GT7 & PSVR2

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One of the biggest drawbacks of PSVR2 is the extremely narrow "sweetspot". I also had the Globular Cluster (a must for people with smaller heads), but it was still a bit of a crapshoot to get it just right every time I sat down for a race. Even at the best of times there was always some blurriness around the edges (outside of your focal point).
 
Also to add - when looking at something like my car list, I have to move my head to get it to focus, rather than it tracking my eyes as I was lead to believe.
 
Also to add - when looking at something like my car list, I have to move my head to get it to focus, rather than it tracking my eyes as I was lead to believe.
same here, but I did not followed carefully the details about the headset, not sure foveated rendering is available on PSVR2 (even if it is available, it is not active in GT7)
 
I use the standard gear and find it fine, when it’s not clear it’s either not sitting right on my eyes or body/goggle temp difference.

Just as a side note eye tracking and field of view focus are different things. Glancing at the MFD or side mirrors for example is better than just moving your eyes.

Our vision is stereoscopic so not moving your head will always end up with laterally one eye looking across the other. Probably not what you guys are talking about but I do post some vr races etc on YT and you can see where the focus shifts to bring the environment in to focus etc.
 
Also to add - when looking at something like my car list, I have to move my head to get it to focus, rather than it tracking my eyes as I was lead to believe.

Two different things at play here. Only what you look at directly is rendered at full resolution. It’s called FOVeated rendering and works as advertised.
What you are describing is a limitation of the lenses that only offer a very small sweet spot and have you move your head around to put stuff in the middle of your FOV where it’s the sharpest.
 
same here, but I did not followed carefully the details about the headset, not sure foveated rendering is available on PSVR2 (even if it is available, it is not active in GT7)
It absolutely is activated in GT7, just not in the menu screen. It's only active while on track.
 
not sure foveated rendering is available on PSVR2 (even if it is available, it is not active in GT7)
It is active, its literally why when watching VR playback in flat screen everything else is only partially rendered.

Take a car to the cafe to do a walk around, take a screen shot of where you are looking, then look at the edges of the image.

That is foveated rendering with a little bit of PD/Sony ip thrown in for post processing.

Just so everyone is on the same page, what do you think foveated rendering looks like?

Edit: Cafe, not Care! Damn autocorrect.
 
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why do areas out of focus (on track) get their best sharpness when I rotate my head toward them and not just my eyes ?
Did you not see this response from GlamFM?

Two different things at play here. Only what you look at directly is rendered at full resolution. It’s called FOVeated rendering and works as advertised.
What you are describing is a limitation of the lenses that only offer a very small sweet spot and have you move your head around to put stuff in the middle of your FOV where it’s the sharpest.
 
why do areas out of focus (on track) get their best sharpness when I rotate my head toward them and not just my eyes ?
Because focal lengths are calculated on the triangulation of both eyes, when you only move your eyes the spatial reference is the same, when you move your head the entire environment it moved with you.

You know when you have to set up a play area and scan the space…your head is the physical frame of reference your eyes just set visual focus depth
 
I’m still waiting for my pre-ordered Bigscreen Beyond 2 headset. Love the PSVR2 but really looking forward to a better headset visuals experience with something like iRacing. That said, I can get my PSVR2 looking the same every time, no problem, and I rarely even notice its shortcomings in GT7, I just focus (no pun intended) on the driving.
 
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