook group where they are swearing that VR on GT7 got a graphics boost a couple days ago. They’re thinking PSSR got an update ahead of GTA6.

I spent hours in VR yesterday. Can’t say I noticed any difference.

What do you think?
GT7 doesn’t use PSSR for the VR mode so nothing has changed.

(GTA6 is apparently using a later version of PSSR (2.something) but that won’t automatically be used by other games like the flat GT7, it would need to be manually updated. It’s not like switching from PSSR 1 to PSSR 2 with the toggle).
 
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I just came across a thread on the GT7 facebook group where they are swearing that VR on GT7 got a graphics boost a couple days ago. They’re thinking PSSR got an update ahead of GTA6.

I spent hours in VR yesterday. Can’t say I noticed any difference.

What do you think?
If I had to testify in a court of law about my opinion, I would say yes it looks better to me than before the last patch or two.. But I wouldn't be able to argue that my opinion is correct and couldn't point to any direct evidence. It runs very good and looks very good, better than I remember. At the time I hadn't heard anything about it when I was playing last. There seems to be something different but not sure what.
 
Is there a palatable difference in visual fidelity between the PS5 Pro and the standard? Or is it just placebo?
 
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